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JulianSpeed
Tue Apr 20, 2004 5:29 pm
#170

AudioOrgana wrote:


"In either case, it's not so much what we see in those pictures, it's what we don't see - space stations, the interior of ships...I mean, does anyone doubt that visually it will look cool? That's one thing we don't have to worry much about around here. It's some of the core features that many of us are very eager to find out exist or not."


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Audio you nailed it. I was sort of thinking the same thing, but its still too early for them show all their assets. We, or the majority of us,all want to be able to walk aroundin the interior of a ship, see dense nebulaes, out of this world cool looking space stations andother interesting things that are associated w/ outerspace. I think by the time E3 rolls around alot of our questions will be answered and maybe we we will see or hear about other things that populate outerpsace besides ships.


I was hoping that players would be able to land in other areas other than a starport when planetside. Based on the interview I guess that is not likely to happen.Looks likethe loading screen of death will still be with us and no cinematics or seamless flight to outerspace. I guessfrom game design pov its not feasible at the moment.


Outerspace twitch combat mixed w/ a little bit of aquired skillsshould be interesting. In order for outerspace combat to feel natural it should be twitched based. Good decision I think. Lets just hope the twitch based space combat ,including flight mechanics,will not be awkward and cumbersome.



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TK868
Tue Apr 20, 2004 5:30 pm
#171



Maybe I should give some feedback...


Those screenshots look great! I can't wait to get ahold of as many Imperial Vessels as possible...


I hope that I can use my joystick. I bought it and hardly use it anymore, it'd be good to have a reason to have it...


On a side note. Hey Q, you've nearly reached 900 posts!




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Have fun lads..this was a really great game once..
KzinKiller
Tue Apr 20, 2004 5:32 pm
#172


I guess what's most disappointing about how this is shaping up is everything we've seen in-game that suggested the possibilities.


Ever come across a camp out in the middle of nowhere with a group of stormies around a parked Lambda-class shuttle? Well from what I'm seeing here, that will never be a player's shuttle, despite all the artwork obviously existing for it already.


Ever been out in the middle of nowhere and seen a Lambda zoom in from the sky and deploy of squad of stormies, then take off again? I saw that on Lok a couple weeks ago, one of the most immersive things I've seen in the game. And from what I'm seeing here, that will never be a player shuttle landing to send in a squad of players to assault a rebel city or base, despite all the animation and artwork for it existing.


If it were a true "expansion" it would be highly interactive with the existing game, as those examples suggest ... not an almost completely separate game that intersects only with the loot that you obtained in that game that can be put into your inventory and sold in the regular game after you stick your X-Wing back in your freakin' calculator ....




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Eryk
Tue Apr 20, 2004 5:32 pm
#173






QuiJonOz wrote:
Nice screenshots, but disappointed to learn the game will be very twitchy. We don't use Unreal to resolve ground fights. The accuracy of a pilot/gunner should be determined by the character's skills. If we wanted to play X-Wing vs. Tie Fighter, we'd play X-Wing vs. Tie Fighter. In an MMORPG, it should be the character's skills that are the most important. That's not say smart tactics by the player shouldn't have any bearing, but this shouldn't be an arcade game.







Quoted this from the first page - with reason.


I also agree with this viewpoint. However, I see why they are doing it the other way.


First off, I love the X-Wing and TIE Fighter series. Played it as a kid NONSTOP. I also consider myself a twitch gamer - hell, I play all sorts of games, and there really isn't a genre I DON'T enjoy. However, for this type of expansion pack, I believe there is no other way for the Devs to take this game. They have no choice but to go 'twitch' on us, and I agree in full about the decision. After experiencing the bore that is combat currently in SWG, I will be happy to see a different side. That is, if I buy the expansion pack. My main question, and deciding factor, is will other be able to ride on the ships with us? Can I have passengers? Can my ship, which I presumably paid millions for, hold cargo? Will it hold my armorsmithing wares? If the answer is yes to the passenger question, and the latter ones a "mabye," you got me buying. Star Wars isn't Star Wars if you can't bring a few friends on a ride with you into space with your cruiser.


Fingers are crossed...




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Ciener_Sinsalot
Tue Apr 20, 2004 5:33 pm
#174

http://pc.ign.com/articles/507/507737p1.html?fromint=1

IGNPC: Do players actually take off and land manually or does the game just warp the player between the planet surface and the stars?

Haden Blackman: Craft are stored on a player's datapad, similar to the storage of vehicles in the base game. Players deploy ships at Starports that currently serve as shuttle depots in the more populated cities.

Ok now playing Planetside you can land and take off and almost fly out to space if it was not for the roof of the game. .I really think you should add in real space flight and not the crap old take out ship .. click on it then you zone into space.. If your going to make this game do good in pulling in from the rest of all the new online games out there. MAKE!!!!! the ships take off and land by the players .. You can do this the technology is out there as seen in planetside!!!! the other game you also make(planetside)!!!!!!!!!!!!!!!!!! All online space game lack this and they could have been great games but with the lack of controling your ship on the planet to space and on a loading dock in a space station makes the space game sucky.... Another question was lacking in this space addon .. the space stations if any does a player walk around them explore get into fights like docking onto a imperal ship and shooting them up? this would also make the addone to the space rock. And also ADD alot of contant .. this word iam sure you here alot of or the lack of. Starwars has so much contant and this game out for a bit already has nothing!!!!!!.. I know I sound like I hate this game. Iam infact thought this game in all its disapointment is still one of the better made game out to date.. untill eq2 and wow pops up ..So listen to the players and add what we want.... its not that hard since you made ship landing and taken off in your other games...

I been on the forum for COH they seem to really listen and answer there players in what the game needs.. take a note.. answer back .. and why you dont have any of this stuff on the add on or why you cant add this stuff I realy hink alot of people would like to know on this thread..
SirLagalot
Tue Apr 20, 2004 5:34 pm
#175

Interesting this gives new life to swg. Screenshots are great. =)
Some things that would be nice to have would be a damage display or subscreen that shows the damaged parts of the ship, like armor, hull, engines, fuselage, weapons, computer systems, shield generators,internal systems, life supportand the like. The more subsystems that are tracked the better. Destroyed subsystems could require areplacement for example, instead of just repairingthe whole shipwith "maintenence." like with harvesters housesetc. Or would this put too much strain on the servers to track all the damage info.
DHX
Tue Apr 20, 2004 5:36 pm
#176

Can we shoot through asteroids like we can the Factions bases........also...please give combat medics a special ship
Dubolom
Tue Apr 20, 2004 5:37 pm
#177






Jorran_Kale wrote:



--> Beautiful screenshots


--> Excitement level building


--> Concern over the fact that Haden ducked one of IGN's questions:







IGNPC: Where do ships reside? Is there a special docking area on each planet? Some sort of sub-orbital hitching post? Do players actually take off and land manually or does the game just warp the player between the planet surface and the stars?


Haden Blackman: Craft are stored on a player's datapad, similar to the storage of vehicles in the base game. Players deploy ships at Starports that currently serve as shuttle depots in the more populated cities.







Notice that Shug responds to the first part of the IGN question, but dodges the second part. As others have already posted, I'm very concerned that you will /deployShip out of your Datapad, right click on the ship, choose "Enter Ship," and then sit through another 30 to 60 second loading screen while "space loads."


Please let us fly out of, and land in, spaceports!!!






I'm all for it, but think of the consequences. If we can fly out of spaceports, what's keeping us from instead of flying to space simply flying over the planet service to any destination on the same planet? Even not considering technical issues, think about the "balance" of the game.



==============
Veni. Vidi. Discedi.
TottCophii
Tue Apr 20, 2004 5:41 pm
#178

please give combat medics a special ship


YES PLEASE!!! Make it slower, less armored, less manueverable than all the other ships in the game... basically an escape pod.


This would make up for the times I've been poisoned and diseased inside of buildings and through walls, and so on...



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"I'm a poster who plays, so the devs ignore me"
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Akernar
Tue Apr 20, 2004 5:42 pm
#179

I don't want to have to go to a starport to generate my space ship. I want it to be like in the movies where you can land wherever you want. I want to fly in my ship over the landscape. And then tilt up the nose, push the throttle, see the sky turn dark blue, then black with stars and then get in orbit. I want to be able to land on asteroids. I want to mine small moons. I want to be able to have my ship's turrets manned by other players.

I want to land next to my house and start working on repairing my ship while deployed. Visually have a feedback on the repairs, see the damage disappear as I fix it. It'd be cool that I would have to replace parts of the ship, like the hyperspace motivator, thrusters, shields, eisenberg compensators and what not. Repairing a ship should require actual work be done, not like the speeders where you pull up at a garage, shell out some money and then see the speeder instantly fully repaired. Please don't do this.

Jump to Lightspeed... soon people are gonna call it JtL. Sounds like JPL... heh heh



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charben
Tue Apr 20, 2004 5:45 pm
#180

Fantastic! I'm already drooling over the prospect of flying an x-wing. I'm ecstatic over the totally twitch aspect of the controls, but I do hope the devs allow joystick support. I have a very nice CH combatstick I use for XWA and I'd love to use it for the SE. Looking forward to it with baited breath!
ZomKalla
Tue Apr 20, 2004 5:46 pm
#181






Akernar wrote:
Jump to Lightspeed... soon people are gonna call it JtL. Sounds like JPL... heh heh



I almost did on my guild's boards, but then I just decided to call it SE.




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JediAhmad
Tue Apr 20, 2004 5:49 pm
#182

Be quiet and take a back seat to all us real pros. Character skills will have some form of input in it, so stop complainin, but it won't matter in the first place because I will still whip you all as I sit in my cockpit.

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