Jump To Lightspeed Archive

Thread: NEW SHIPS

newwb
Tue Jan 18, 2005 2:32 pm
#118

it would just be unrealistic to have player flyable corrvettes and star destroyers because it took crews of thousands to fly those things



Uzop Inzap-Arkon's Havoc Squadron Ace Pilot (retired)
Smuggler's Alliance ace pilot (retired)
Imperial Inquisition Pilot 4-4-4-3
Master Shipwright
Space Mercenary Corp.
Please drop auction winnings off at my vendor outside Coronet at 303, 29, -5874
KaylBreinhar
Tue Jan 18, 2005 8:09 pm
#119

I think this is probably the most you're ever going to get on the "large ship" front.

I'd expect at most three decks.

And I'd also expect nothing new for JTL (besides HOPEFULLY bug fixes) in the next year.



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
x-wing12345
Tue Jan 18, 2005 9:14 pm
#120

i agree with the fact that there should be no ships like ISDs or corvettes because as was said before they required thousands of men to crew. i do like the idea of the factional gunships and i was always pulling for the lambda even when i was back in beta. i also like the idea of maybe some more mp ships such as YT-2400 and maybe the YV-666 (Bossk's Hound's Touth).



-------------------------------------------------------------------------------------------------------------------------------
Daofi Ecan
Smuggler and Mercenary
Captian of the Desert Dragon
"Bring em on I prefer a straight fight to all this sneaking around" -Han Solo

Pseudopd
Wed Jan 19, 2005 12:20 am
#121

Sure,player Imperial Gunboats would be cool and slick with 6 turrets...


But, you just know they would all share one capacitor.


Baz Pseudopod

sumner
Wed Jan 19, 2005 6:25 am
#122

ISD and Mon Cal cruisers, I have to agree there would be thousands crewing them, but the Vettes are pretty small in comparison. I don't think it would be out of the question to have them player controlable. A pilot, copilot, seven (!) gunners, and an engineer who actually has to do something to keep the ship going, instead of just being a repair monkey...that would rock.




o._.._[ggg]:...__________,_
[]ggg[c]gg[g][ggggggg]:(ggggggg) Otto Yardhand (ggggggg)
''.''''''''''''///_/''^=====///
_._,....///
Imperial Scout Trooper Officer, Captain of the VT-49 Decimator "Obliterator"


GunFu
Wed Jan 19, 2005 6:42 am
#123

What about just being able to man a npc corvette or star destroyer in a large scale battle. As in MAN it I mean, be a gunner of one of the many gun stations aboard. Walk around and do your duties, just something to add more content to let each person experience the real military side of their faction. DUTIES...its what you have to do to support your faction. We need content not new ships.



Aalob Alarios
Dark Lightsaber Master

I earned it...did you?
NACHODEWI
Wed Jan 19, 2005 11:05 am
#124

I am sure the devs will bring Star destroyers in game as playable ships. They will just have the player and bunch of NPCs running it. I see no reason why the turrets on the player controlled ISD can't be effective on auto fire. The ISD are too much of an icon not to make it in game as a player controlled ship. As a matter of fact I have collected tons of faction points and promotions in anticipation of the devs implementing the Admiral Rank as a requirement to owning or controlling the ISDs.


How does the admiral rank and 100k faction points for a Star Destroyer sound?



Dweibokyt RotaenMaster Bounty Hunter
Arcrin
Wed May 04, 2005 10:52 am
#125


Worthplaying.com interview:



WP : Will the new starships be made available for new pilots, or will you need a certain skill level to use them?


The starships we are adding with the Episode III Rage of the Wookiees expansion will require master pilot status and one must have completed the quest to be able to use it.



There are many rewards to unearth through the missions and things like Grievous’s starfighter, which is awarded at the end of a quest, will not come easily.


http://www.worthplaying.com/article.php?sid=25085&mode=thread&order=0



Bummer that we cannot make them, or get them if we dont have much for ground combat skills.

Message Edited by Arcrin on 05-04-2005 01:53 PM



Arcbane Taiva - Master Droid Engineer, Master Shipwright, Master Artisan
Ioan Nicolae - Master Smuggler, Master Pistoleer, Bounty Hunter
*ADSW* Arcbane's Droid & Shipworks 7178, -4317
Aurora, Naboo, Flurry
QuiJonOz
Wed May 04, 2005 5:29 pm
#126

Yes, we are drifting from a crafter-focused economy to a loot-driven one. They can force combat characters to group, but heaven forbid now if a combat character should have to interact with us lowly crafters to get the most out of their l33t l00t.


Newships, new weapons, new armor... new ways to show the crafters they don't matter as much.


(Yes, I know some new craftables have been added... it just seems like the best stuff is being dropped directly).





No decay + uber loot = /spit on crafters

Fix the economy and give crafters their $$$ worth... give us real revamp.

Remember... to Cancel you have to go to Register Expansion in the Launchpad.

Lotifo
Wed May 04, 2005 6:35 pm
#127






QuiJonOz wrote:

Yes, we are drifting from a crafter-focused economy to a loot-driven one. They can force combat characters to group, but heaven forbid now if a combat character should have to interact with us lowly crafters to get the most out of their l33t l00t.


Newships, new weapons, new armor... new ways to show the crafters they don't matter as much.


(Yes, I know some new craftables have been added... it just seems like the best stuff is being dropped directly).






Right you are. And how ironic that their only answer to crafters getting their butts handed to them on harvester runs is for us to interact with them.

Message Edited by Lotifo on 05-04-2005 09:36 PM

IIscandar
Wed May 04, 2005 8:40 pm
#128






Arcrin wrote:


Worthplaying.com interview:



WP : Will the new starships be made available for new pilots, or will you need a certain skill level to use them?


The starships we are adding with the Episode III Rage of the Wookiees expansion will require master pilot status and one must have completed the quest to be able to use it.



There are many rewards to unearth through the missions and things like Grievous’s starfighter, which is awarded at the end of a quest, will not come easily.


http://www.worthplaying.com/article.php?sid=25085&mode=thread&order=0



Bummer that we cannot make them, or get them if we dont have much for ground combat skills.

Message Edited by Arcrin on 05-04-2005 01:53 PM





Pilots will still need components for these ships. Judging by the input from most shipwrights, that is where the most credits are made anyway. No?
Ezis
Thu May 05, 2005 10:52 pm
#129

Just curious which of the new RotW ships you guys can make and the stats on em. Sorry to ask you to post this, but yeah, I'm still working with the padawans in my guild getten em leveled.



Ezis Johns
Corbantis's First Jedi Pirate
Captain of the TIE: Oppressor "OMGWTFUGotPWNED"
Captain of the VT-49 Decimator "OMGWTFIGotPWNED"
My lightsaber is bigger than yours!
(gggggggggggggggggggggggggggggggggxnnntnnnnnn<

Red-Dwarf
Fri May 06, 2005 1:34 am
#130

The only new craftable ships are the Tier 0 heavy fighters which now come out with around 95k mass.


The other craftables are:


POB components (some you might use)


Mining equipment (needed for effective mining, the quest stuff doesn't match it)


Texture kits


Cosmetic additions (winglets, strakes)


All of these need mined asteroid resources.






The Shiro Clan of TC -
...has successfully tracked Tiggs
...is still tracking down more bugs
NB: Any comments I make on TC code can and often do change
before they reach live and may not reach live at all, please read my
comments with that in mind.
Page 10 of 11