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Thread: JTL loses to old fighter games
SheenaBrelya wrote:
That's your argument? That's it?
In JtL, I get to pimp my ride. I get to collect loot to upgrade it and I can contract SWs to craft custom components. I can texturize and paint my ship to fit its personality, or mine. In my YT-1300, I can decorate my ship for a look all my own. Those points consider JtL as a stand-alone game, which it is not.
I can plan a party, send out invitations, get the participants together, and have that party (meeting, conference, etc) in space, with a view of the gas giant Yavin spinning in the background.
Not only can I be a Rebel or Imperial Pilot, but I can play the part of Naboo police or Corellian security, that of a hired gun willing to fly for whichever side pays the most, or that of a Smuggler with an armed light freighter for dangerous runs.
Piloting boils down to my skill at the helm, but an amazing number of other factors are available for tweaking. Droid programming chips burned by shady characters sold on the galactic bazaar by a merchant which came from a blank chip crafted by a Droid Engineer; components crafted by a SW installed in a ship made by another SW all crafted with asteroid resources mined by Pilots; wingmates, turret gunners, and operations officers all playing their roles.
Not only can you get friends together and attack waves of enemy fighters, but you can also hunt down and attack each other in a risk-free environment.
Pilots can earn Faction Points to increase their sway of events in the Galactic Civil War and the control of entire planets.
Please go troll some other board.
Shona
Message Edited by SheenaBrelya on 06-26-2005 03:17 AM
Ezedriel wrote:
While the original poster was very inadequate in his explanation, I daresay, I just got a copy of TIE fighter (not even the Windows version, the old DOS version with basic geometry for graphics) and franky, it beats JTL in every manner except graphics - which themselves are unimportant.
That game doesn't allow you to modify your ships, so it doesn't beat JTL in every manner.
Among the spacegames that have been published in the last 15 years are plenty of elements that have been done better then JTL. But JTL is the first to be hooked to a MMO and this comes with a whole set of design restrictions.
- Sadly, what should be the strongest point of JTL, being hooked to an MMO, has failed completely. Everything can be done solo. PvP is not appealing to large group of players.
- Singleplayer spacesims have their storylines. JTL lacks any incentive post master to keep flying 'cept the fun, fp and the RE game.
- The ship modifying is the best ever done (compared to privateer 1&2 and freelancer)
- Graphics are the best ever too (compared to all wing commanders, lucasarts sims, freelancer, starlancer and both privateers)
- Flightmodels are always a matter of personal preference. I have no problems with the ones in JTL. But plenty of people around that prefer the old lucasarts flightmodels.
- Ship variety in terms of models is biggest ever but in terms of stats and flight model a lot seems to be templated with some extra mass and gunslots thrown in. Rebels are the only group that have a selection of distinct ships in appearance and handling. (compared to all wing commanders, lucasarts sims, freelancer, starlancer and both privateers)
- Missiles are worthless. In most/all other spacesims they packed a hefty punch andhave a range advantage.. Usually required torpedoes to take out capships. In the time it takes to take a lock in JTL you can dish out 10x times the damage with your blasters
- AI is very limited, all ships do the same thing. Wing Commander I, that ran on a 286 (16 MHz clockspeed), had enemy AI manouvering differently. Dralthi had big wings thus no visibility to the sides, so they preferred to go up or down. Jalthi had 6 guns upfront so they always manouvered for head-on passes. I was able to predict their their next 2 or 3 manouvers but then it stopped. In JTL I can engage a wing of 9 enemies and from the initial merge to the death of the last I know what each of them is doing.
People don't need to be grouped with you anymore to take them up. They only need to be close to the starship terminal. You should still be able to take up 20.
WizKid72 wrote:
I wish they kept this at 20 people =(
oh? I wasn't aware of that..
well I knew about people needing to be close, but I didn't know it didn't have the 8-people limit like the ground became
WizKid72 wrote:
oh? I wasn't aware of that..
well I knew about people needing to be close, but I didn't know it didn't have the 8-people limit like the ground became
I don't think you quite understand yet... You can only have a group with 8 people, but you don't need to be grouped to give them the invite.
However, if anyone on board wants to run a turret, or sit in the Ops seat, they must be in the ship owner's group.
Maybe you cant refit your ship with different components, which frankly I dont care because it's not worth the bother to me for a game like XWA. it beats JTL anyday
JediGohan wrote:
I agree, I just recently reinstalled X-Wing Alliance and put in the patch so it has better graphics and it doesnt compare to the number of things you can do in JTL.
Maybe you cant refit your ship with different components, which frankly I dont care because it's not worth the bother to me for a game like XWA. it beats JTL anyday
The problem with these type games though is that they are linear and once you have completed all teh missions the game is done. No more missions, no more storyline, no moree nothing. BORING!!!!!!!!!!!!!!!!!!!!
JTL will continue to add new missions and quests making it a never ending game! THAT is why JTL is infintely better than any off the shelf box game out there. PERIOD.
In JtL, I get to pimp my ride. I get to collect loot to upgrade it and I can contract SWs to craft custom components. I can texturize and paint my ship to fit its personality, or mine. In my YT-1300, I can decorate my ship for a look all my own. Those points consider JtL as a stand-alone game, which it is not.
I can plan a party, send out invitations, get the participants together, and have that party (meeting, conference, etc) in space, with a view of the gas giant Yavin spinning in the background.
Not only can I be a Rebel or Imperial Pilot, but I can play the part of Naboo police or Corellian security, that of a hired gun willing to fly for whichever side pays the most, or that of a Smuggler with an armed light freighter for dangerous runs.
Piloting boils down to my skill at the helm, but an amazing number of other factors are available for tweaking. Droid programming chips burned by shady characters sold on the galactic bazaar by a merchant which came from a blank chip crafted by a Droid Engineer; components crafted by a SW installed in a ship made by another SW all crafted with asteroid resources mined by Pilots; wingmates, turret gunners, and operations officers all playing their roles.
Not only can you get friends together and attack waves of enemy fighters, but you can also hunt down and attack each other in a risk-free environment.
Pilots can earn Faction Points to increase their sway of events in the Galactic Civil War and the control of entire planets.
Please go troll some other board.
Shona
Message Edited by SheenaBrelya on 06-26-2005 03:17 AM
SheenaBrelya wrote:
In JtL, I get to pimp my ride. I get to collect loot to upgrade it and I can contract SWs to craft custom components. I can texturize and paint my ship to fit its personality, or mine. In my YT-1300, I can decorate my ship for a look all my own. Those points consider JtL as a stand-alone game, which it is not.
While the original poster was very inadequate in his explanation, I daresay, I just got a copy of TIE fighter (not even the Windows version, the old DOS version with basic geometry for graphics) and franky, it beats JTL in every manner except graphics - which themselves are unimportant.
Grambacca wrote:
JediGohan wrote:
I agree, I just recently reinstalled X-Wing Alliance and put in the patch so it has better graphics and it doesnt compare to the number of things you can do in JTL.
Maybe you cant refit your ship with different components, which frankly I dont care because it's not worth the bother to me for a game like XWA. it beats JTL anyday
The problem with these type games though is that they are linear and once you have completed all teh missions the game is done. No more missions, no more storyline, no moree nothing. BORING!!!!!!!!!!!!!!!!!!!!JTL will continue to add new missions and quests making it a never ending game! THAT is why JTL is infintely better than any off the shelf box game out there. PERIOD.
Yea quests to escort freighters 5 mins or killing 3 fighters whih are tier 1. JTL gives you the same crap. At last in xwa you fight capital ships.