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Thread: Help please
TheLemming
Sat Jul 31, 2004 3:31 pm
#131
Could be within the margin of resources if the other guy had near 1000 SR materials for final combine. Or he could have used a geo core...
May have to shop around a bit for better materials. About 90% of being a WS is stockpiling the best stuff ever to spawn...
EDIT:
Oh, and I hope you're using an advanced sword core and not a regular one... you said all 900+ critical stat materials but a quick look of the spawns on record for your server shows no dolovite on your server that high on UT...in fact...never remember seeing it with 900 on any server...
May have to shop around a bit for better materials. About 90% of being a WS is stockpiling the best stuff ever to spawn...
EDIT:
Oh, and I hope you're using an advanced sword core and not a regular one... you said all 900+ critical stat materials but a quick look of the spawns on record for your server shows no dolovite on your server that high on UT...in fact...never remember seeing it with 900 on any server...
Message Edited by TheLemming on 07-31-2004 03:38 PM
Pelag
Fri Aug 06, 2004 8:13 pm
#134
Hi, my guild right now is trying to change our name from TeF to TEF but it didn't work when we tried it a few weeks ago. Does anyone have any help for us to change our name?
atytula
Sat Aug 07, 2004 7:50 am
#135
From what I heard, it won't let you change your name if someone else already has it. From my experience, it doesn't tell you that there was a conflict, just says wait a week and then nothing happens. CSRs won't help you on this either. You are stuck with TeF until it is fixed.
Mechasam
Sat Aug 07, 2004 9:02 am
#136
Since it's the same letters but just all upper case, it might be not letting you change it because it sees there is already a guild called TeF, even though that is you. If you changed it to something else first and then to TEF it might work...
djtorre
Mon Aug 09, 2004 2:32 am
#137
hi there my ingame name is dj'torre corbantis server
master tk
master smuggler
well i have some skill points left and i have decided to put a house with a vendor.
mostly because i come around pretty good loot and also i make my own neutron pixie and muon gold.
so please can anyone tell me the procedure to follow to be able to plant a house and some vendors in it????
thnkx for the help in advance your sincerely
dj'torre
buzzard
Mon Aug 09, 2004 2:45 am
#138
Hi, first thing you might want to look at is the changes that are most likely coming.
The procedure is fairly easy, once you have Bus3 in Artisan you can create a vendor. Buy a house deed, double-click on it in your inventory and place it where you like. Once you have your house (and have payed maintenance on it), go to the structure terminal in the house and you will see an option to "create vendor". Do that, name it what you want, drop it in your house, initiallize it, pay maintence on it, and you are in business.
If you are TKA+Smuggler I would suggest getting Merchant 3xxx. This will leave you enough points for Basic Medic or Scout and give you 2 vendors that can be registered on the World Map. Just a suggestion, but again you might look at the potential changes coming before you decide on a plan.
djtorre
Mon Aug 09, 2004 2:57 am
#139
thnkxs for the info,
one maybe dumb question how do i get the merchant xp¿¿??
and well the changes that are coming seem major screw up by dev's but im used to that having master smuggler and having to take pistolleer boxes to use my pistol properly.
basically i want my vendor to have all the good and strange lott that i get on top of that if i do sometimes a magnificent slice i would like to put it on my vendor as well as maybe smuggler stuff for smugglers novice.
thnnkx for the response
buzzard
Mon Aug 09, 2004 3:09 am
#140
You can only get merchant exp from when someone actually looks at your vendor, can be real slow especially when you are starting out and no-one knows where your are.
With Merchant 3xxx each of your 2 vendors can hold 60 items each assuming the patch goes live. I run a smuggler supply (or did post-patch) and you might not be able to keep it stocked, I'ld suggest just selling Mole Clamps since thats what really sells anyways. The other vendor I think I would make your sliced weapons/Loot vendor. Again just a suggestion.
You could do Merchant xxx3 and get 5 vendors but really its my belief that the World Map will increase your business 10-fold.
djtorre
Mon Aug 09, 2004 3:51 am
#141
ok thnkx for the info an dyes that is good idea to sell weapons with very good slices,people will save some money becasue they dnt have to buy more weapons to keep the best slice.
so last question,if i get artisan merchant 3 or 4 maye how many vendors can i place?
only 1?if so how many items will i be able to have on that vendor¿
thnkx for the info
Soltari-bacca
Mon Aug 09, 2004 3:58 am
#142
Well you can get merchant xp a few ways. Just dropping a vendor in your house and letting it make xp for you. Might take about 2 weeks to get the xp but with 2 vendors doing it you can get Advertising 3 fairly easy. Also adding an entry fee to your house for 1 credit and a 15 minute period gives some xp as well. I dont know if still in but for every auction that sold you got like 100 merchant xp so I'd log on a mule and buy stuff I put on and made xp that way too. If it still works that an option as well.
Bran09
Tue Aug 10, 2004 9:45 am
#143
I had to log and I was buffed. When I logged back in I was still buffed, but that thingy on the right hand side that shows the Hearts and fists was empty. I have no way of telling how long my buff is good for. Any Ideas?