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Thread: You know, for all the people who moaned when Kessel was made PvE...
I've been overt in Kessel every time out now (not much to do since Ace except loot hunt, cap FP, and PvP), and only run into Rebel overts *twice* since the switchover.
So unless you're overting when you enter Kessel, stop complaining that it was changed.
Also, the one who got chatty after I waxed him mentioned I was the first overt Imperial he'd ever seen, besides in Kessel before the change.
KaylBreinhar wrote:
...you sure aren't *acting* like you're upset.
I've been overt in Kessel every time out now (not much to do since Ace except loot hunt, cap FP, and PvP), and only run into Rebel overts *twice* since the switchover.
So unless you're overting when you enter Kessel, stop complaining that it was changed.
Who knows, maybe it's just Eclipse, but I've noticed that trends seem to run pretty static throughout the servers.
Message Edited by KaylBreinhar on 11-19-2004 05:55 AM
KaylBreinhar wrote:
...you sure aren't *acting* like you're upset.
I've been overt in Kessel every time out now (not much to do since Ace except loot hunt, cap FP, and PvP), and only run into Rebel overts *twice* since the switchover.
So unless you're overting when you enter Kessel, stop complaining that it was changed.
How about no.
The reason people arn't pvp'ing in kessel is because of all the problems that come from pvp'ing in a neutral zone. So people arn't pvping period.
DND_Cas wrote:
KaylBreinhar wrote:
...you sure aren't *acting* like you're upset.
I've been overt in Kessel every time out now (not much to do since Ace except loot hunt, cap FP, and PvP), and only run into Rebel overts *twice* since the switchover.
So unless you're overting when you enter Kessel, stop complaining that it was changed.How about no.
The reason people arn't pvp'ing in kessel is because of all the problems that come from pvp'ing in a neutral zone. So people arn't pvping period.
wich are ? (the problems for PvPing in a PvE zone) ?
YamadaMan wrote:
DND_Cas wrote:
KaylBreinhar wrote:
...you sure aren't *acting* like you're upset.
I've been overt in Kessel every time out now (not much to do since Ace except loot hunt, cap FP, and PvP), and only run into Rebel overts *twice* since the switchover.
So unless you're overting when you enter Kessel, stop complaining that it was changed.
How about no.
The reason people arn't pvp'ing in kessel is because of all the problems that come from pvp'ing in a neutral zone. So people arn't pvping period.
wich are ? (the problems for PvPing in a PvE zone) ?
The main one being that not being able to easily tell the difference between pvp & pve ships.
- While the beeping the beeping sound does give it away but by that time it generally too late and your deador damaged beyond immediate repair.
- pvp'ers using pve ships as a tactic - i.e. getting in the pvp area to confuse pvp pilots and blocking pvp players from other pvp targets (the alternative shields tactics).
KaylBreinhar wrote:
Also, the one who got chatty after I waxed him mentioned I was the first overt Imperial he'd ever seen, besides in Kessel before the change.
Quite a bunch of Imperials fly declared all the time, you can for example be 99.9% sure that if you see 'Grendelus', 'Marianne' or 'Kope' (three of the aces of VtS) somewhere in space that they are declared (the .1% is the moment needed after launching to reach the imp station in Naboo sector to declare).
However 'flying overt in a PvE zone' doesn't help to spark up PvP, we need rebels in deep space to defend their stupid station that we take out over and over again heh (it's quite funny, that thing drops besides a pile of junky loot a creditchip worth something between 500k-600k, and the station respawns one minute after it was last killed
Message Edited by darmokVtS on 11-19-2004 03:28 PM
DND_Cas wrote:The main one being that not being able to easily tell the difference between pvp & pve ships.
There is a command bindable 'target next enemy PLAYER' or something like this, this will never target undeclared enemy players, works for me.
Message Edited by darmokVtS on 11-19-2004 03:27 PM
darmokVtS wrote:
DND_Cas wrote:
The main one being that not being able to easily tell the difference between pvp & pve ships.
There is a command bindable 'target next enemy PLAYER' or something like this, this will never target undeclared enemy players, works for me.
Message Edited by darmokVtS on 11-19-2004 03:27 PM
Personally I find it a bit intermittant but yes it is at least a partial solution to the problem.
However if a pve player and pvp player are both firing at you (and neither are the closest craft to you) - you have a 50/50 chance of guessing which one is overt and which one isn't. That means death in pvp as it is currently. The problem is it just simply takes too long to figure out who is overt and who isn't and by the time you have generally your dead.
I'm not whining - its just a major problem that needs to be resolved. If they switch kessel back at some point in the near future (and by near I mean in the next publish) then its not too much of a problem. If not they have to provide another pvp zone or change the rules, otherwise pvp is going to die before it starts, so that :
- It easier for overts to identify other overts
- pve players cannot interfere with pvp ones (i.e. they become transparent and don't block shots aimed at other overt craft).
DND_Cas wrote:
If not they have to provide another pvp zone
I still see no reason WHY deepspace isn't used.
darmokVtS wrote:
DND_Cas wrote:
If not they have to provide another pvp zone
I still see no reason WHY deepspace isn't used.
maybe because people are going overt to kessel. heh