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Thread: Why is there nothing that relates to the Older Star Wars games?

8T23
Wed Dec 15, 2004 11:49 pm
#1

I got into star wars gaming with Xwing. Sweet game for its day, then they brought us Tie Fighter. Another excellent game. Ever notice how the gunboat was the same size as a Xwing?? And how only Imperials had gun boats?? Boy I sure miss the real Star Wars universe. There really isnt anything in Star Wars Galazies that follows anything that has gone on with Star Wars. Besides the fact the Rebel fighters seem to be the only ones that are the same. Imperial stuff, since when did Tie Fighters and Tie Interceptors come with shields??? After Xwing and Tie Fighter came Xwing vs. Tie Fighter. IT gaves us a chance to fly together or against each other, and do some cool stuff. Space Stations, Capital Ships, outposts, it was a wonderful feeling. The came Xwing Alliance, another well thought out game. But for some odd reason, SWG does use those games as a backbone or guide for this game. The space stations have no guns, there are no outposts, the transports and capital ships move like they are fighters, the gunboats are the size of capital ships and also move like a fighter. Whats up with that?? Can we please get back to the basics. Stop trying to invent a whole new world and just use the past to help make this game better. All star wars space combat games won awards, why not use them??
Amuro0079
Wed Dec 15, 2004 11:54 pm
#2

I think the devs gave the Imperial ships the ability to use shields so the gameplay could be more balanced.



Giovane - Imperial Pilot Ace | Jedi Master
Guo - Freelance Master Pilot | Master Medic
Rong - Alliance Ace Pilot | Master Trader (Shipwright/Architect)


Drop-off vendors: 3895 -6157, roughly 1250m from Mos Eisley starport


((((Official Thread about Jedi Innate Armor))))
8T23
Thu Dec 16, 2004 12:08 am
#3

More balance?? Iowned Rebel ships on Xwing vs. Tie Fighter. I was feared by alot of players and when I joined a fight, alof of people use to leave. I always ran around in a Tie Interceptor and was the Imperial Navy Admiral of the Xwing vs. Tie Fighter League. It was owning all the people that earned the rank of a jedi and I come flying through with a T/I and killing them all. It is waht made a Imp pilot elite. If he couldnt get past flying a regular Tie or a T/I, then he had no right flying a T/A or a Tie Defender. It also made them better fighter pilots. They understood how to get out of jams, and how to use their speed advantage.
FuryoftheStars
Thu Dec 16, 2004 12:21 am
#4

I fully agree that they should've used the past games for a base instead of creating their own. I think they have messed more up that way. I'm still not sure on the shields for TIEs for balance thing though... it does have it's merits as not everyone is all that great of a pilot and all, but still.
Amuro0079
Thu Dec 16, 2004 12:30 am
#5







8T23 wrote:

More balance?? Iowned Rebel ships on Xwing vs. Tie Fighter. I was feared by alot of players and when I joined a fight, alof of people use to leave. I always ran around in a Tie Interceptor and was the Imperial Navy Admiral of the Xwing vs. Tie Fighter League. It was owning all the people that earned the rank of a jedi and I come flying through with a T/I and killing them all. It is waht made a Imp pilot elite. If he couldnt get past flying a regular Tie or a T/I, then he had no right flying a T/A or a Tie Defender. It also made them better fighter pilots. They understood how to get out of jams, and how to use their speed advantage.





Because ship statsin JtL aren't based on officialStar Wars ship data like those inprevious games were.For example, TIE Bomber should be as maneuverable as the X-Wing, according to offical stats, only slower in top speed, but in JtL, the TIE Bomber is the worst performing ship. The TIE Advanced, a.k.a Avenger,should be the fastest and most maneuverable ship that even A-Wings can't catch up, but in JtL, the Advanced in worse than the Interceptor in terms of handling. And since you can customize virtually every component in the ship in JtL, so there's really no the kind of speed advantage you're talking about. So everything has to be balanced in a way that no one is at an disadvantage.

Message Edited by Amuro0079 on 12-16-2004 03:38 PM



Giovane - Imperial Pilot Ace | Jedi Master
Guo - Freelance Master Pilot | Master Medic
Rong - Alliance Ace Pilot | Master Trader (Shipwright/Architect)


Drop-off vendors: 3895 -6157, roughly 1250m from Mos Eisley starport


((((Official Thread about Jedi Innate Armor))))
JediNizar2
Thu Dec 16, 2004 2:25 am
#6






Amuro0079 wrote:







8T23 wrote:

More balance?? Iowned Rebel ships on Xwing vs. Tie Fighter. I was feared by alot of players and when I joined a fight, alof of people use to leave. I always ran around in a Tie Interceptor and was the Imperial Navy Admiral of the Xwing vs. Tie Fighter League. It was owning all the people that earned the rank of a jedi and I come flying through with a T/I and killing them all. It is waht made a Imp pilot elite. If he couldnt get past flying a regular Tie or a T/I, then he had no right flying a T/A or a Tie Defender. It also made them better fighter pilots. They understood how to get out of jams, and how to use their speed advantage.





Because ship statsin JtL aren't based on officialStar Wars ship data like those inprevious games were.For example, TIE Bomber should be as maneuverable as the X-Wing, according to offical stats, only slower in top speed, but in JtL, the TIE Bomber is the worst performing ship. The TIE Advanced, a.k.a Avenger,should be the fastest and most maneuverable ship that even A-Wings can't catch up, but in JtL, the Advanced in worse than the Interceptor in terms of handling. And since you can customize virtually every component in the ship in JtL, so there's really no the kind of speed advantage you're talking about. So everything has to be balanced in a way that no one is at an disadvantage.


Message Edited by Amuro0079 on 12-16-2004 03:38 PM




You got it @Amuro0079. but my question is Why? why didn't the devs make the game based on Official Star Wars, not only data but SWG in general, the sound is not liek that in SW, some weapon don't sound like they should, same for the ATST, the sound of the Ships an specialy the Ties. The Contunitie was forgotten, the Star Wars feeling is missing, melee weapon are stronger than ranged, the game is based on hunt creature and grind.


SWG feel like an xy game with a Star Wars mod. but this game is not worth to have the titel Star Wars. (there isn't a war at all in this game)










Blixtev wrote:
Until the Producers decide otherwise, the game stay bugy how it is. and we will continue to nerf and ignore Smugglers





BadDawGe
Thu Dec 16, 2004 2:26 am
#7



Amuro0079 wrote:


8T23 wrote:
More balance?? I owned Rebel ships on Xwing vs. Tie Fighter. I was feared by alot of players and when I joined a fight, alof of people use to leave. I always ran around in a Tie Interceptor and was the Imperial Navy Admiral of the Xwing vs. Tie Fighter League. It was owning all the people that earned the rank of a jedi and I come flying through with a T/I and killing them all. It is waht made a Imp pilot elite. If he couldnt get past flying a regular Tie or a T/I, then he had no right flying a T/A or a Tie Defender. It also made them better fighter pilots. They understood how to get out of jams, and how to use their speed advantage.


Because ship stats in JtL aren't based on official Star Wars ship data like those in previous games were. For example, TIE Bomber should be as maneuverable as the X-Wing, according to offical stats, only slower in top speed, but in JtL, the TIE Bomber is the worst performing ship. The TIE Advanced, a.k.a Avenger, should be the fastest and most maneuverable ship that even A-Wings can't catch up, but in JtL, the Advanced in worse than the Interceptor in terms of handling. And since you can customize virtually every component in the ship in JtL, so there's really no the kind of speed advantage you're talking about. So everything has to be balanced in a way that no one is at an disadvantage.

Message Edited by Amuro0079 on 12-16-2004 03:38 PM





No actually the advanced is more capable of maneuvering than an a-wing which is listed as "the most maneuverable ship".. I've seen an advanced with 5.x handling stats compared to 4.x handling stats in an a-wing with the same exact engine stats.




Taji
That's right, I'm back with an effin' vengeance... Zacky Vengeance!! (my alt duh!)

Gawzeera
Thu Dec 16, 2004 5:16 am
#8

I think the devs made the righ decision staying away from previous starwars games. They wanted to make they're own game and not clone somebody elses


everything thats in SWG/JTLS has to be approved by the almighty Lucasarts. and if ships and such in JTLS are good enough for them its good enough for me



"Jedi. Their order is a fading light in the dark. corrupt and arrogant.They must be punished." - Asaj Ventress Clone wars Micro series
Amuro0079
Thu Dec 16, 2004 6:37 am
#9

Lucas Arts only cares about money these days, not the players any more. I'm very disappointed in them.



Giovane - Imperial Pilot Ace | Jedi Master
Guo - Freelance Master Pilot | Master Medic
Rong - Alliance Ace Pilot | Master Trader (Shipwright/Architect)


Drop-off vendors: 3895 -6157, roughly 1250m from Mos Eisley starport


((((Official Thread about Jedi Innate Armor))))
ajac09
Thu Dec 16, 2004 6:58 am
#10

Yeah SOE killed SWG. I am notciing my server alone looks like a ghost town now.Maybe its time to pull an anarchy and get rid of the fee's and go free.



Wilchesho Lowca Server Mojo guild Jedi Elder Day 2 vet. (coudlnt log in on day 1)
Warmaker01
Thu Dec 16, 2004 7:28 am
#11

8T23, I understand a number of your points.


There's not enough capital ships here. Not enough frigates, light cruisers, Mon Cal.Cruisers, Lancer Frigates, Star Destroyers. In the movies and in the X-Wing series, capital ships were a big concern. In the X-Wing series, a capital ship is a very serious concern since they packed alot of firepower. Anti-starfighter specific ships like Lancer Frigates and Mod.Corellian Corvettes were quite nasty against starfighters. But put them against a starship that is built for ship-to-ship warfare? They're toast. Great escorts for the big ships though...


I recall a station isn't to be taken lightly. You had the blasters as well as warhead launchers to contend with. Then there's the starfighter defenses. Then there's the free-floating turret defenses. Then there's any local ships. One gripe with X-Wing:Alliance's Golan Weapons Platforms... they were lame. Large, defenseless ducks.


Playing game missions or player/custom missions was a blast when it was a mixed battle: A small task force of Alliance & Imperial ships engage, releasing their starfighter compliments. Bombers tried to make their attack runs. Interceptors gave chase to try to drive them off or destroy them. Other fighters provide defense to their motherships. All this while the capital ships were blasting away at each other. THAT was Star Wars space combat.


As for the TIEs with shields, I agree with both sides of the fence on this. The devs are in a lose-lose situation here.


- I'm a firm supporter of being true to the movies. Most TIEs in SWG, as in previous games, shouldn't have shields. The TIE Fighter, Ln, Interceptor, and Bomber fall into this.


- The strength of the ties were in4 categories, really: speed, agility, cost, and numbers. Agility? The TIEs in SWG have that for most parts. Speed? No. Most fighters will outrun a a TIE. Remember in the movies when they spoke of the TIEs? "They're too fast!!!" Numbers? Heck no. There is no Imperial numerical superiority. There's also generally more Rebel players than Imperials. Cost? They're not cheap in SWG that's for sure. No fault to the shipwrights since they have to sell to make some sort of profit.


These deficiencies warrant some of the compromises made. The biggest hits though are the lack of speed and numerical superiority of the Empire. There are just as many X-Wings flying out there than TIEs right now. If they give the TIEs the abilities it rates from the movies & past games, then deal with the TIE compromises.


Firepower wise, they were nearly equal to Alliance fighters. Key difference was that some Alphabet fighters had Ion cannons in addition to their regular blasters for certain craft (Y-Wing, B-Wing). MostTIEs either had 1-2 pairs of blasters, and that's it. The T/B only had 1 pair but carried a hefty payload.


Achyutathewook
Thu Dec 16, 2004 7:33 am
#12






8T23 wrote:

I got into star wars gaming with Xwing. Sweet game for its day, then they brought us Tie Fighter. Another excellent game. Ever notice how the gunboat was the same size as a Xwing?? And how only Imperials had gun boats?? Boy I sure miss the real Star Wars universe. There really isnt anything in Star Wars Galazies that follows anything that has gone on with Star Wars. Besides the fact the Rebel fighters seem to be the only ones that are the same. Imperial stuff, since when did Tie Fighters and Tie Interceptors come with shields??? After Xwing and Tie Fighter came Xwing vs. Tie Fighter. IT gaves us a chance to fly together or against each other, and do some cool stuff. Space Stations, Capital Ships, outposts, it was a wonderful feeling. The came Xwing Alliance, another well thought out game. But for some odd reason, SWG does use those games as a backbone or guide for this game. The space stations have no guns, there are no outposts, the transports and capital ships move like they are fighters, the gunboats are the size of capital ships and also move like a fighter. Whats up with that?? Can we please get back to the basics. Stop trying to invent a whole new world and just use the past to help make this game better. All star wars space combat games won awards, why not use them??







Just like SWG, JTL is an on going process... they are constantly working to make this game a more SW feel. I wish they would do the same, but it will take time. I plan on seeing more capital ships besides in just Kessel and DS. I mean, there are SD's above most of the planets' surfaces... yet they are no where to be found in space? Give it time... with them having to Cater to the Jedi and work on this combat Revamp, things are going to take a little time.


And to answer your question "All star wars space combat games won awards, why not use them??" It's a Copyright issue... Lucasarts owns those games, yet they do not own SWG. Even though to the fans it would make sense to put these great games together, the bottom line is money and politics.




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ajac09
Thu Dec 16, 2004 7:45 am
#13

Its not a copy right issue.... Lucas owns EVERYTHING starwars. The devs just choose not to use the games that won awards were and were actually fun to play. Tie fighter had it right that even a tie fighter UNSHIELDED could defeat an AI fighter how come in JTL whose AI is worse u gotta be shielded up to fight?



Wilchesho Lowca Server Mojo guild Jedi Elder Day 2 vet. (coudlnt log in on day 1)
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