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Thread: Why is there nothing that relates to the Older Star Wars games?
8T23 wrote:
More balance?? Iowned Rebel ships on Xwing vs. Tie Fighter. I was feared by alot of players and when I joined a fight, alof of people use to leave. I always ran around in a Tie Interceptor and was the Imperial Navy Admiral of the Xwing vs. Tie Fighter League. It was owning all the people that earned the rank of a jedi and I come flying through with a T/I and killing them all. It is waht made a Imp pilot elite. If he couldnt get past flying a regular Tie or a T/I, then he had no right flying a T/A or a Tie Defender. It also made them better fighter pilots. They understood how to get out of jams, and how to use their speed advantage.
Because ship statsin JtL aren't based on officialStar Wars ship data like those inprevious games were.For example, TIE Bomber should be as maneuverable as the X-Wing, according to offical stats, only slower in top speed, but in JtL, the TIE Bomber is the worst performing ship. The TIE Advanced, a.k.a Avenger,should be the fastest and most maneuverable ship that even A-Wings can't catch up, but in JtL, the Advanced in worse than the Interceptor in terms of handling. And since you can customize virtually every component in the ship in JtL, so there's really no the kind of speed advantage you're talking about. So everything has to be balanced in a way that no one is at an disadvantage.
Message Edited by Amuro0079 on 12-16-2004 03:38 PM
Amuro0079 wrote:
8T23 wrote:
More balance?? Iowned Rebel ships on Xwing vs. Tie Fighter. I was feared by alot of players and when I joined a fight, alof of people use to leave. I always ran around in a Tie Interceptor and was the Imperial Navy Admiral of the Xwing vs. Tie Fighter League. It was owning all the people that earned the rank of a jedi and I come flying through with a T/I and killing them all. It is waht made a Imp pilot elite. If he couldnt get past flying a regular Tie or a T/I, then he had no right flying a T/A or a Tie Defender. It also made them better fighter pilots. They understood how to get out of jams, and how to use their speed advantage.
Because ship statsin JtL aren't based on officialStar Wars ship data like those inprevious games were.For example, TIE Bomber should be as maneuverable as the X-Wing, according to offical stats, only slower in top speed, but in JtL, the TIE Bomber is the worst performing ship. The TIE Advanced, a.k.a Avenger,should be the fastest and most maneuverable ship that even A-Wings can't catch up, but in JtL, the Advanced in worse than the Interceptor in terms of handling. And since you can customize virtually every component in the ship in JtL, so there's really no the kind of speed advantage you're talking about. So everything has to be balanced in a way that no one is at an disadvantage.
Message Edited by Amuro0079 on 12-16-2004 03:38 PM
You got it @Amuro0079. but my question is Why? why didn't the devs make the game based on Official Star Wars, not only data but SWG in general, the sound is not liek that in SW, some weapon don't sound like they should, same for the ATST, the sound of the Ships an specialy the Ties. The Contunitie was forgotten, the Star Wars feeling is missing, melee weapon are stronger than ranged, the game is based on hunt creature and grind.
SWG feel like an xy game with a Star Wars mod. but this game is not worth to have the titel Star Wars. (there isn't a war at all in this game)
Amuro0079 wrote:
8T23 wrote:More balance?? I owned Rebel ships on Xwing vs. Tie Fighter. I was feared by alot of players and when I joined a fight, alof of people use to leave. I always ran around in a Tie Interceptor and was the Imperial Navy Admiral of the Xwing vs. Tie Fighter League. It was owning all the people that earned the rank of a jedi and I come flying through with a T/I and killing them all. It is waht made a Imp pilot elite. If he couldnt get past flying a regular Tie or a T/I, then he had no right flying a T/A or a Tie Defender. It also made them better fighter pilots. They understood how to get out of jams, and how to use their speed advantage.Because ship stats in JtL aren't based on official Star Wars ship data like those in previous games were. For example, TIE Bomber should be as maneuverable as the X-Wing, according to offical stats, only slower in top speed, but in JtL, the TIE Bomber is the worst performing ship. The TIE Advanced, a.k.a Avenger, should be the fastest and most maneuverable ship that even A-Wings can't catch up, but in JtL, the Advanced in worse than the Interceptor in terms of handling. And since you can customize virtually every component in the ship in JtL, so there's really no the kind of speed advantage you're talking about. So everything has to be balanced in a way that no one is at an disadvantage.
Message Edited by Amuro0079 on 12-16-2004 03:38 PM
No actually the advanced is more capable of maneuvering than an a-wing which is listed as "the most maneuverable ship".. I've seen an advanced with 5.x handling stats compared to 4.x handling stats in an a-wing with the same exact engine stats.
8T23 wrote:
I got into star wars gaming with Xwing. Sweet game for its day, then they brought us Tie Fighter. Another excellent game. Ever notice how the gunboat was the same size as a Xwing?? And how only Imperials had gun boats?? Boy I sure miss the real Star Wars universe. There really isnt anything in Star Wars Galazies that follows anything that has gone on with Star Wars. Besides the fact the Rebel fighters seem to be the only ones that are the same. Imperial stuff, since when did Tie Fighters and Tie Interceptors come with shields??? After Xwing and Tie Fighter came Xwing vs. Tie Fighter. IT gaves us a chance to fly together or against each other, and do some cool stuff. Space Stations, Capital Ships, outposts, it was a wonderful feeling. The came Xwing Alliance, another well thought out game. But for some odd reason, SWG does use those games as a backbone or guide for this game. The space stations have no guns, there are no outposts, the transports and capital ships move like they are fighters, the gunboats are the size of capital ships and also move like a fighter. Whats up with that?? Can we please get back to the basics. Stop trying to invent a whole new world and just use the past to help make this game better. All star wars space combat games won awards, why not use them??
Just like SWG, JTL is an on going process... they are constantly working to make this game a more SW feel. I wish they would do the same, but it will take time. I plan on seeing more capital ships besides in just Kessel and DS. I mean, there are SD's above most of the planets' surfaces... yet they are no where to be found in space? Give it time... with them having to Cater to the Jedi and work on this combat Revamp, things are going to take a little time.
And to answer your question "All star wars space combat games won awards, why not use them??" It's a Copyright issue... Lucasarts owns those games, yet they do not own SWG. Even though to the fans it would make sense to put these great games together, the bottom line is money and politics.