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Thread: just a thought
Dangit wrote:
planning on doing mostly pve and having fun
how will this fly
MLS
master powers
healing 3000
enhancer 0002
ill add
that ill be using BE cloth and eat vegeparsine and pikkata pie and synthsteak if needed
that will bring around 70 melee defense
Mostly? Well if you ever pvp's it would go like this.
Dizzy, KD, and you are dead. No way for you to heal states.
(psst... I think the devs might try and do this anyways...)
*edit*
I've been sick for the last week with a fever and trouble breathing and all around nasty crappy feeling. The meds and what not have made some of my thoughts not quite as readable as I think they are.
Message Edited by DarkY0da on 02-04-2005 04:20 PM
DarkY0da wrote:
(psst... I think the devs might try and does this anyways...)
DarkY0da wrote:
And here is the thought though... Even if they don't go and make us into 0sp professions. Reducing our connection to this game over all. And giving us mechanics that aren't needed, but are just a "fun" and "entertaining" thing. Well that will just do the same thing.(except then the SP cost would make anyone thinking of picking up the professions to not do it.)
Jeez, it sounds depressing the way you talk about it, lol. When I think of changing us to fun and nice, I mean that we should be Money Makers and have city/cantina gameplay content that is just as compelling as outdoor or space.
There are plenty of game concepts that can be used that have nothing to do with combat and killing. Toontown has a whole MMO with no killing... and it's as addictive as the most bloody shoot'em ups! TSO had tons of great gameplay, it just felt a little hollow in such a static world (couldn't "walk down the street", couldn't "go shoot stuff", couldn't "go craft", or "PvP"... SWG is a world that lives and breathes, we could have that type of gameplay here with out suffocating).
I think we could be given "perks" so that we "stack" with combat. Nothing that directly aids us in Combat like a skill, but maybe stat bonuses or bonuses to dodge type of mods. This would make the bridge to Combat self serving, so the focus would be on Ent instead of Combat... but Combat players would still be encouraged to train up Ent skills and come join the Cantina/City fun.
Maybe Combat should serve our playstyle. Maybe we shouldn't be serving combat at all, just inviting them to the party with bribes in the way of perks. ![]()