Jump To Lightspeed Archive
Thread: SKILL POINTS
MariketheWookiee
Mon Aug 09, 2004 3:45 pm
#131
RoboFish wrote:
Solace1 wrote:Ohhhh, one more thing.There will be an entirely new way of obtaining the Shipwright profession. It will not be a starter or elite profession as we know it. It will also be different from obtaining Politician (via Apprentice Points). Take your best guess on how they are going to implement that one, hehe.
Where did you hear that I have heard that wil will be a regualr started calss with no prerequesitis.
it was said by the soe staff somewhere i read that it isnt exactly a starter, and it isnt exactly an elite... its like a new type... /shrug...
read your sources stupid dosh scum bag
*disclaimer* me and kahless's guilds are at war... otherwise i would not insult as i just did.
MariketheWookiee
Mon Aug 09, 2004 3:52 pm
#132
oh found it...
"Jump to Lightspeed features three unique piloting professions which are outside of the regular Star Wars Galaxies skill points. You must go on story-driven missions to advance within them. A fourth new profession, the Shipwright, is a new type of novice profession that won't be a starting' profession.Look for more details on the Shipwright profession as the saga of the Jump to Lightspeed develops over the summer of 2004!"
this is off the page for the jtl site under profesions which can be found at: http://starwarsgalaxies.station.sony.com/expansions_professions.jsp
"Jump to Lightspeed features three unique piloting professions which are outside of the regular Star Wars Galaxies skill points. You must go on story-driven missions to advance within them. A fourth new profession, the Shipwright, is a new type of novice profession that won't be a starting' profession.Look for more details on the Shipwright profession as the saga of the Jump to Lightspeed develops over the summer of 2004!"
this is off the page for the jtl site under profesions which can be found at: http://starwarsgalaxies.station.sony.com/expansions_professions.jsp
RoboFish
Mon Aug 09, 2004 9:44 pm
#133
Damn you Marike!!!!!!
And that sentence seems to contradict itself.
What I know for sure is that it wont be a branch off artisan.
And that sentence seems to contradict itself.
What I know for sure is that it wont be a branch off artisan.
DeathMvp2
Tue Aug 10, 2004 12:32 am
#134
Last I read up all the new classes will need skill poits and will mirror the polition class in that you need ap to enter the class. I hope this is wrong though as I hate droping the stuff just to make the ships let alone droping more to fly them.
Dawgypoo
Wed Sep 08, 2004 8:40 am
#135
I'm a Master Doctor that's working on Rifleman, with M/Medic, Marksman 4/0/0/0, Artisan 0/0/0/3 and Scout 0/0/1/0. My question is can I drop the Rifle scection and Marksman to free up skill points with out suffering any loss in Rifleman? At present, I have 2 skill points left, but need 25 to complete Master Rifleman.
Dawgy
Havoclord
Wed Sep 08, 2004 8:43 am
#136
You cannot drop skills that your other skills are dependent on!
So, you cannot drop Rifles if you want to be a Rifleman, or Medic if you want to be a Doctor.
You will have to choose what is most important to you.
Ackehece
Wed Sep 08, 2004 11:10 am
#137
Dawgypoo wrote:
I'm a Master Doctor that's working on Rifleman, with M/Medic, Marksman 4/0/0/0, Artisan 0/0/0/3 and Scout 0/0/1/0. My question is can I drop the Rifle scection and Marksman to free up skill points with out suffering any loss in Rifleman? At present, I have 2 skill points left, but need 25 to complete Master Rifleman.
Dawgy
unfortunately rifleman is based on marksmen 4000 so you can not give up any marksmen skills at this point if you wish to remain a rifleman. you can otoh drop scout and artisan to gain the points you need to master rifleman. if you do not want to give up scout or artisan you can dabble in rifle for pve using a 4124 format or you can dabble in doc for pvp as a 4030 doc.
Dawgypoo
Wed Sep 08, 2004 3:15 pm
#138
Yea, it looks like I will just give up artisan and have to start buying my resources, (might even be cheaper then running my own harvestors). Thanks for all the help!
Dawgy
Usual
Tue Nov 09, 2004 10:59 pm
#139
you have enough to go master ls, 4004 healer,4204 enhancer, and 3000 powers i just rechecked on 2 skill calcs, you still have 1 point to spare. i really hope this will be a viable temp!
ericrich
Mon Dec 13, 2004 5:14 pm
#140
if you do master, master, 4004, how many points do you have left.
OlisJ
Tue Dec 14, 2004 12:43 am
#143
master, master has no free skillpoints left
master, 4404, 4404 has1 skillpoints left
master 4000, 4204, 3004 has 1 skillpoint left