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Thread: Pilot=Poverty

XxSOLSTICExX
Fri Oct 29, 2004 8:59 am
#1

I started a new character on another server. Decided to make him a Shipwright/Smuggler and do Privateer. Now, neither SW or Smuggler are professions that are gonna make me any money from the get go and I find it disturbing that as a pilot, I'm making, oh, about 1500-2500 credits a mission that takes quite a bit of time to complete. That's lame. If the entire path to master pilot is gonna be quest based, then make it so we get decent compensation for doing missions. As it is, I have to spend hours in space just to make a couple hundred credits. They should at least include space mission terminals as a way to make some decent money. Is doing Janta/Mokk missions( which, keeping my template in mind, I will most likely never be able to do) missions the only way to make money in this game? Just my two cents...


BTW...How come the Hutt ships don't get the cool little engine glow that is visibleon imp and reb ships?
truewildman
Fri Oct 29, 2004 9:01 am
#2

Well, get in good with Jabba, maybe he'll pay a bit better.





Boslo
-Elder Smuggler/Elder Commando-
Ra'van Crowe
-Elder Smuggler/Elder BH-
I'on
-Pirate-
"You gotta be a little insane to stay sane."
dragon90
Fri Oct 29, 2004 9:16 am
#3

i agree we need space mission terminal,land,get a mission from the term,go to the waypoint and kill the spawn that warps in for a resonable amount of money,it would also give crafters a chacne to make some non-crafting money





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Nacoa
Fri Oct 29, 2004 9:22 am
#4



dragon90 wrote:
i agree we need space mission terminal,land,get a mission from the term,go to the waypoint and kill the spawn that warps in for a resonable amount of money,it would also give crafters a chacne to make some non-crafting money



What you describe is called a duty mission. And you don't even have to go back and get a new mission once you've killed the first wave.





I'm baaaaaack
And it looks like I'll be going again.

XxSOLSTICExX
Fri Oct 29, 2004 9:33 am
#5

The duty missions take a loooong time to do, especially with a newbie ship. Also, the longer you stay on the mission, the tougher the spawns get, increasing your chances of being destroyed. The repairs needed will pretty much take all of whatever measley amount you got from the previous wave of spawns. They just need to increase the payout per wave/mission IMHO
Taram_Polluck
Fri Oct 29, 2004 9:57 am
#6



XxSOLSTICExX wrote:
The duty missions take a loooong time to do, especially with a newbie ship. Also, the longer you stay on the mission, the tougher the spawns get, increasing your chances of being destroyed. The repairs needed will pretty much take all of whatever measley amount you got from the previous wave of spawns. They just need to increase the payout per wave/mission IMHO





Um the longer you stay out, the spawns get harder till you kill the boss then they get easy again and scale back up again.

Also, the longer you stay out the more money you get paid per wave, not to mention the cash you get off the ships when you kill them. Check your inventory for CREDIT DISKS. Right click them and transfer them to your bank account.



Taram Polluck

Master Bounty Hunter
Rebel Forces Captain
"Duty before Honor.... Honor before Glory...."
winddrake
Fri Oct 29, 2004 10:02 am
#7

Pilot is not the most rewarding in credits, but it sure beats spamming 2-handed mind hit 3 all day with my swordsman... I make more than enough credits to keep my ship in working order and then some from the credits and parts looted while doing so. It may take you a little while, but you need to get something better than a starter ship to earn any kind of good credits.






Ja'Sen Blacktree [lvl 80 jedi]
Ja'lex Blacktree [Trader - Structures]
~FRONT~
Yeevle
Fri Oct 29, 2004 10:05 am
#8

Duty missions are your bread and butter. If you run short I'm afraid it is to the ground with you, slaughter some critters.
Taram_Polluck
Fri Oct 29, 2004 10:05 am
#9

Yep, another thing to remember:
You're a novice in space at Tier 1 Think how lousy the pay was when you had to take Womp Rat missions on Tatooine as a noob

Once you hit tier 3 and Tier 4 duty missions the money rolls in nicely.



Taram Polluck

Master Bounty Hunter
Rebel Forces Captain
"Duty before Honor.... Honor before Glory...."
Joukahainen
Fri Oct 29, 2004 10:06 am
#10

I think you may also be comparing apples to oranges. Since there is no advanced pilot professions you basically have to consider novice pilot to be similar to novice marksman. As a novice marksman you don't make much money either. I'm hoping by the time you make master pilot, the pay will increase significantly.







Ecrir Twy'Lar (Lowca)
Master Pistoleer/Master Creature Handler
Rutger Ma'fer (Corbantis)
Master Armorsmith/Master Artisan
Click me
Bugboy321
Fri Oct 29, 2004 10:06 am
#11

First of all, you shouldn't even THINK about making credits with the newbie ship. Beg, borrow or steal the first starship you can (which you can upgrade the components for) and then use the components you've looted with your newbie ship to equip it. Yes, the payout is pretty minimal, but try and go against some higher level NPC's and see what the payout is there, and more importantly, what kind of nifty components you get.

Second of all, I've not noticed any increase in difficulty in duty missions other than the occasional boss that comes along, and that's to be expected.

Thirdly, repairs are obscenely inexpensive, almost a joke. A ship that is worth tens of thousands of credits shouldn't take a mere hundreds of credits to fully repair. It's less than the repair costs on my swoop. NOT THAT I AM COMPLAINING! lol But repairs on the newbie ship shouldn't break you.

P.S. Pilot skill tree does NOT count against your skill cap, so in reality I don't think it was ever intended to be a primary skill.

Message Edited by Bugboy321 on 10-29-2004 01:12 PM



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GotEgg
Fri Oct 29, 2004 10:07 am
#12



XxSOLSTICExX wrote:
The duty missions take a loooong time to do, especially with a newbie ship. Also, the longer you stay on the mission, the tougher the spawns get, increasing your chances of being destroyed. The repairs needed will pretty much take all of whatever measley amount you got from the previous wave of spawns. They just need to increase the payout per wave/mission IMHO




Took me about 10 minutes each to do the tier 1 duty missions in my starter ship, repeated this for 45 minutes before my time got up to around 15-20 minutes per mission. Ran these for 2 hours, made about 25k.

Granted, that's not alot, but it's more than enough to pay for repairs several times over (even from a complete destruction). More importantly i got 3 tier 1 boxes from one mission...

The pay will increase as the difficulty increases... tier 2 ships drop chips worth about 400-600 creds, tier 3 even higher, and so on... the duty mission pay goes up too.

You're basically running nuna missions at this point, what do you expect? Besides that, the devs dont have the intention that you'll never leave space to play the ground game again... you'll need to use the ground game to support your space game.




Venxen Rehq :: Master Swordsman | Master Brawler | Master Loot Monkey

Veho Rehq :: Master Fencer | Master Doctor | Master FOTM'er

R.I.P Rruhg :: Master Bio-Engineer | Master Doctor

Taram_Polluck
Fri Oct 29, 2004 10:19 am
#13




you'll need to use the ground game to support your space game.



HEH, not if you're a good pilot



Taram Polluck

Master Bounty Hunter
Rebel Forces Captain
"Duty before Honor.... Honor before Glory...."
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