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Thread: JTL Missions what in god's name is wrong with you SOE?

Outatime82
Sun Nov 14, 2004 3:37 pm
#1

I completely agree. We should not have to group with a ton of peopleto get these missions done.



Outatime OmNi
|Jedi Outcast|
|Lowca|
Account Created - June 28, 2003
Unlocked Jedi December 25, 2004
Account Cancelled December 5, 2005
Account Expiries July 27, 2006
"Where we're going we don't need roads"

dridernce
Sun Nov 14, 2004 7:59 pm
#2


Like many players I am coming into contact with in the game, I am concerned about the missions that we have to get through into order to progress within Jump To Lightspeed.


I am currently doing the Tier 3 Imperial Inquisitor Missions. If I don't complete them then I can't move on.


My concerns are these:


These multi-stage missions are exceptionally difficult. When I say ' difficult', I don't mean sophisticated or tactically challenging. I mean that they are almost impossible to complete without


a/. Higher-level equipment/vessels (however, you cannot get access to those higher level equipment/vessels unless you complete the missions)


and/or


b/. The assistance of other players (this is a particular problem for casual, short-time players without a large guild base to call upon since these missions are multi-stage and take a long time to complete).


The mechanics of these missions leave me bewildered.


For example, they are mutl-stage - with each stage taking between 15-25 minutes. However, failure at any one of the stages means that all the mission must be repeated. Why would SOE think that such mindless and unncessary repetition represent fun gameplay?


Another example, when you do fail a mission, you have to return to the mission giver to redo the quest. The mission give is not only in another planet in another system but - certainly in the case of the Inquisitior missions - in a location that's another twenty minute round trip from the nearest town.


I think it's all too obvious that these missions were designed in terms of coding rather than what the player will actually experience.


It's now equally obvious why JTL was uniformly day-on-day judged '50% or less' in the 'Did you enjoy...' daily poll. You idiots.
JediGohan
Sun Nov 14, 2004 8:03 pm
#3

Fine to me.


Just get a lot of people.


We just completed someone's corvette mission with only 7 people.




pwnd
\
ò


dridernce
Sun Nov 14, 2004 8:11 pm
#4






JediGohan wrote:

Fine to me.


Just get a lot of people.


We just completed someone's corvette mission with only 7 people.







I'm glad the game is working for you.


My difficulty is that I don't have a lot of time to find people, to make sure they're of comparable levels, to get them up into space, to get them to the target, to get them to the next target... etc.


It is very difficult indeed - and not very satisfying at all - if circumstances mean that you have to take a generally solo approach to JTL.


In the ground game, for example, I would never expect to solo the Deathwatch Bunker or to kill a DJM. That doesn't matter because there are a lot of other things to do. However, in JTL I have no alternative but to take on impossible odds with weak tools.

Message Edited by dridernce on 11-15-2004 03:11 AM

Outatime82
Sun Nov 14, 2004 8:14 pm
#5

I completely agree. We should not have to group with a ton of peopleto get these missions done.



Outatime OmNi
|Jedi Outcast|
|Lowca|
Account Created - June 28, 2003
Unlocked Jedi December 25, 2004
Account Cancelled December 5, 2005
Account Expiries July 27, 2006
"Where we're going we don't need roads"

dridernce
Sun Nov 14, 2004 8:17 pm
#6






Outatime82 wrote:

I completely agree. We should not have to group with a ton of peopleto get these missions done.






I wouldn't mind if you had a choice of solo or group missions - with group rewards being, of course, better (this is what they've done in EQ2). The problem is, you can't actually play JTL with any enjoyment as a solo player above a certain level. I have no objection to the top box being massively difficult to get - but 3222? I don't think so.
Kudali
Sun Nov 14, 2004 8:21 pm
#7

I think part of the problem is how exceedingly long the missions are. I think it would be much easier to find people to group with if they knew that it would only take 20 minutes. However, if you have to ask for help on a mission that may take anywhere from 1-2 hours, it is a bit tough to find others who are willing to invest the time in something that does not help them much at all.

-kudali
player2005
Sun Nov 14, 2004 8:25 pm
#8

The part that gets me is the one where you have to return all the way across the planets just to re-get the mission.

So if you complete 99% of the ridiculously long mission you don't get any credit for what you've accomplished.

I got the "fake list" mission tier 3 box 3 on Naboo at the Emperors Retreat. The mission is all the way on Dathomir so on my way there I landed on Dathomirs Science post and guess what? It said I failed the mission. Why, because I landed on the same sector of dathomir?

If you hyperspace from one sector to the other on the same planet you don't lose your mission, so why this?

They need to look at some of the ways things are now done.
dridernce
Sun Nov 14, 2004 8:27 pm
#9






Kudali wrote:
I think part of the problem is how exceedingly long the missions are. I think it would be much easier to find people to group with if they knew that it would only take 20 minutes. However, if you have to ask for help on a mission that may take anywhere from 1-2 hours, it is a bit tough to find others who are willing to invest the time in something that does not help them much at all.

-kudali






I'm in total agreement with you.


And what's worse, is that the missions are multistaged. If you fail one, you fail all - but your group, all in all, doesn't have to care one way or the other.


SOE knows that this is a problem - that's why ONE person can get a Corvette mission but the entire GROUP gets the AV21 schematic when it's done. Why couldn't they apply this principle to JTL?

TripinJackal
Sun Nov 14, 2004 8:27 pm
#10

i think they should tune it down a bit, it took me a week to get thatextremely long ten thousand part stormsquad mission on endor, i had to group with 5 people to finnaly get it, then ive been haveing to group with every mission after that, and i still get shot out of space! now i just want it a little tuned down, this way someone acually can solo these missions while they are still challenging



Yea man. I gnaw your face off.

-Teh C.
dridernce
Sun Nov 14, 2004 8:30 pm
#11






player2005 wrote:

The part that gets me is the one where you have to return all the way across the planets just to re-get the mission.

So if you complete 99% of the ridiculously long mission you don't get any credit for what you've accomplished.

I got the "fake list" mission tier 3 box 3 on Naboo at the Emperors Retreat. The mission is all the way on Dathomir so on my way there I landed on Dathomirs Science post and guess what? It said I failed the mission. Why, because I landed on the same sector of dathomir?

If you hyperspace from one sector to the other on the same planet you don't lose your mission, so why this?

They need to look at some of the ways things are now done.







Tell me about it. I spent most of this evening failing the Inquisitor 2nd Tier 3 mission stage by stage


I located the yacht.


I disabled the yacht


I inspected and docked with the yacht.


I went to a satellite and began transmititng the information


I fought off 8 fighters


I went to another location and got some documents to take to a freighter at another location (this would have been the last stage)


On the way there, I got attacked by another 8 fighters and blew up.


I actually had the documents when i went back to the mission gver who told me to start all over again. It was ridiculous.


a1davida1
Sun Nov 14, 2004 10:03 pm
#12

Cry more please? ... There is not a single mission in this game that cannot be done by 3 good pilots or maybe 5-6 crappy ones. There is not a single mission that would take over 1.5 hours. Pilot is not made to be a cakewalk, if you want a handout get on welfare. If you want to work for pilot less moaning like a pregnant mother at 8 n a half months... and more doing your missions. I mastered pilot 5 days after launch playing 5 hours a day. That is 25 hours of play time meaning even the most casual of players can get master pilot in two months. IT IS MADE TO BE HARD... something kind of like jedi. .. The path to master pilot is 90% of the content in this expansion sad to say. If they made it easy people would have beat jtl in a week. Even the softcores, and they can't have that. Keep working at it youll get master if youwant it bad enough, but it does not need to be nerfed to accomidate your lack of will to master pilot.



- Davol Repsan
-Delta
Sin-Vraal
Sun Nov 14, 2004 10:30 pm
#13


a1davida1 wrote:
Cry more please? ... There is not a single mission in this game that cannot be done by 3 good pilots or maybe 5-6 crappy ones. There is not a single mission that would take over 1.5 hours.





Someone else who doesn't seem to understand...

*SOME* of us don't have 5 hours a day to play a game.
*SOME* of us are hard pressed to sit down for two consecutive hours a day.
*SOME* of us don't appreciate being forced into situations which in all honesty present large and very unfair barricades to *OUR* enjoyment of the game (which, as you may be aware, *WE* pay for as well).

Is it really asking all that much to at /least/ have the long missions broken up, such that completion of a stage flags that stage as complete? At least then you aren't forced to fly the same bloody mission twice in a row because the server crashed, or (worse yet!) real life got in the way (and how DARE it do such a thing!).


And a quick note about groups: Groups are great. I love them. They make life in the game easy. And they're hands down THE hardest thing to make happen. Every time I've tried getting into a group to go do something--ANYTHING--in an MMORPG, we've wound up wasting just as much time staging as actually doing anything worthwhile. Yeah, I'm real glad if you're in a guild. I'm not. Many others aren't. Real bloody sorry we don't live up your I-have-five-hours-every-day-to-sit-and-play-video-games standards.

EDIT~ After giving this some afterthought, I'd like to add: if I came off as overly cynical or vitriolic, that's not my intent. But I get *very* tired of listening to people who've "been there, done that" slamming ordinary folks with legitimate problems. I appreciate the fact that people have already mastered the pilot profession. I haven't, and I won't be able to for awhile. But just because -you- can/have done it, doesn't mean that everyone else with the will to do so will necessarily be able to.

Message Edited by Sin-Vraal on 11-14-2004 09:40 PM

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