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Thread: Interesting analogy regarding the Actis Interceptor
Simply put, a ship with Pitch 600 Yaw 600 Roll 300, is going to take a hell of a lot to balance against everything. The only ships that had those stats before the disaster that is RotW were 12k mass.
Nearro wrote:
Very well thought out and typed up comparison. I do agree that the Actis was built in extremely limited quantities, as a special order for the Jedi, so it should be far superior to most anything of the time.
The only flaw I see in your analogy, going off the timeline, is the fact that the current ships for any faction, especially those that, according to the timeline, are still being developed, are not in line with the F-16/14 to F/A-18/22 analogy. These "current" ships, that were the staple when JTL first came out, should, at least some of them, far outpreform the older ships. The A-wing, B-Wing(since it's still a prototype in the timeline), Oppressor (if you think of it as a project going on while the Defender is being developed), and the Advanced are all more recent "cutting edge" technologies.
The B-Wing makes up for maneuverability with firepower, that's no question. But, JTL isn't about firepower, when one hit from one level 9/10 gun can kill pretty much any player ship.
The A-Wing, while vastly superior to the other "original" ships, still lacks in comparison to an Actis, especially with the limitations of one gun mount and a larger profile.
The Oppressor is about as close to comparable as I've seen, exchanging some maneuverability and size for a big increase in firepower.
The Advanced is alose close, but the difference in hitbox size and mass do still make it inferior.
Now, while, of those ships, the TIEs are meant more as "mass produced" models instead of specialties, they are cutting-edge technology. When you get right down to it, you should be able to compare the cutting-edge of today vs the cutting edge of 20 years ago, and today's should win. The problem is, the Actis (and B-22, since it wasn't mentioned), are not designed with specific roles in mind. They are designed to cover just about everything, packing enough firepower to be a heavy hitting ship, while not suffering at all the penalties of that much firepower. The 4 I mentioned above all suffer those drawbacks. Where they gain in one, they loose in another, balancing out the equation very nicely. The Actis and B-22 toss in some heavy weight, offseting the balance that was there.
Now, I could fully understand them making ships with those stats, if they stuck a little closer to the truth behind them: They were specialty ships, built for specific people/groups. They were not supposed to be available to every pilot that wished to fly one, as they are in SWG. Any Tier 4 pilot that has done the mission can pilot a JSF. And, any Tier 4 pilot with at least 5 badges and 180k (Bloodfins price) can fly a B-22. Making that 180k to buy one is not hard at all, especially for a pilot. I can make that in a night easy of casual flying.
Taking that back to what you said, not every pilot in the world can fly a F-16/14, while I'm sure a ton would kill to. Those 2, the 14 more specifically, have always been my favorite planes around (well, aside from the A-10...something about a plane built around a gun that just makes me smile). Allowing anyone to pilot them would then take it to an analogy that was almost identical to SWG. Any pilot, any faction, as long as they meet the training requirement, can fly an Actis or B-22. Could you imagine what it would be if you could go take a class and then fly your very own F-14 around. Man, wouldn't that be nice. But, you can go take classes and fly a little Cessna. Ok...I'm taking this a bit too far.
In the end, the Actis and B-22 are a little out of the norm. If/When they get around to fixing JTL, these ships might have a little more ground to be arguable as comparable fighters. As it is, if you want to win in PvP, odds are you're best bet is in one of those 2. Unless, of course, you are going up against veterans. They will still knock you around good. But, stick one of those vets in a ship like that (good luck getting them to fly one regularly), and you'd really be in for a show, letting you see the full potential of something that powerful.
**Edit...damn quick typers:
SkiingSullustan wrote:
However, while F-14's are still in use in the military, the F-18 would have no problem smoking one in a head-to-head confrontation.
Here, I will have to disagree. An F-14 would still have far superior range with missles. Now, if they got into a close-range dogfight, sure, the F-18 would have no problem. But, the F-14, while good at it, isn't meant for close range dogfighting against a superiorly maneuverable plane. It's meant to see those pop off a missle at 100 miles, and not really worry much about it. I guess we can use the Actis -> X-Wing / F-18 -> F-14 analogy on that one. If an X-Wing sees an Actis coming at him, smack him with a missle. He's not going to beat him in a dogfight due to maneuverability. So use his firepower to his advantage and just don't let him get close. The problem with this is, by the time you get a missle lock on those quick little gnats, he's already blasting at you with both barrels. Missles, while very very powerful when they hit, have, at best, a very minimal range increase over guns. And, while you're trying to get a lock on him starting at 600m, he's already shooting at you at 540. And blaster shots travel a lot quicker then missles, so you're getting hit about the same time you're just setting your missle loose.
Message Edited by Nearro on 08-22-2005 03:04 PM
I think you're pretty much getting at the same things I was saying. I guess the main point of my post is that, at only 20-some years old, the Actis is definitely not an obsolete relic. But it does definitely need restriction to a particular role. Whether that's a mass decrease, a decrease to one weapon hardpoint, or both, your guess is as good as mine.
As far as the A-Wing is concened vs the Actis... it does pretty well. It doesn't have the same PYR accel that the Actis does, and is a little bigger, but can maneuver at full throttle without much, if any, loss in performance. I can often dogfight an Actis in my A-Wing at a faster speed, making up for my slightly bigger profile.
In all actuality, the best ship for taking out an Actis is probably a Nova Courier with a good crew and a killer level 10 engine. With our shields set to extreme front, we have about 7000 front shield protection and 2800 front armor. At half throttle (we're obviously moving slower than the Actis, but that doesn't matter because a ship that size is gonna get hit at any speed), and 1.4 PYR from my engine, I can keep the nose of my Nova always pointed at the Actis. If he hits us, the shields can hold 4-5 shots without shunting. Our overloaded cap is close to 3000 energy. And three IR2s bound to the same weapon group can get a lock REAL fast. We've absorbed as many as a dozen hits from an Actis in pvp before (and in that instance, my bottom gunner SOMEHOW managed to hit him while I was maneuvering through rolls, nearly crippling him in the process).
But yeah, there's a lack of "specialty" to the Actis, and especially the B-22, which comes a dime a dozen. Thankfully the JTL vets and serious PvPers generally stay away from those and the RGI. I've only come across one RGI in deep space, and after talking to the guy about howI failed to hit him with 15 consecutive shots from 100m while he was flying straight and I was right on his tail, he hasn't come back with it. There's usually an Actis floating around in there, but I see at least as many Firesprays in deepspace.
My all-time favorite PvP battle in deepspace has to be B-Wing vs Firespray. I fragged three Firesprays in a span of 20 mins a couple weeks ago. Two ships with big guns and big shields can come head-on and exchange some fire before one of them folds. Fortunately for me 4 guns > 2 guns ![]()
People who say the Actis is an antique are wrong too.....but it shouldn't be able to compete against newer fighters. I think you cherry picked two planes......20-25 years is usually HUGE technologically....
Who'd win...WW1 biplanes versus WW2 P-38s? Those same P-38s versus Vietnam era Phantoms? Those same Phantoms against F-16s.......get my drift? all about the same time difference.
Also, the "updated parts" argument is flawed....put steatlh materials on a Phantom? never!....its angles and structure would make them useless. Put jet engines on a p-38?..the wings would break off.
Finally, the use of 35 or 40 year old fighters in our "greatest" navy/air force does not support your cause. It is a testament to the poor technology of our threat nations. Our country flies these craft becasue they don't have to fly newer ones! Our enemies are flying OLDER LESS ADVANCED planes. When the army canceled the Comanche helicopter project, they were not saying that the current Kiowas/Apaches were better then the Comanche, they were saying the Kiowas/Apaches are superior to the competition. We have not designed a new tank in 30 years either, because no nation has designed a tank superior to the M1 since its inception.....That's a key distinction that explains seemingly old technology.
Older ships have value. They can be deadly, but they should not be able to defeat a much newer ship, with a similar role/mission, when all else is equal. An old space superiority fighter SHOULD lose to a much newer space superiroity fighter.
I understand that this is a game. So realism be damned.......I want to fly my jedi starfighter like in the movie....so we have to let realism slide....just don't try to justify it with real world logic, because it will fail.
The Empire was dark (not just ethically) times, like midevil Europe, where new engineers had to reinvent the wheel after societal collapse.....Universities emptied, organizations shuffled, etc etc....
So the X-wing was revolutionary for its brief time period, but it fails when compared to the "Golden Era" fighters........
FIVER wrote:
When I think about it, I think the only argument that would hold water would be to say the Empire purged itself of the Republic illuminati.....
The Empire was dark (not just ethically) times, like midevil Europe, where new engineers had to reinvent the wheel after societal collapse.....Universities emptied, organizations shuffled, etc etc....
So the X-wing was revolutionary for its brief time period, but it fails when compared to the "Golden Era" fighters........
Saying the Empire shunned technology is absurd, judging by the evidence given in the movies and various games and books.
* The Empire took up, built a Death Star. Granted, the research was done by the Geonosians, but the Empire built, staffed, and maintained it. And it worked. After its loss at Yavin IV, the Empire built ANOTHER one.
* The Empire, from its Old Republic roots, enlarged, empowered, and expanded the Navy. Ships were of the cutting edge design. Larger, more powerful, faster, and still capable of many roles; surpassing anything built before. So powerful were Imperator Class Star Destroyers that the appearance of one in a rebellious system was enough to put things in check, to make local leaders think twice. Then came the Executor Class Star Destroyers. You can say that the TIE corps was disposeable, with enough evidence to back that claim up, but the Imperial Navy was the most cutting edge and most powerful of the armed forces of the Empire.
* In the books of the EU, the Empire is famous for developing cutting edge, powerful weapons that the Alliance / New Republic must somehow (actually, since they're the goodguys, WILL) overcome. In the X-Wing series, we see the TIE Avenger, TIE Defender, and Missile Boats. In some older games, we see the TIE Phantom / V-38 (Stealth capable). Then there's the large ships from the "Dark Empire" comics, the Sovereign and Eclipse Classes, surpassing in power the Executor Class. These 2 classes even have a smaller, advanced version of the Death Star Laser. Then there's the Darktroopers from the Jedi Knight series (pay no heed to the discombobulated DTs in SWG).
* Groundtroops even had refinements in equipment over the Old Republic, comparably to the Clone Wars. The Clonetroopers became the Stormtroopers. Armor refinements had been gradually introduced, which can be seen in the Prequels, culminating in the famous ones of the Original Trilogy. Weapons progressed... the E11 replaced the DC-15 Rifle and Carbines. The T21 is placed as the Heavy Rifle of the Empire. Then there's the AT-ST which surpasses any of the reconaissance and light support walkers the Republic had. Then there's the AT-AT, which is practically impervious.
The Empire had undertaken more massive, highly advanced projects, simultaneously, and in its short history, that even the Old Republic in any point in its history ever did. Prove me wrong in that!
Message Edited by Warmaker01 on 08-22-2005 06:00 PM
Age and timeline is purely fictional. You can say whatever you want to fill in any holes. What does matter is the here and now, and what is acutaully in play. I finally got off my lazy arse and did the actis quest about 4 days ago. My first trip up in that thing, and i could see why ppl zealously guard this ship and fear for its nerfing. Its TOO damn good. I'll be the first to admit, its a joy to fly, but its just too good.
Ducimus wrote:
I dont think timeline is a good argument for or against anything in SWG. As it clearly does not adhere to any one timeline. Nor did i ever consider the age of a ship a good argument for or against the Actis.
Age and timeline is purely fictional. You can say whatever you want to fill in any holes. What does matter is the here and now, and what is acutaully in play. I finally got off my lazy arse and did the actis quest about 4 days ago. My first trip up in that thing, and i could see why ppl zealously guard this ship and fear for its nerfing. Its TOO damn good. I'll be the first to admit, its a joy to fly, but its just too good.
/agree
I was one of the first people in my guild who went Imperial for a day or two to grab an Actis. It's a joy to fly, yes--and most of my PvP kills have been in it. A lot of Imp pilots have learned to either avoid that red-and-black Actis or use missiles on it. Unfortunately...it is too good. It needs to be toned down. As much as I love it, and as deadly as I am in it, I can't deny that fact.
The only flaw I see in your analogy, going off the timeline, is the fact that the current ships for any faction, especially those that, according to the timeline, are still being developed, are not in line with the F-16/14 to F/A-18/22 analogy. These "current" ships, that were the staple when JTL first came out, should, at least some of them, far outpreform the older ships. The A-wing, B-Wing(since it's still a prototype in the timeline), Oppressor (if you think of it as a project going on while the Defender is being developed), and the Advanced are all more recent "cutting edge" technologies.
The B-Wing makes up for maneuverability with firepower, that's no question. But, JTL isn't about firepower, when one hit from one level 9/10 gun can kill pretty much any player ship.
The A-Wing, while vastly superior to the other "original" ships, still lacks in comparison to an Actis, especially with the limitations of one gun mount and a larger profile.
The Oppressor is about as close to comparable as I've seen, exchanging some maneuverability and size for a big increase in firepower.
The Advanced is alose close, but the difference in hitbox size and mass do still make it inferior.
Now, while, of those ships, the TIEs are meant more as "mass produced" models instead of specialties, they are cutting-edge technology. When you get right down to it, you should be able to compare the cutting-edge of today vs the cutting edge of 20 years ago, and today's should win. The problem is, the Actis (and B-22, since it wasn't mentioned), are not designed with specific roles in mind. They are designed to cover just about everything, packing enough firepower to be a heavy hitting ship, while not suffering at all the penalties of that much firepower. The 4 I mentioned above all suffer those drawbacks. Where they gain in one, they loose in another, balancing out the equation very nicely. The Actis and B-22 toss in some heavy weight, offseting the balance that was there.
Now, I could fully understand them making ships with those stats, if they stuck a little closer to the truth behind them: They were specialty ships, built for specific people/groups. They were not supposed to be available to every pilot that wished to fly one, as they are in SWG. Any Tier 4 pilot that has done the mission can pilot a JSF. And, any Tier 4 pilot with at least 5 badges and 180k (Bloodfins price) can fly a B-22. Making that 180k to buy one is not hard at all, especially for a pilot. I can make that in a night easy of casual flying.
Taking that back to what you said, not every pilot in the world can fly a F-16/14, while I'm sure a ton would kill to. Those 2, the 14 more specifically, have always been my favorite planes around (well, aside from the A-10...something about a plane built around a gun that just makes me smile). Allowing anyone to pilot them would then take it to an analogy that was almost identical to SWG. Any pilot, any faction, as long as they meet the training requirement, can fly an Actis or B-22. Could you imagine what it would be if you could go take a class and then fly your very own F-14 around. Man, wouldn't that be nice. But, you can go take classes and fly a little Cessna. Ok...I'm taking this a bit too far.
In the end, the Actis and B-22 are a little out of the norm. If/When they get around to fixing JTL, these ships might have a little more ground to be arguable as comparable fighters. As it is, if you want to win in PvP, odds are you're best bet is in one of those 2. Unless, of course, you are going up against veterans. They will still knock you around good. But, stick one of those vets in a ship like that (good luck getting them to fly one regularly
**Edit...damn quick typers:
SkiingSullustan wrote:
However, while F-14's are still in use in the military, the F-18 would have no problem smoking one in a head-to-head confrontation.
Here, I will have to disagree. An F-14 would still have far superior range with missles. Now, if they got into a close-range dogfight, sure, the F-18 would have no problem. But, the F-14, while good at it, isn't meant for close range dogfighting against a superiorly maneuverable plane. It's meant to see those pop off a missle at 100 miles, and not really worry much about it. I guess we can use the Actis -> X-Wing / F-18 -> F-14 analogy on that one. If an X-Wing sees an Actis coming at him, smack him with a missle. He's not going to beat him in a dogfight due to maneuverability. So use his firepower to his advantage and just don't let him get close. The problem with this is, by the time you get a missle lock on those quick little gnats, he's already blasting at you with both barrels. Missles, while very very powerful when they hit, have, at best, a very minimal range increase over guns. And, while you're trying to get a lock on him starting at 600m, he's already shooting at you at 540. And blaster shots travel a lot quicker then missles, so you're getting hit about the same time you're just setting your missle loose.
Message Edited by Nearro on 08-22-2005 03:04 PM
Analogies are nice, if they are correct.
F-14 is the navy'sair superiority fighter, F-18 is the navy's multi-role fighter/bomber. Airforce has respectively the F-15 and F-16 in these rolls. The F-15 is being phased out in favor of the F-22, the others will be replaced by the JSF (joint strike fighter), with the F-18 temporarily replacing the F-14 untill enough JSF's are made.