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Thread: making money
Tzaijin
Tue Aug 16, 2005 4:08 pm
#118
Thanks for the replies, I appreciate it. Sadly, I became a crafter because I wanted to craft, and it sounds like one is better off not crafting but instead selling supplies. I assume this is due to the number of other crafters out there, though I've found it very hard to find some of the crafted items I've looked for from time to time.
Dimear
Tue Aug 16, 2005 4:29 pm
#119
Well, if there's a hole in a market somewhere, you can fill it and charge whatever you want. If you're having problems finding a type of crafted item, then just buy the resources needed to make it, and sell it for a good profit. If you're the only one selling it (or one of few), you can pay whatever it takes for resources, and sell for whatever you need to make a good profit.
It sounds like you'd enjoy crafting more than resource collecting. I believe there's good money to be made either way. If you're competing with too many crafters in a particular market, then your profits will go down. If there isn't much competition in a market, then jump in. Just buy the resources at whatever price you find.
As for me, I'm the only person who sells to my market, so I can pretty much sell at whatever price I want. I charge about 200 cpu for almost all the resources I sell. So I don't mind buying resources at 50 cpu or more if I can sell them at 200 cpu. It's all about selling at a profit. If there isn't enough profit in swoops (due to too much competition from streamlined businesses that mine their own resources), then try something else. I know there's money in resources, but there's still better money in crafting, on my server at least. The richest people on my server are chefs, armorsmiths, and weaponsmiths. But if you have a good business, you can be successful in any of the crafting profs (or in selling resources).
It sounds like you'd enjoy crafting more than resource collecting. I believe there's good money to be made either way. If you're competing with too many crafters in a particular market, then your profits will go down. If there isn't much competition in a market, then jump in. Just buy the resources at whatever price you find.
As for me, I'm the only person who sells to my market, so I can pretty much sell at whatever price I want. I charge about 200 cpu for almost all the resources I sell. So I don't mind buying resources at 50 cpu or more if I can sell them at 200 cpu. It's all about selling at a profit. If there isn't enough profit in swoops (due to too much competition from streamlined businesses that mine their own resources), then try something else. I know there's money in resources, but there's still better money in crafting, on my server at least. The richest people on my server are chefs, armorsmiths, and weaponsmiths. But if you have a good business, you can be successful in any of the crafting profs (or in selling resources).
Tzaijin
Wed Aug 17, 2005 12:25 am
#121
Thanks, that's pretty brutal. It costs money to run harvesters, plus you need many material types, seems like even though you can make money that way, the profit margin is very slim and the overall profit potential for crafters is very modest. Is this the case, or have you (or other that may wish to post) found crafting to be very lucrative?
Dimear
Wed Aug 17, 2005 12:49 am
#122
If the limiting factor for your crafting is the cost of resources, then harvesting your own resources sounds like the answer.
I took the easy way out and just sell the resources outright. So I don't actually craft anything. I've made about 100 mil selling generic resources, and 900 mil selling specific high quality ones to specific groups of people. There's still plenty of money to be made (or saved if you're the crafter) in mining resources.
I took the easy way out and just sell the resources outright. So I don't actually craft anything. I've made about 100 mil selling generic resources, and 900 mil selling specific high quality ones to specific groups of people. There's still plenty of money to be made (or saved if you're the crafter) in mining resources.
Shadwe
Wed Aug 17, 2005 7:50 am
#123
Find the best resources in spawn Clicky drop harvesters on it. Now instead of making items to sell, find a buyer for the resources. To make money pick an elite crafting profession and use your MA skills to get your own resources which cuts cost.
Seimei
Wed Aug 17, 2005 10:23 am
#124
I'm VERY new to the Galaxy (2nd week). I'm not the type to beg or ask too many questions. I tend to search on my own and get answers on my own. To me, that's part of the fun and learning experience. Plus it lets you get more immersed in the game world.
What I've found from my travels(one of the heavily populatedgalaxies) are huge holes in the bazaar market. It seems I can never find what I want or need. At one time, there can be only two or three different types of chest body armor (as an example), and that is searching the entire galaxy, not only the region or planet. The player-towns I've visited on Naboo and on Tatooine seem to be unstocked. I think it would be awesome if items on player vendors would show up ON the bazaar system as well. At least in some form. Even if you do actually have to travel to the vendor to pick up your goods, at least the searching wouldn't be so tedious. Am I wrong; Are theitems found on player vendors NOT searchable through the bazaar system?
About making money: I made a little money by flying missions in space. Apparently gaining pilot skills is not costing me skill points. This is helpful. I get credits and loot from the pirate ships. My starship was also free.
The followingis off topic (I'll probably add this to another thread):
I also feel new players are a bit left in the dark overall. It would be excellent if perhaps the helper system would somehow link up with new players automatically as perhaps some form of introductory meeting.
If it were not for the fact I have lots of gaming experience in general (and because of the way I approach things) I may have stopped playing after my free 30 days were up.
I just see lots of room for improvement.
There are lots of little inconsistencies; For examplebroken links within official announcements on these forums. I found that one of the stickied official "new player" links which was supposed to point to the knowledgebase was giving a '404' error. Little things like that make me, as a new player, feel that the game staff are not paying attention and that perhaps the game is not getting attention or is dying. Just FYI to any staff who might be interested in reading feedback from a completely new player.
Dimear
Wed Aug 17, 2005 11:12 am
#125
Seimei wrote:I think it would be awesome if items on player vendors would show up ON the bazaar system as well. At least in some form. Even if you do actually have to travel to the vendor to pick up your goods, at least the searching wouldn't be so tedious. Am I wrong; Are theitems found on player vendors NOT searchable through the bazaar system?
Player items are searchable through the bazaar now. Click on the 'vendor locations' tab on the bazaar, and you'll have access to everything on every vendor in the galaxy (but not stuff on the the bazaar). keep in mind that the bazaar has a 20k cap, so most of the items you're looking for like armor won't be on the bazaar.
Kejid
Wed Aug 17, 2005 2:09 pm
#126
Dimear wrote:
Seimei wrote:
I think it would be awesome if items on player vendors would show up ON the bazaar system as well. At least in some form. Even if you do actually have to travel to the vendor to pick up your goods, at least the searching wouldn't be so tedious. Am I wrong; Are theitems found on player vendors NOT searchable through the bazaar system?
Player items are searchable through the bazaar now. Click on the 'vendor locations' tab on the bazaar, and you'll have access to everything on every vendor in the galaxy (but not stuff on the the bazaar). keep in mind that the bazaar has a 20k cap, so most of the items you're looking for like armor won't be on the bazaar.
Don't mean to be picky Dimear but not every vendor is searchable through the bazaar.
Seimei, sellers have to specifically make their vendor searchable but I am sure the large majority of sellers do this.
Dimear
Wed Aug 17, 2005 3:53 pm
#127
Kejid wrote:
Dimear wrote:
Seimei wrote:
I think it would be awesome if items on player vendors would show up ON the bazaar system as well. At least in some form. Even if you do actually have to travel to the vendor to pick up your goods, at least the searching wouldn't be so tedious. Am I wrong; Are the items found on player vendors NOT searchable through the bazaar system?
Player items are searchable through the bazaar now. Click on the 'vendor locations' tab on the bazaar, and you'll have access to everything on every vendor in the galaxy (but not stuff on the the bazaar). keep in mind that the bazaar has a 20k cap, so most of the items you're looking for like armor won't be on the bazaar.
Don't mean to be picky Dimear but not every vendor is searchable through the bazaar.
Seimei, sellers have to specifically make their vendor searchable but I am sure the large majority of sellers do this.
You're right - not every vendor is searchable. But almost all of them are. Any vendor placed before they initiated the change (a couple of months ago?) needed to have this feature turned on. Almost all merchants have enabled this feature on the vendors they sell stuff from - it's mostly just storage vendors and intentionally private vendors that don't have it enabled. And any vendor placed since the change has the feature automatically enabled by default. So someone would have to go in and turn the feature off if they didn't want the vendor listed on the global search. I doubt there are many vendors not listed.
Kejid
Wed Aug 17, 2005 4:46 pm
#128
Seimei wrote:
Thank you both for the reply!
Dimear, I'll do some investigating on the 20k limit. I'm not sure if you mean 20k as the maximum price or that the bazaar can only index 20k items at once. I'll check that out ingame.
Thanks for the clarification Kejid!
In case anyone else finds this thread and has the same question, the maximum price for an item on the bazaar is 20K.
Badrunner
Thu Aug 18, 2005 6:09 am
#129
I make most of my money off three products:
Arakyd probe droids for bounty hunters (needs master artisan and de 0003) that i sell for 10k for a crate of 5, high profit margin but low volume, maybe 200-300k a week.
Vehicle customisation kits on the bazaar, 8 use, about 7-12k each depending which planet. I did a thousand unit run of these for relatively little (resource demands are small, but you want to aim for reasonable resources to get at least 8 uses) and still have huge stocks left, make about 300-400k a week on these too. Again high profit margin, low gross.
Swoops: Obviously high resource costs here, you have to mine your own to be profitable. I sell individial swoops at 24K (used to do 20k but they would sell quicker than i could mine resources, nothing more embarassing than an empty vendor). And also in crates of 5, 10 20 and sometimes 50 units for between about 18k and 22k per swoop. The profit margin is small (id guess resources are about 0.7/0.8cpu if you mine yourself, and the return is only about 2.5-3 cpu, but just in sheer volume of sales you can make decent profits.
As far as mining/buying resources go, you have to do it based on what the return will be. Its absolutely not worth buying resources for swoops, unless you can find a lot of steel at 1cpu
Things such as the gases required for droids/kits etc. are often worth buying, as you only need around 20k or so to do full factory runs normally. The advantages of all the items ive mentioned here is that quality of resources doesnt matter. Swoops are 1 shot kills wheter they are 60% or 99%, arakyd droids dont matter at all, and with the kits as long as you can get to about 80% your fine (pretty easy with all but the poorest quality resources).
Ive been playing a dedicated crafter for a little over a month now, and ive made nice profits (i.e. millions) from just these three items alone. I also stock a small range of enhanced clothing, and various other hand made objects that sell rarely but for good money. I also earnt a few mil when the illegal core boosters were around 1-1.5 million each, which was nice free money
Basically, its hard work, and you have to establish good relationships with your customers. Obvious things like keeping stock on your vendors is vital. It also helps to join an active guild. I have my shop in a very friendly town, with great guildmates that help support my business. There is no easy money, but you can make decent profits over time if your sensible.
Arakyd probe droids for bounty hunters (needs master artisan and de 0003) that i sell for 10k for a crate of 5, high profit margin but low volume, maybe 200-300k a week.
Vehicle customisation kits on the bazaar, 8 use, about 7-12k each depending which planet. I did a thousand unit run of these for relatively little (resource demands are small, but you want to aim for reasonable resources to get at least 8 uses) and still have huge stocks left, make about 300-400k a week on these too. Again high profit margin, low gross.
Swoops: Obviously high resource costs here, you have to mine your own to be profitable. I sell individial swoops at 24K (used to do 20k but they would sell quicker than i could mine resources, nothing more embarassing than an empty vendor). And also in crates of 5, 10 20 and sometimes 50 units for between about 18k and 22k per swoop. The profit margin is small (id guess resources are about 0.7/0.8cpu if you mine yourself, and the return is only about 2.5-3 cpu, but just in sheer volume of sales you can make decent profits.
As far as mining/buying resources go, you have to do it based on what the return will be. Its absolutely not worth buying resources for swoops, unless you can find a lot of steel at 1cpu
Ive been playing a dedicated crafter for a little over a month now, and ive made nice profits (i.e. millions) from just these three items alone. I also stock a small range of enhanced clothing, and various other hand made objects that sell rarely but for good money. I also earnt a few mil when the illegal core boosters were around 1-1.5 million each, which was nice free money
Basically, its hard work, and you have to establish good relationships with your customers. Obvious things like keeping stock on your vendors is vital. It also helps to join an active guild. I have my shop in a very friendly town, with great guildmates that help support my business. There is no easy money, but you can make decent profits over time if your sensible.
Tzaijin
Thu Aug 18, 2005 10:16 am
#130
Thanks a lot for the replies, everyone. Some useful info in here for a new crafter like myself.