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Thread: n00b question
Yesac wrote:
Is a mabari Bando considered Clothing or Armor..cant remember..and if clothign i was gonna buy one for my jedi..so it does relate to the thread..lol..figure this thread get my quickest answer
What a noob. Go back to your popcorn.
darthfodder wrote:
Yesac wrote:
Is a mabari Bando considered Clothing or Armor..cant remember..and if clothign i was gonna buy one for my jedi..so it does relate to the thread..lol..figure this thread get my quickest answer
What a noob. Go back to your popcorn.
If there is a stat missing, then don't worry about it ![]()
all of the resources with stats are compared and a weighted average is calculated. The final stat is then used in the crafting process. If one of the resources doesn't have one or more of the stats required, then that resource is left out of the calculation. So, for example with chef tissues, 'orgainc' can be wood or bone. Since wood and bone don't have pe or fl, then only the oq is used in the calculations. This means that its easier to find a good resource since you only need a high oq. It also means that the pe / fl of your other resources become more important because of the weighting only using those stats. Its a little confusing, but I refer back to the first sentance: don't worry about it. ![]()
LuCha wrote:
If there is a stat missing, then don't worry about it
all of the resources with stats are compared and a weighted average is calculated. The final stat is then used in the crafting process. If one of the resources doesn't have one or more of the stats required, then that resource is left out of the calculation. So, for example with chef tissues, 'orgainc' can be wood or bone. Since wood and bone don't have pe or fl, then only the oq is used in the calculations. This means that its easier to find a good resource since you only need a high oq. It also means that the pe / fl of your other resources become more important because of the weighting only using those stats. Its a little confusing, but I refer back to the first sentance: don't worry about it.
Thanks for the detailed reply! Have gotten quite used to Chef so looking at the resources needed for BE and inparticular stims is taking a wee while to get used to!
LuCha wrote:
If there is a stat missing, then don't worry about it
all of the resources with stats are compared and a weighted average is calculated. The final stat is then used in the crafting process. If one of the resources doesn't have one or more of the stats required, then that resource is left out of the calculation. So, for example with chef tissues, 'orgainc' can be wood or bone. Since wood and bone don't have pe or fl, then only the oq is used in the calculations. This means that its easier to find a good resource since you only need a high oq. It also means that the pe / fl of your other resources become more important because of the weighting only using those stats. Its a little confusing, but I refer back to the first sentance: don't worry about it.
k thnx.
Regarding resources, so there's no guideline you guys use? Obviously 950 will be better than 900 but isn't there a point on that scale that something is good ENOUGH. Will using 999 copper on a barrel make an difference compared to 900?
dzikson wrote:
k thnx.
Regarding resources, so there's no guideline you guys use? Obviously 950 will be better than 900 but isn't there a point on that scale that something is good ENOUGH. Will using 999 copper on a barrel make an difference compared to 900?
The higher resources the better. One thing you need to know is that different resources have different caps. Some Resources have caps all the way down at 100 (or lower) and some caps out at 1k
There is a post about weapon caps around somewhere, but silly me didnt get it added to favourites last time someone was nice enough to link it here (I promise I will remember next time
)
the lower the cap the more of a different small improvements does.
GL with WSing its complex, but great fun ![]()
Message Edited by MD_Bathar on 09-13-2005 02:08 PM
For the other stats like conductivity, SR, UT, you need to get as close to the resource cap as possible. Each resouce caps at a different number, for example, the SR cap for wood is 700. So if you need SR in wood, you would want as close to 700 SR as possible.
There's a reference on SWGCraft that lists the resource cap for each resource, but you need to login to view the page (membership is free)
Lunariel's Guide to Resource Caps
Message Edited by Cherisse on 09-13-2005 05:02 PM