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Thread: What is wrong with weapons? 20 missiles into tier 4 tie only 20% sheild damage
Message Edited by JakinIrali on 11-23-2004 06:31 AM
Message Edited by truewildman on 11-23-2004 07:18 AM
truewildman wrote:
Hint: For maneuverable ships, use seismic missiles to take down shields more efficiently.
... Or better yet, use concussion missiles, sicne seismic missiles are good against armoured targets. ![]()
Anyway, overall I would say that missiles are very underpowered in PvE situations. Basically, the time you waste on getting a lock could be spent doing much more damage with blasters. Also the money you spend per shot is laughable if you consider the damage you do with them... Good against the 'Vette though.
Vicotnik wrote:
truewildman wrote:
Hint: For maneuverable ships, use seismic missiles to take down shields more efficiently.
... Or better yet, use concussion missiles, sicne seismic missiles are good against armoured targets.
Anyway, overall I would say that missiles are very underpowered in PvE situations. Basically, the time you waste on getting a lock could be spent doing much more damage with blasters. Also the money you spend per shot is laughable if you consider the damage you do with them... Good against the 'Vette though.
Seismic?? Who said seismic??
Where did you get 4K damage blasters? Are they player made? The best one that I have is 3.9K, looted, but it's mass is like 50+K, to much for the Oppressor, and I can't seem to be able tofind enough of them to have it RE'ed.
Cobra2468 wrote:
i personally think launchers are a waste of money etc. i have 2 blasters on my oppressor that do approx 4k damage each... thats 8k damage. the mark4 protons i have on my decimator do 10k...