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Thread: Re:

Diadodon
Sat Nov 22, 2003 7:04 pm
#157


Just a thought: What about associating buffs with the use of our special effects (ie. colored lights, dazzle, fire jet, ventriloquism). Currently the effects serve no real purpose and aren't used that often as they drain the action pool.


Each effect could be used to buff either Mind, Focus,or Willpower and could even breakdown as far as one effect for the buff, another to extend the duration.


Just an idea.


Message Edited by Diadodon on 04-19-2004 11:33 AM



YUBBIE

I'm not a wookiee, I'm a very big ewok!
LeBob
Sat Nov 22, 2003 7:09 pm
#158

I agree



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Diadodon
Sat Nov 22, 2003 7:26 pm
#159

Message Edited by Diadodon on 04-19-2004 11:35 AM



YUBBIE

I'm not a wookiee, I'm a very big ewok!
Diadodon
Sat Nov 22, 2003 7:28 pm
#160


Message Edited by Diadodon on 04-19-2004 11:33 AM



YUBBIE

I'm not a wookiee, I'm a very big ewok!
Mafaza
Thu Dec 04, 2003 6:45 pm
#161

Let's not consider Mitigation. Let's not consider Specials.


Which defenses worked the best? Dodge, Defense vs., Counterattack. . . which of the two trees seemed to offer the best overall defense?


Thanks.






Mafaza------------------------------------Oomfama
Master Bounty Hunter, chilastra----------------Brawler, Pikeman, Fencer, chilastra
"KD+Dizzy = fun!"-----------------------------------"Wacking with sticks"

Glowstix
Thu Dec 04, 2003 6:52 pm
#162

Without question pistoleer defense destroys carbineer defense. just from the trees ok?.


Pistoleer.


Dodge +105


Ranged Defense +5


Melee Defense +45


Defense Vs. Stun, Blind, Dizzy +40


Defense Vs. Posture Change +40


Defense Vs. Knockdown +50



Carbineer.


Counter Attack +105


Ranged Defense +25


Melee Defense +0


Defense Vs. Intimidate +25


Defense Vs. Knockdown +15






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Swiftt
Thu Dec 04, 2003 7:16 pm
#163

I think the question he was asking is which defense are better: dodge or counterattack from either the pistol tree or the carb tree.


well if you are only going to go up one tree in either professoin the go pistoleer because in the pistoleer tree (gunslinger) you +100 dodge all together. Carbine tree (Infiltrator) you only get +80 counterattack. Which one actually works better? .. I think they are equal..




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Mafaza
Thu Dec 04, 2003 8:02 pm
#164

Well, some of those mods are quite obviously described in CTRL+S, so I guess I should have been more clear. . . which is more effective-- Dodge or Counterattack??? And to what degree?


Bear in mind, that skill chart doesn't necessarily mean a hell of a lot. +20 ranged defense for a Pistoleer may equal -2,000,000,000,000, or +5,874,638,592, or +/- 4 Big Macsworth ofranged defense for a Carbineer. As we here have learned firsthand, bugs, imbalances, and inconsistencies might just possibly exist in this game.


I really want some feedback from those who've tested it personally. (not that I don't appreciate the replies, particularly when they spell out the Numbers, as I should've done in my initial post--thanks for getting that out of the way and into the open. . . I don't know your name as I can only see the last post and have forgotten)


Oh, and I'm not a TKA/Doc.






Mafaza------------------------------------Oomfama
Master Bounty Hunter, chilastra----------------Brawler, Pikeman, Fencer, chilastra
"KD+Dizzy = fun!"-----------------------------------"Wacking with sticks"

Mafaza
Sat Dec 06, 2003 9:00 am
#165

No one has tried this?





Mafaza------------------------------------Oomfama
Master Bounty Hunter, chilastra----------------Brawler, Pikeman, Fencer, chilastra
"KD+Dizzy = fun!"-----------------------------------"Wacking with sticks"

PaladinSun
Sat Dec 06, 2003 10:59 am
#166

I have. Dodge was the more effective by far. Counter attack coming in second. In all my time playing dodge has worked off hand more times then counterattack. For a long time I only had the novice pistoleer slot but even then i was dodging 30% of the time at range, and maybe 10% at melee. This leads me to believe that your melee and ranged defenses attribute to your dodge modifier. Counter attack works, but not as well. Its fairly random. Were as with Dodge I felt that my melee and Ranged modifers helped boost it, not so with coutner attack. Counter attack maybe worked 15% of the time in the lower levels, and 30-40% in the hihger levels. Whereas high level dodge seemed to work about 65-75%. Hope that helps.
neroses
Sat Dec 06, 2003 11:12 am
#167

ive heard that the defense mods for pistoleer (i.e defense vs. kd, blind etc ) only work if u are holding a pistol. Is this true.
PaladinSun
Sat Dec 06, 2003 2:48 pm
#168

No, that is not. Mods that only apply to a certian weapon or class type specifically say it IE- Pistol Accuracy +5
Mafaza
Fri Dec 12, 2003 1:23 am
#169

Thanks.


So it is NOT true that if you're holding a Carb your Pistoleer Defense mods (def vs stun, etc) will not work? I've been leaning towards Carb for its defenses, since I find myself holding a Carbine more than a Pistol, and don't want to waste the defense mods.






Mafaza------------------------------------Oomfama
Master Bounty Hunter, chilastra----------------Brawler, Pikeman, Fencer, chilastra
"KD+Dizzy = fun!"-----------------------------------"Wacking with sticks"

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