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Thread: Firespray

Shadowace156
Sun Nov 07, 2004 10:15 pm
#131

i don't know if it really matters if they fix/change it, bstrike will still be better lol



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LaryLizard
Sun Nov 07, 2004 10:19 pm
#132

Bstrike will always be better, but we will always only ahve 1 "special combat trick" (i'm not counting the eweapons/reactorpump). I think if we could scramble someones reactor, that would fit well with our theme ofovercharging reactor/weapons. Bstrike is foolish to use against a single fighting foe (like a tier5 bwing for example), but scramming his reactor could prove real useful if you need to get away. I only find use for bstrike on big targets like gunboats, corvettes, shuttles, etc (but when I do find a use for it, it works EXTREMELY well)



____________________________________
Inquisitor Lary Warr
Ace Pilot, Imperial Inquisition
Force Sensitive TKM/Doc - Feeding his hatred since 2003
SmugglerSnake
Sun Nov 07, 2004 11:10 pm
#133

If I'm not mistaken, every time you see/hear electrical discharges ("lightning") going off around your ship, you're in a nebula. If that's the case, I find myself in nebulas a lot. I guess it's just situational.
nikazza
Sun Nov 07, 2004 11:39 pm
#134

bomber strike is worth WAYYY more than both IFS and emp pulse combined


you think imps get the shaft, neutrals get screwed in everyway, no two person turreted ship, we dont have any master ships at all. our droid command is useless also.



____Nikazza -DFR-__________________________________
FLURRYELDER JEDI
---Fleas arent just for Wookies---

Vendor: Kadaara 5850, 6300

NikaGarr - Trader (Domestics)
little-nikky - Bounty Hunter
Aileili
Sun Nov 07, 2004 11:54 pm
#135

Don't forget, Pirate Trap always calls pathetic tier 1 pirates to attack US, and for some reason we only get 2 levels of it and the 2nd level is not gained until Master Pilot. Not that I really want an ability that most likely calls a handfull of tier 3 pirates to come and attack me.


/ePulse1-3, on the other hand, are probably our best abilities.


/iffScramble... only had need of it a couple times, and that was to work around a horribly bugged mission.


/eThrust scams our reactor more often than not, leaving us dead in space for 10-20 seconds.


I'll trade the Imperial's /bStrike1-3 for our /pTrap1-2, /ethrust, and /iffScramble.



Jace Rolo
Master Ranger of the Galactic Pest Authority
Professional Hunter for Hire
Nicolas_Frost
Mon Nov 08, 2004 12:46 am
#136






qui-lighter wrote:

yep...totally agree. AGain Imps get shafted.





LORD Hub-Ja *your friendly Colonel Tusken Imperial*
(Master Bounty Hunter & Rambeling Gambler. Just give me a blaster and a chance cube and I'll win everytime)







Don't forget the Rebel reinforcement, In Space Repair, In Space Reload, and Resupply & Replenishment.


Repair costs ten times what stations cost, Reloadhas never worked for me(but I gave up trying it four days before the end of Beta), R&R is supposed to be a combination of the two, but never got reloads from them either.


Then, you can't usethem while being attacked, can't use them while in hostile territory, can't use them while any hostile is around, can't use them in Kessel or Deep Space, plus, *anyone* can attack the ship you summon. And once it gets attacked, it hypers out.



I would have prefered a skill that let you request aid of Rebel fighters, however, instead of them attacking your target, they protect you, meaning they don't attack anyone that doesn't attack you.




Jaecob Maragi
Babelonian Militia Captain
Master Smuggler and Alliance Pilot
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THE Official Smuggler Forum Smartass!
The prices of my services are based on "tolerance". The more I have to tolerate you, the more you have to pay me.


Azuris_Wrath
Mon Nov 08, 2004 12:58 am
#137

Ya bstrike is really great, also I use /eweaps just as much, nothing will cut a gunboat to shreds faster than eweaps.





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Kalaf
Mon Nov 08, 2004 2:41 am
#138

"we dont have any master ships at all. "



You don;t? WHat is the YT-1300 then? I sure can;t use it as a Imp and I don;t see the Rebels with any of them.



Kalaf

Aileili
Mon Nov 08, 2004 3:20 am
#139




Transports are totally useless to a solo pilot and thier inherent multiplayer nature would have been better served at lower tiers, like tier 2,to encourage grouping. An incentive to group instead of forced grouping... what a concept.


By the time most people are Master Pilots there is little reason to continue flying, let alone flying a transport that requires a full crew to even be useful.


Besides, when people say that Privateersget no ship at master, they are refering to a unique fighter such as the Alliance B-Wing and the Imperial Oppressor. Please, try to take things in context.


You were unjustifiably given our Firespray and you may think that is fair, but we certainlyDO NOT!



Jace Rolo
Master Ranger of the Galactic Pest Authority
Professional Hunter for Hire
bissli77
Mon Nov 08, 2004 3:38 am
#140






LaryLizard wrote:

I'd like something like a "Scramble Reactor" where it shuts down the reactor of your target for 5-10seconds.






geez, now theres an imagination...how about they have a ability that locks target for 20 seconds too while your at it, and another one that kills if for you.





Yosick of Rodia v-
Bond Bissli, medic-bria
my fun meter
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CapnKate
Mon Nov 08, 2004 1:22 pm
#141



Nicolas_Frost wrote:


qui-lighter wrote:
yep...totally agree. AGain Imps get shafted.
LORD Hub-Ja *your friendly Colonel Tusken Imperial*
(Master Bounty Hunter & Rambeling Gambler. Just give me a blaster and a chance cube and I'll win everytime)



Don't forget the Rebel reinforcement, In Space Repair, In Space Reload, and Resupply & Replenishment.

Repair costs ten times what stations cost, Reload has never worked for me(but I gave up trying it four days before the end of Beta), R&R is supposed to be a combination of the two, but never got reloads from them either.

Then, you can't use them while being attacked, can't use them while in hostile territory, can't use them while any hostile is around, can't use them in Kessel or Deep Space, plus, *anyone* can attack the ship you summon. And once it gets attacked, it hypers out.

I would have prefered a skill that let you request aid of Rebel fighters, however, instead of them attacking your target, they protect you, meaning they don't attack anyone that doesn't attack you.






Yeah. Don't even bother claiming In-space anything is anything like useful. there's zero point to using it, really-- Especially with the restrictions and the exorbitant cost for use, and the time you have to spend sitting at a dead stop while you wait for that whale of a ship to wander over and awkwardly dock. Can't use it anywhere you'd really need it, either. Like Kessel. Usually faster just to hyper to a station and repair and hyper back and maybe land and snag a fresh set of packs if needed.

/iffscramble and /esheild are decent.. and /vrepair has saved my butt more than once. But the rest? Eh. And half of our droid commands don't appear to work. Reinforcment is supposed to transfer energy from one sheild to another, but every time I've ever used it, it sucks half of *both* shield facings off. Adjust sheilds is cool, though... I get more use out of a Reactor overload disc a freelance gave me, though. Lets me /eshield and still fire, which is good for a tight spot.

So, you know-- don't think you're the only people getting shafted. the grass is greener and all. I'd like bomber strike, but I *do* like some of what we get.



------------------

Smuggler: We Diggs the Tiggs


Kaytlin Mainwaring, Starsider - Smuggler/CM/Commando/Rebel Pilot
Kaitlin Mainwaring, Kettemoor - Master Smuggler/Master Shipwright/Rebel Ace
--Former SpaceBeta1 Master Tester
piemaster713
Wed Nov 10, 2004 8:33 am
#142

Is this a neutral only ship or can imperial pilots have it?

Cheers.
Arg0nus
Wed Nov 10, 2004 8:36 am
#143






piemaster713 wrote:
Is this a neutral only ship or can imperial pilots have it?

Cheers.





Check the Master boxes of all 3. Rebel Neutral and Imperial can all use it.



Bored of the Grinding. Taking a break for an unspecified period of time.
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