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Thread: Firespray
qui-lighter wrote:
yep...totally agree. AGain Imps get shafted.
LORD Hub-Ja *your friendly Colonel Tusken Imperial*
(Master Bounty Hunter & Rambeling Gambler. Just give me a blaster and a chance cube and I'll win everytime)
Don't forget the Rebel reinforcement, In Space Repair, In Space Reload, and Resupply & Replenishment.
Repair costs ten times what stations cost, Reloadhas never worked for me(but I gave up trying it four days before the end of Beta), R&R is supposed to be a combination of the two, but never got reloads from them either.
Then, you can't usethem while being attacked, can't use them while in hostile territory, can't use them while any hostile is around, can't use them in Kessel or Deep Space, plus, *anyone* can attack the ship you summon. And once it gets attacked, it hypers out.
I would have prefered a skill that let you request aid of Rebel fighters, however, instead of them attacking your target, they protect you, meaning they don't attack anyone that doesn't attack you.
LaryLizard wrote:
I'd like something like a "Scramble Reactor" where it shuts down the reactor of your target for 5-10seconds.
Nicolas_Frost wrote:
qui-lighter wrote:yep...totally agree. AGain Imps get shafted.LORD Hub-Ja *your friendly Colonel Tusken Imperial*
(Master Bounty Hunter & Rambeling Gambler. Just give me a blaster and a chance cube and I'll win everytime)Don't forget the Rebel reinforcement, In Space Repair, In Space Reload, and Resupply & Replenishment.
Repair costs ten times what stations cost, Reload has never worked for me(but I gave up trying it four days before the end of Beta), R&R is supposed to be a combination of the two, but never got reloads from them either.
Then, you can't use them while being attacked, can't use them while in hostile territory, can't use them while any hostile is around, can't use them in Kessel or Deep Space, plus, *anyone* can attack the ship you summon. And once it gets attacked, it hypers out.
I would have prefered a skill that let you request aid of Rebel fighters, however, instead of them attacking your target, they protect you, meaning they don't attack anyone that doesn't attack you.
Yeah. Don't even bother claiming In-space anything is anything like useful. there's zero point to using it, really-- Especially with the restrictions and the exorbitant cost for use, and the time you have to spend sitting at a dead stop while you wait for that whale of a ship to wander over and awkwardly dock. Can't use it anywhere you'd really need it, either. Like Kessel. Usually faster just to hyper to a station and repair and hyper back and maybe land and snag a fresh set of packs if needed.
/iffscramble and /esheild are decent.. and /vrepair has saved my butt more than once. But the rest? Eh. And half of our droid commands don't appear to work. Reinforcment is supposed to transfer energy from one sheild to another, but every time I've ever used it, it sucks half of *both* shield facings off. Adjust sheilds is cool, though... I get more use out of a Reactor overload disc a freelance gave me, though. Lets me /eshield and still fire, which is good for a tight spot.
So, you know-- don't think you're the only people getting shafted. the grass is greener and all. I'd like bomber strike, but I *do* like some of what we get.
Cheers.
piemaster713 wrote:
Is this a neutral only ship or can imperial pilots have it?
Cheers.