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Thread: Jump to Lightspeed: Share your cool JtL Stories
MoktokShrah
Fri Oct 22, 2004 7:40 am
#131
Y-wing over black hole
Corvette
My trusty sidekick
Man the turrets
Nebulon b
SD underbelly
SD from a distance
Decimator Jumping
Yacht droping out of lightspeed
Funny
Before anyone asks yes the graphics are turned down I have not tried playing with them maxed out but I
get no lag at these settings (my comp 3.4ghz 512mb ram 128mb Gfx card)
sorry about the double post....
Corvette
My trusty sidekick
Man the turrets
Nebulon b
SD underbelly
SD from a distance
Decimator Jumping
Yacht droping out of lightspeed
Funny
Before anyone asks yes the graphics are turned down I have not tried playing with them maxed out but I
get no lag at these settings (my comp 3.4ghz 512mb ram 128mb Gfx card)
sorry about the double post....
Message Edited by MoktokShrah on 10-22-2004 08:41 AM
RPMayhem
Fri Oct 22, 2004 7:44 am
#132
Mandril wrote:Those that know me on the Flurry forums know I've been a pretty up-front critic of the SWG ground portion. I came into JtL Beta with a hefty load of skepticism and more than a few chips on my shoulder. I've gamed since the days of Adventure on Unix mainframes, through Amnesia and Wizardry I on an Apple IIc, to UO, EQ, AO, DAoC, back to EQ (no, I didn't learn my lesson the first time!) and now SWG and JtL Beta. I can't say I've seen it all, but I've seen most of it.In the beginning of Beta, we beat on the systems, the ships, the new professions (Pilot and Shipwright), and the space content. We b#$ched, we wheedled, we begged, we moaned - we weren't as nice as we could (or should) have been. I wasn't the only one in Beta with a "Yeah, right" attitude.The JtL Developers care, friends. They care a lot. It took awhile for them to show themselves, but once JustG let them out of their cubes and onto the Beta boards to talk with us, it was clear they are folks who want what we want. We didn't get everything we asked for - we got more. You're going to find an Expansion worthy of Live release. You're going to find a Dev team that'll listen. You'll find a Dev team that'll take a bug report, test it themselves, and if it's legit, fix it. When we saw that, we applauded - loudly and raucously.If there's one thing that I hope carries forward from JtL Beta to the Live boards and the future, it's the open communcation lines between Us and Them.I'd suggest you read JustG's Developer's Diary recently posted on the main site. That ain't propaganda. That's real.Veterans, wait 'till you go up in your yacht. You will be amazed.If you pre-ordered, you'll like the Flash Speeder.Now that I've waxed almost rhapsodic about JtL, let's get some things clear:There will be things you'll love about JtL. There'll be things that'll take some getting used to. And there'll be things you don't like. JtL is not the perfect Expansion any more than SWG is the perfect game, or any more than WoW is going to be the perfect game. If there's one thing I learned from JtL Beta, it's that the perfect game does not exist. But I'll tell you this much for sure - for what JtL is intended to be, it's pretty damned good.What the Dev team did in JtL bodes very well for "the ground game" and the upcoming combat rebalances, the GCW, and all of that.I'd like to close with this:Let's all stop yelling at the Devs and start talking to them. I say this knowing that if you reach back into my live side posting history, you'll find me saying some pretty nasty $41t now and then. The communcation we had with the Devs in JtL Beta showed them to be as human as we are, and that they want the same things for SWG we want. Put yourself in their shoes, take your nastiest post and read as though it was directed to you.That ought to do it!
If you've got an issue, post intelligently about it. Take the time to describe it as well as you can. Imagine yourself writing it up as though you're on the QA team.No friends, I haven't been assimilated by the SOE Borg - not everything is going to be all sweetness and light going forward. But I will say this much: I was ready to quit SWG to take up WoW and EQII when I started JtL Beta. Now I'm staying. I will play WoW and EQII until I've made up my mind about which of those I like, but I'll only play one of them. I'm sticking with SWG. I want to see where this road goes next. It might just be more fun than I bargained for.Message Edited by Mandril on 10-21-2004 09:42 PM
5 Stars for you my friend! I couldn't have said, spoken, typed, posted, worded, writen, (you get the idea), etc. better than Mandril did right here. Now, I wasn't ready to quit yet...I still enjoy playing with my guild and friends and I find enjoyment in the game (usually), but I was NOT very happy with the devs. I tried to give them the benifit of the doubt and looked forward to JtL (I'm a big space combat fan...hello all you Alligance players
Dodd
Fri Oct 22, 2004 7:59 am
#133
Ahhh, my first night in a multiplayer ship...Here are some on-board pics of the Sorosub...
Making Lightspeed Calculations
Lightspeed Jump
Yavin Looming In Front of Us
A Quiet Moment overlooking the Yavin System
Rocking the Ship
Chillin...
Making Lightspeed Calculations
Lightspeed Jump
Yavin Looming In Front of Us
A Quiet Moment overlooking the Yavin System
Rocking the Ship
Chillin...
Heruler
Fri Oct 22, 2004 10:12 am
#134
What was best experience with JTL well its this
http://herulers.mysite.wanadoo-members.co.uk/images/xs1.JPG
EmpireHunter14
Fri Oct 22, 2004 10:48 am
#135
i dunno why people say space is a so slaggy it looks like a slide show i dont see nuthin
Twyst1
Fri Oct 22, 2004 11:00 am
#136
The graphics are gorgeous, the attention to detail is amazing and I became totally immersed in space combat.
The first thing I noticed when I launched into space, I was next to a space station in orbit around Naboo and I could see the clouds and the atmosphere moving around the planet and my jaw dropped in awe at the beauty.
I had a BLAST!
There is a lot of non-stop action and the multiplayer ships are an incredible breakthrough inflight sims.
I had zero lag, and my computer is 4 years old.
What can I say other than I love JTL and it DOES round out the Star Wars experience and gives SWG that missing element.
See you in space! 
Iwami
Fri Oct 22, 2004 11:10 am
#137
OK heres one
'Alex Rogan, former member of the Star League, found himself in a strange galaxy, nothing he knew was familiar. He Learned of the plight these people of this new galaxy had faced. This evil Empire sounded much like the Ko'dan that he faced in his old galaxy. He learned of the rebel alliance, and found out how to join. He started his journey in Tyrena, on corellia. After much battle he finally was givin pilot certification of the X-wing. This excited him because it was much the same design of the old Gun Star ships he was used to(without a co-pilot). He was very comfortable in his new ship, and then was attacked by 6 TIE Bombers, and they blew him away rather fast with thier missiles. He vowed revenge on these Bombers,and set out after them. Taking on 6 bombers at a time was hardly an easy task, but he pulled through with his trusty "Deathblossom" Manuever and was able to defeat the bombers. Soon he will be considered an Ace among the Alliance, but is wary of entering the very dangerous Kessel Sector.
Terranah
Fri Oct 22, 2004 11:26 am
#138
Well, I didn't get to far into beta simply because after playing it for a couple days it didn't seem like a game I would play.
I have a lot of games and if my gut reaction is I don't like it, I'm not going to force myself to play.
So, why wasn't it fun...First off, I play a mmorpg for a sense of community and to roleplay. The roleplay aspect of it is a big one with me. When I was in space, I didn't really feel a sense of community or feel that I could roleplay. I have a ton of first person shooters and I'll play those for free if I get the urge to express my twitch based instincts.
I suppose you could fly around in a ship that allows for multiple passengers, but a cantina is better since you never know who will just pop in.
On the plus side, if this is your type of thing, I didn't notice any lag in space. It ran smooth as butter. There was some ground lag but maybe it will be resolved when it goes to live. And it's a beautiful game for sure. Also, using a Saitek Cyborg EVO the handling of the spacecraft was pretty good.
Another issue with JTL isn't necessarily the game itself, but rather the consequence of JTL. First player cities spread out the gaming population, now JTL goes one step further. Combine this with the fact that WOW and EQ2 launch Nov. 15, and the ground game will be a ghost town within a few months. Also, is JTL a legitimate excuse to not have fixed the galactic civil war and combat. I don't thing so. I've spent over $500 playing this game with my two accounts and two collectors editions of SWG, and it was fun while it lasted. Thisgame got more of mymoney than any other game before it. And it was worth it while the game was good. But the game isn't fun anymore. It's so boring I now fall asleep at the keyboard.
SWG account #1 Cancelled
SWG account #2 Cancelled
JTL preorder Cancelled
JTL no purchase
Cherokaa
Fri Oct 22, 2004 11:39 am
#139
Last night I joined a Yacht party taking off from Theed. We went from Theed, crusied around the Naboo system for a while, then went to Dathomir, then to Yavin, Endor, then to Kessel, and I had to leave at that point, but it was fun with about a dozen people in the yacht along with musicians and dancers and other partiers. We also had fun mooning a Star Destroyer too!!
groovysplat101
Fri Oct 22, 2004 2:04 pm
#140
*peers closely* *gasps* That's no moon...its a SPACE STATION!
ARC_Casper
Fri Oct 22, 2004 4:56 pm
#142
Swede! It was an honor and my pleasure to work so closely with you in the early stages of Alpha/Beta to get missions working! =)
SWG-Swede
Fri Oct 22, 2004 5:01 pm
#143
The pleasure was all mine Casper, your help was always insightful and detailed.
Thanks a ton!