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Thread: Reactor overload

Guyslain
Tue Nov 02, 2004 9:13 pm
#1

mispost sorry

Message Edited by Guyslain on 11-02-2004 08:14 PM

IonControl
Thu Nov 04, 2004 8:31 pm
#2


If you load too many compos on your ship for the reactor, what happens? Loaded a high energy use weap today because I got the kewl little "reflector dishes" on my X-wing like in the movies. Overloaded reator by 1k. Everything seems to work fine though. Any ideas? I probably won't use the weap I added, so I don't truly need the reactor to power it...


[Edit] I just noticed I got a "low power" warning on the chaff launcher. How will this affect performance...?

Message Edited by IonControl on 11-04-2004 09:31 PM



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Xer01371
Thu Nov 04, 2004 9:29 pm
#3

being over on reactor power will start effecting your other systems, like your countermeasures and missles wont fire, the higher your over the more systems dont work



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Koch20
Tue Nov 09, 2004 2:03 pm
#4

Can anyone tell me what exactly this command does? I'm using reactor overload 3 now and I'm not noticing anything happening.



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Gustavus
Tue Nov 09, 2004 2:53 pm
#5

so many posts and no real answers...
Kane_Firestalker
Tue Nov 09, 2004 3:55 pm
#6

From what I understand, it helps you run more equipment than your reactor can supply. If you are 1000 energy over the limit, sometimes while firing your blasters, you won't be able to fire your CMs. If you run the overload program, your reactor generates more power, allowing you to use all of your equipment at once. The problem is that the overloaded reactor's energy output never changes so we can never know exactly how much extra power we are getting.



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DaveG
Wed Nov 17, 2004 11:49 pm
#7

So far I've got to 2322 privateer, and I'm not using droids or computers yet.


I'm interested in the reactor overload command. Not sure how this helps me. If my capacitor is out of juice, will running this command refill my capacitor on demand? If so, what's the trade off?



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emissary06
Wed Nov 17, 2004 11:52 pm
#8

i havn't used it either but from what I understand, you can load down your ship with high power consuming components, use reactor overload and be able to power everything. But at a risk of huring your reactor.




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Rhu
Thu Nov 18, 2004 2:33 am
#9






Fremen_Feyadkin wrote:


Reactor overload is awesome. My equipment goes over the reactor energy limit and with reactor overload 3 all of my systems work even with engine overload 3 and weapon overload 3 turned on!!!! It will damage your reactor very slightly, but you can just fix it at the spacestation, so no big deal.

Message Edited by Fremen_Feyadkin on 11-18-2004 12:46 AM





Oh, suuurrre. Tell that to my 20hp reactor.


As soon as the armor on my kihraxz is gone... wham. There goes my reactor.
Coreena
Thu Nov 18, 2004 4:20 am
#10



Rhu wrote:


Fremen_Feyadkin wrote:
Reactor overload is awesome. My equipment goes over the reactor energy limit and with reactor overload 3 all of my systems work even with engine overload 3 and weapon overload 3 turned on!!!! It will damage your reactor very slightly, but you can just fix it at the spacestation, so no big deal.

Message Edited by Fremen_Feyadkin on 11-18-2004 12:46 AM



Oh, suuurrre. Tell that to my 20hp reactor.
As soon as the armor on my kihraxz is gone... wham. There goes my reactor.




Well... with that 20 HPs reactor it doesn't really matter if you overload or not, it still blows after your armor is gone no matter what you do...

perhaps consider getting a new one?





Coreena Telios
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Ramona_Garcia
Thu Nov 18, 2004 5:23 am
#11

Reactor overload 2 allows me to run engine overload 2 without any loss of efficiency for my weapons. That means almost 200 additional speed at almost no cost - 8 creds to fully repair the 3 dmg it does to my engine's and reactor's armor.



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SmoothOperator
Thu Nov 18, 2004 6:28 am
#12

Are privateer droid programs permanently on once you activate them or do you have to call them again after a while?




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wantoomany
Thu Nov 18, 2004 8:24 am
#13

They stay in operation untill you de-active them or land
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