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Thread: Space PvP needs more help
Blackjack_Nova wrote:
Since the removal of damage penalties for space based PvP was implemented I have not noticed any significant increase in pilot's PvPing or wanting to PvP. Deep Space offers a few rewards. Access to level 10 loot, a PvP zone and a Star Destroyer to defend or take down. These offerings are very enjoyable, but rather limiting in the way of game play. We need diversity along with a compelling reason to PvP.
- Kill counts - Jedi have them, Ace's need them too! Name of defeated pilot and how many times defeated...
- Loot rights - We need some kind of trophy. A part that we can use or a trophy that we can show off.
- Space needs to be part of the GCW. - The super top secret never spoke about or revealed plan for the GCW needs to take space PvP into account. Ground and space do not feel intertwined and need to be.
- Squad based battles - We need PvP battles designed for squadron VS squadron .Capture the flag, king of the hill, last man standing. Etc... We need in space, what Battlefields where designed to do for the ground, but they have to work!
If nothing else,a kill count would really help! Having someone see that you are an Ace is one thing, having them see that you area deadly PvPing Ace is entirely diffrent.
PvP can be very exciting, but the reward for defeating your opponent is too short lived. The thrill of victory is the only reward.
We deserve and need better reasons and rewards .
Message Edited by Blackjack_Nova on 12-14-2004 10:15 AM
PvP is space is lacking pretty bad IMO. Mainly for one reason all the ships are to damn slow and the game was designed bases around the ships tanking the shots instead of avoiding them. Players wind up playing space chicken to get their shots or fly around in tight circles trying to hit each other. I admire the attempt by the devs to incorperate some laws of physics into the ship manuevering but it needs to be faster. arial dog fights are all about avoiding the shots not tanking them.
Also JTL doesn't appear to have any GCW game machanics built into it besides imps shooting at rebs and freelance pilots blasting away on both sides. They just focused ot getting a space layer out and implamented so SWG can finally be molded into a star wars environment. They should have started with space to begn with IMO and added ground hot spots. Players should have been running amock in massive city scapes, space stations, huge reactor rooms, etc. Just wait a while. After the combat and ground GCW revamp space and ground intergration will commense. They'll find a way to justify people partisipating in PvP, ground and space, after that.
Yeah, we should all just cut our subscriptions right now and re-subscribe when things get better.
heapum wrote:
... Just wait a while. After the combat and ground GCW revamp space and ground intergration will commense. They'll find a way to justify people partisipating in PvP, ground and space, after that.
- Going back to my original post
Amuro0079 wrote:
Yeah, we should all just cut our subscriptions right now and re-subscribe when things get better.
heapum wrote:
... Just wait a while. After the combat and ground GCW revamp space and ground intergration will commense. They'll find a way to justify people partisipating in PvP, ground and space, after that.
heap um wrote:
Mauro wrote:
Yeah, we should all just cut our subscriptions right now and re-subscribe when things get better.
heap um wrote:
... Just wait a while. After the combat and ground CW revamp space and ground integration will commence. They'll find a way to justify people participating in PvP, ground and space, after that.
Aha no. Its gonna get better. Canceling your subscription out of impatience isn't the way to go. when you get back you will still have a negative impression of the game. JTL looks like it was pushed out with alto of things missing that the Dev's probably still wanted to put into the game. They knew SWG wasn't going to survive without its pace layer so they pushed out the basics anyway.
Just think about this. before patch nine jedi ran around in 80% comp armor wielding 2500 damage sabers with medium armor piercing that worked. Players were getting nailed for K damage in PvP as a standard. with all the players unlocking and wielding that amount of power this game would have been dead and buried in November. Now the D stacker can stop a jedi dead in their tracks if they know what to do, since the Dev's reworked them for the MMO environment. They will get around to it as soon as they address the more serious issues of the game. messing with JTL now in attempts to promote more PvP will just make JTL look more like the ground game, jacked up.
if you really feel that canceling your subscription until it gets better is needed. Go for it. SWG is the Dev's rendition of the Sta wars universe. Some people don't like it some people don't. All I was saying is you need to be patient.
Prue patch 9 jedi were not as powerfully as now, yes they could wear armor, and yes their sabers did more damage, but that damage was considered kinetic damage and everyone in comp armor had 80% protection.
Now the servers are ghost towns, 40% or more of the people who played on my server have left, many left are on jedi grind, those who did not get frustrated and quit for games where they could do other things then grind non stop for months to gain exp for a profession where they have to grind even more to be proficient.
I stayed for JTL, and was disappointed in it, why should I continue paying in the hope they fix the game in the near future when I can drop my subcription and ghost the forums watching what people are saying about stuff, and if what I see looks interesting then rescribe?