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Thread: Pricing

Miradus
Fri Nov 28, 2003 7:56 pm
#118

I use that website for pricing as well but I usually add anywhere between 100-300 to the total item price, depending upon demand.
Cleopas
Thu Jan 01, 2004 4:26 pm
#119

I can't seem to find a thread for what Master Chefs charge. I got MC the other day and am having fun with it, but need to know what to charge.


thnx for help in advance


(namely I'm looking for : BOH, AFS, Vercupti, Tat Sun, Cor FIC, and Rhyscate)


drwoobie
Thu Jan 01, 2004 5:32 pm
#120

You can look here:
http://www.ralloszek.net/swg/ChefPricingCustomer.htm

Pulled from the stickied post by sirvimes

You can also look here:
http://forums.station.sony.com/swg/board/message?board.id=chef&message.id=16104

for a discussion on pricing by use or any other pricing method.

Congrats on the Master!



Ve'She Timo - Master Chef - TPE - Sunrunner
Posche Abe - Novice Artisan - Test
sciguyCO
Thu Jan 01, 2004 5:36 pm
#121

It varies a bit from server to server and chef to chef. A good place to start is this site:


http://www.ralloszek.net/swg/ChefPricing.htm


That gives prices per dose of the final item, based on buff size, required resources, and factory time. I think it's a little high for my market, so I use those numbers with the number of charges one or two down from what I'm actually selling (so multiply by 3 for a 5 dose stack), with a bit of leeway depending on how well I think the buff size came out.


I sell Angerian for 1100 per 7 stack, Sunburn 1250 per 5 stack, BoH 4500 per10 stack, Ice cream 700 per 4 stack, and Rysh 1200 per 8 stack.






Kriles Ch'artoff , Chilastra server
Master Chef (retired)
Currently doing....stuff
Cleopas
Fri Jan 02, 2004 1:46 pm
#122

koyler
Fri Feb 20, 2004 2:50 am
#123

ive had 2 estimates so far, i want to sell an armour attachment, attributes taking cover +2

someone said 150k-200k and someone else said you'll be lucky to sell it for 6k.




Master Weapon Smithie + Master Swordsman.
DarlaAngelus
Fri Feb 20, 2004 3:44 am
#124

I find that the crafting bonus tapes fetch a lot more than combat related ones. I would either put that tape on the bazaar and sell for 6k, or maybe try asking the class that that skill belongs to (rifleman i think, not sure) and see how much they would buy it for.



Every Night I Burn, Dream The Crow Black Dream
dsurfman
Mon Feb 23, 2004 7:11 pm
#125

Fellow Armorers,

Just wondering... Pricing? How have you traditionally come up with these numbers?


Celehorn



Celehorn
Imperium Securis
payingcustomer
Mon Feb 23, 2004 7:56 pm
#126

When I do special orders, 2500c/enhancement I have to touch.


Nonmaster items, 5k. High % slices adds value.


Master wpns, roughly 20k(except T21s and Rocket Launchers are more)


There are a long list of weapons I don't make, cuz they are broken and need fixed.


Gracchus
Sun Feb 29, 2004 7:27 pm
#127

Right now I'm paying my guys approximately 33% of the sale price for the finished product that the BE item was used in. I'm gonna try and keep my prices in line with this.

I talked with some guys on the BE forum and they were concerned that they were not sharing in the huge profits that some chefs were making on items that wouldnt be half as valuable. So they are charging 1k per tissue for lites, 2k per tissue for med and 3k per tissue for heavy on some servers.3 BEs from 3 servers quoted this to me. If this pattern becomes the norm it would become impracticle to use heavy additives.

Lets take a moment to try and determine the cost to the BE using the cpu formula for ingredients used. This seems to be the best way as such things as time, equipment cost, and energy costs are much harder to quantify. Assuming that the BE has access to flora farms I think its reasonable to set the price for flora/org requirments at 5cpu and as a catchall for the creature food requirement I think im safe with 30cpu. I will base this on a factory run of 1000 tissue units.


Using the nutrition adds as an example:

Micronut supps. 15meat+ 35org/flora *1000 units = 450k for meat + 175k for org/flora or 625k cost per 1000 units (40crates)

Broad specs. 20meat+ 60org/flora *1000 units = 600k for meat + 300k for org/flora or 900k cost per 1000 units (40crates)

Intell nanonuts.20meat+ 90org/flora * 1000 units= 600k for meat + 450k for org/flora or 1,050,000 per 1000 units (40crates)


It seems to me that this is a pretty good estimate of his cost taking into consideration the hidden variables such as how much equipment he is running and how much he is paying for meat. I admit there will be a broad varience with these factors. Taking these things into account I dont think an experienced BE would balk at these numbers. In factthe accomplishedBE who is in the business to take advantage of this new chef market would find ways to reduce these costs.


Now lets take these numbers and add our own ingredient costs using the same 5cpu for flora and 30cpu for meat we use in our recipes and see if my price schedule works (cost of BE product 33% of cost of chef finished product) or, chef product is 3 times the cost of the BE product.


I'll take 2 popular examples: Vasarian brandy (large glass)and citrus snowcake: I'll begin with the cpu costs only for the entire factory (full schematic) run of 1000 units or 40 crates using the medium nutrition add (broad spectrum). I'll leave the cpu multiplier out of the equation to save space.

Vasarian brandy 60flora * 1000 units = 300k for flora+ 900k cost of the broad spec or 1,200,000 for cpu cost of 40 crates


snowcake 55flora * 1000 units = 275k for flora + 900k cost of the broad spec or 1,175,000 for cpu cost of 40 crates


Rather then break down every item like this I'm comfortable with using the vasarian brandy as the mean or middle point for those chef items not using creature food or structural. My first instinct would be to [triple] theingredient costto come up with the retail price for the item (this is commonly done in the restaurant business). The breakdown is 33% food cost, 33% labor cost, and the remainder fixed and variable cost (utilities and maintenance). So your profit is your salary drawn from thelabor cost and whatever is left from fixed and variable.


cost times 3 or 3 * 1,200,000 = 3,600,000 divided by 40(crates) is 90k per crate of vas brandy or snowcake.


Now lets look at what we actually pay for the broad spectrum and add that in the formula. A good average cost to us for the broad specrum is 40k per crate:


40k * 40 crates (1000 units) = 1,600,000


Ok so our BE friend is charging 1,600,000 for a product that cost him 900k so his mark up is just under 44% or 700k perfactory runover his material cost. lets see how this effects the price of our brandy:


cost of broad spec 1,600,000 + our flora cost 300k equals 1,900,000


cost times 3 = 5,700,000 for 1000 units divided by 40(crates) = 142.5k for a crate of vas brandy


quite a difference. As we can see the BE products play a huge (disproportionate)role in determining how much we charge for our products. However 40k per crate for the broad spectrums is not bad and allows the BE to earn a decent profit.


I'm currently charging 150k for a 10use (large glass) crate and 120k for a small glass crate and 120k for all foods requiring the broad spectrum per crate. After looking at this I will discontinue the small glass crates and charge 120k for all crates requiring broad spectrum whether food or drink.

BristaAB
Sun Feb 29, 2004 9:25 pm
#128

The problem is everything is dominated by brandy. 25 * 2k a tissue used to enhance a 300-600K crate of Brandy is not unreasonable


There are always different deals to be made though and some BEs, many BEs like to craft and supply people partly because it's useful and because they can


Take something like Jawa Beer. Jawa Beer rocks for a BE because that extra boost makes them much much better at avoiding the rancors etc they are trying to sample


I gave a MBE friend a +7 Mask Scent Jawa Beer sample (don't laugh, I crit failed the experimentation). She is raving about it - it makes a big difference to her


From there it's a short step to supplying your friend with crates of Bio enhanced Jawa Beer to help her do her job and from her supplying additives, perhaps even additives made of sub quality meat, to enhance products which don't have the market impact of Vasarian Brandy


Use your knowledge of chef products to make her job easier. Someone who gets hit twice per hour by rancors will certainly appreciate Flameout and the burst run food is very useful to a DNA sampler, as is Ormacheck if they are not Master yet


If you put time, thought and effort into making her play experience better she will likely do the same for you quite irrespective of economic considerations. It's not like anyone has mortagages to pay with their SWG income


Just cultivate relationships, the game is better the more you socialise anyway





[Black] Style is everything - so is winning [Black]
Black Guildhalll: Dantooine Agro Outpost 2052 -6412, Infinity
Merchant Tent: Corellia 308 -6012, Infinity
Uberhamster
Mon Mar 01, 2004 4:30 am
#129

I would like to see what would happen if a weaponsmith suggested that his customers give him 1/3 of the mission payouts from missions they run with his weapons...



Kieran Reventlov
Keeper of the Kitchen
San's Fine Foods, The Lucky Pharple Cantina
[-3203 -1548]
Haven, Corellia

Faymar
Mon Mar 01, 2004 5:46 am
#130

Looking at the ever-so-popular brandy...


I can sell a crate of normal brandy for 150,000.


I can sell a crate of bio-brandy for 200,000.


So from my point of view, the 150,000 is mine and the tissues plus my skillmake for a difference of 50,000.


How you then split the 50,000 is the only question in my mind, the 150k has nothing to do with the engineer. The bio-engineer is putting in skill, resources and factory time. The chef is putting in skill (resources and factory time are accounted in the first 150k) so the bio-engineer should get 75% plus by that logic alone.


IF you have problems selling normal brandy, want to stand out/gain more regular trade by having bio-brandy available, or gain any other personal benefit by using bio-brandy rather than normal brandy then there is a strong argument that the entire 50k should go to the bio-engineer.


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