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Thread: Well, now that the A-wing has been nerfed to a hunk of junk...

Cuality
Thu Jun 26, 2003 8:34 pm
#1






MaceHalcyon wrote:

There are variations of that formula Cruality The above one is the one I've been told. Either way the statement still stands if they have to use Technology as there primary means to "Win" then there's something lacking severly in the skill department. I belive it'd be safe assume that Skill and Intellegence would fall in the same category.






heh, it was a joke 50 + 10 +50 +33 = 144%




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)¯`·.__.·-·._.* Dark Commando Troll*._-·._·._.·´¯(
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knite16
Mon Nov 29, 2004 9:43 pm
#2

Publish 11.3 wrote:





The top speed of the Mandal Motors 'Inferno' engine (granted as a quest reward) was reduced from 92 to approximately 79 to achieve better game balance. The certification level required for the 'Inferno' is too low to warrant such a high speed. Please note that engines of this speed (90+) and greater can still be looted and manufactured, but with high enough certification levels as to keep the game balanced. Existing 92 speed "reward" engines will not be affected, but will decay with damage as any other component would.






This huge speed for such a low mass was the only thing keeping me in my A-wing. The A-wing is supposed to be ultra fast and maneuverable, yes maintain a low mass. Well, 66k mass is far too low if we have to dump half of that with a decent engine. I already have worthless armor on the thing in order to be able to hold a somewhat decent blaster, therefore, the only thing keeping me alive are my agility and my deflectors which do little good in PvP since the damage output needs to be nerfed more. Sure, it's only a difference of 13, but the 13 or 14k mass made that engine a perfect fit for an A-wing.


SOE has already screwed me once this month by adding more mass to the Firespray (now 212k as opposed to the 179k I spent MY 10 mill on) Sent in a ticket to try to have mine altered and got a no-can-do, sorry, keep paying us your money, have a nice day.


Well, rest assured, this engine will be in my A wing until its HP prevent me from installing it. After that I'll probably have to spend millions to attain another, or finally retire my beloved A-wing. 66k mass is not enough for a ship of this nature to be properly equipped. A-wings in stories were loaded with deflectors, blasters, concussion missile launchers, fast engines, a hyperdrive, and a booster. Good luck fitting half of those (with useable stats)on a SOE A-wing.


/endrant



Ciao,


--Athos (Flurry)







_______________________Athos Mandalorian Commando

(gnnnnn][[[[[[[[[[W9Xggggggggggggggggggggggggggggggggggg)
__________________Knite Shadowbane Jedi Guardian


gera
Mon Nov 29, 2004 9:51 pm
#3

What do you think Imperials should do with their max 60K mass almost on all ships?


A-Wing is a junk if you don't know how to use it. If you want mass, go to X-Wing or Y-Wing. That's all. Being fast + being well equipped = hot pink wet dream. Need to agree to that.


Regards.






Armor removed from Jedi so they can be kited 'as designed' - Blixtev

Ducimus
Mon Nov 29, 2004 9:54 pm
#4

1.) Expected to be flamed my imperial pilots. Low mass is a problem they deal with, in every ship, expect no sympathy. Overall, we have no reaason to complain.

2.) Re engineering is the best way to obtain a new engine with low mass. Look into it.

3.) The pre nerfed engine reward is not the only engine in the game, nor does an entire class of ship's reason for being revolve around this singular engine.



Major Rapax Victis - Commando
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Vyko
Mon Nov 29, 2004 10:02 pm
#5



Ducimus wrote:
1.) Expected to be flamed my imperial pilots. Low mass is a problem they deal with, in every ship, expect no sympathy. Overall, we have no reaason to complain.

2.) Re engineering is the best way to obtain a new engine with low mass. Look into it.

3.) The pre nerfed engine reward is not the only engine in the game, nor does an entire class of ship's reason for being revolve around this singular engine.




1) Yep, and here it comes.

The A-Wing is your Tier 4 ship. We have the TIE Advanced at tier 4, and it's max (averaged) mass is about 50k. If we're lucky. Oh, we also get the Agressor, sure. It's got more mass (up to about 120k) but.. well, one of it's weapons is a back-firing turret, and it turns like a Y-Wing in molasses.

You're complaining about a small, nimble fighter with an average of 10k more mass than ours? Yeah, no sympathy, man. I could put in some decent shields for that.



:: ~~ Vyko (Kettemoor) ~~ ::
:: ~~ Imperial Colonel ~~ ::
:: ~~ Imperial Order of NeTeK (ION) ~~ ::
:: ~~ Master Swordsman ~ Master Brawler ~ Master Fencer ~~ ::
:: ~~ Master Smuggler - Retired by Dev Apathy ~~ ::

Cuality
Mon Nov 29, 2004 10:05 pm
#6

a-wing 66k mass... TIE interceptor 45k mass... ok, come back when you have a valid complaint.




(_-·._.)¯._Jarik Suul·._.·´¯(._-·._)
)¯`·.__.·-·._.* Dark Commando Troll*._-·._·._.·´¯(
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knite16
Mon Nov 29, 2004 10:07 pm
#7

Imperial ships have a low mass and are almost all lightweight and maneuverable.


The Y-wing and B-wing are flying coffins.


The only way out is an X-wing, which does have better mass, but also lacks the maneuverability that makes up my personal style of defense.


I flew T/I in XvT, I have an imperial pilot on another server, TIE's are supposed to be low mass until you get into the TIE Advanced and up where they start to equip standard shields.


A-wings, while being small, maintained their mechanical defenses with Deflectors and concussion missile launchers. They could not hold heavy space bombs or very many Proton torpedos, but these things were excellent for afast bomber run, then TIE defense. Taking out a Tier 5 ship with mediochre A-wing blasters and no missiles takes a damn long time, whereas taking out another player takes a couple shots. The ground game is completely opposite. On the ground, I can pretty much solo anything that walks if I have the right armor, yet if a player knows what they're doing (not that it takes much skill) they are not going to lose an inch of health. In space, 3-4 blasts from a playerand you're dusted.


Since NPC are far too accurate, especially those blasted Tier 5 Aggressors, Agility is the only thing that can keep you alive. The same goes for Player Vs. Player, but les of a chance to be hit without a missile lock. If I am to fly this "hyper-maneuverable craft" without the hyper, I can tell you about as far as I'm going to get.


The empire has to deal with low mass, unshielded ships because of their numbers. An excellent pilot in a TIE Interceptor is still going to be a formitable opponent. The Empire designed the T/I to deal with the A-wing threat and it did it's job, Without shields.




Just pointing out the logic here. You imperial pilots can flame all you want, but I know what it's like to fly your ships also. The TIE Interceptor is where I got my love for flying in XvT. Faction prevents me from flying it now, so I made a new character to fly it.



Ciao,

--Athos





_______________________Athos Mandalorian Commando

(gnnnnn][[[[[[[[[[W9Xggggggggggggggggggggggggggggggggggg)
__________________Knite Shadowbane Jedi Guardian


Amuro0079
Mon Nov 29, 2004 10:08 pm
#8






Vyko wrote:





Ducimus wrote:
1.) Expected to be flamed my imperial pilots. Low mass is a problem they deal with, in every ship, expect no sympathy. Overall, we have no reaason to complain.

2.) Re engineering is the best way to obtain a new engine with low mass. Look into it.

3.) The pre nerfed engine reward is not the only engine in the game, nor does an entire class of ship's reason for being revolve around this singular engine.






1) Yep, and here it comes.

The A-Wing is your Tier 4 ship. We have the TIE Advanced at tier 4, and it's max (averaged) mass is about 50k. If we're lucky. Oh, we also get the Agressor, sure. It's got more mass (up to about 120k) but.. well, one of it's weapons is a back-firing turret, and it turns like a Y-Wing in molasses.

You're complaining about a small, nimble fighter with an average of 10k more mass than ours? Yeah, no sympathy, man. I could put in some decent shields for that.




The Adanced has 65K mass not 50, just so you know. You must be really unlucky to get one that only has 50K mass.






knite16 wrote:


I flew T/I in XvT, I have an imperial pilot on another server, TIE's are supposed to be low mass until you get into the TIE Advanced and up where they start to equip standard shields.



Ciao,

--Athos




What did you fly in XWA, which I thinkwas amuch better game than XvT?

Message Edited by Amuro0079 on 11-30-2004 01:11 PM



Giovane - Imperial Pilot Ace | Jedi Master
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((((Official Thread about Jedi Innate Armor))))
Iceman-KG-
Mon Nov 29, 2004 10:09 pm
#9

/puts marshmellow on stick and holds it out


yeah, this is a no brainer, I expect to get a lot of smores made on this thread.



Colonel Iceman-KG-
Black Epsilon Ace, RSF Ace
Corsec Pilot
jkray8472
Mon Nov 29, 2004 10:45 pm
#10

Rebels just aren't used to balancing mass in their ships. Imperials have had to watch their mass on every ship--the Tie Advanced and the A-wing are very similar ships. The difference being that Rebels are used to clunkier, heavier ships, and Imperials are used to smaller, similarly-flown ships.

So from an Imperial's Viewpoint--everything is good with the TIE advanced.

From a Rebel's viewpoint--the A wing stinks. Because they got spoiled with their X-wings...



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Cuality
Mon Nov 29, 2004 10:51 pm
#11






knite16 wrote:

Imperial ships have a low mass and are almost all lightweight and maneuverable.


The Y-wing and B-wing are flying coffins.


The only way out is an X-wing, which does have better mass, but also lacks the maneuverability that makes up my personal style of defense.


I flew T/I in XvT, I have an imperial pilot on another server, TIE's are supposed to be low mass until you get into the TIE Advanced and up where they start to equip standard shields.


A-wings, while being small, maintained their mechanical defenses with Deflectors and concussion missile launchers. They could not hold heavy space bombs or very many Proton torpedos, but these things were excellent for afast bomber run, then TIE defense. Taking out a Tier 5 ship with mediochre A-wing blasters and no missiles takes a damn long time, whereas taking out another player takes a couple shots. The ground game is completely opposite. On the ground, I can pretty much solo anything that walks if I have the right armor, yet if a player knows what they're doing (not that it takes much skill) they are not going to lose an inch of health. In space, 3-4 blasts from a playerand you're dusted.


Since NPC are far too accurate, especially those blasted Tier 5 Aggressors, Agility is the only thing that can keep you alive. The same goes for Player Vs. Player, but les of a chance to be hit without a missile lock. If I am to fly this "hyper-maneuverable craft" without the hyper, I can tell you about as far as I'm going to get.


The empire has to deal with low mass, unshielded ships because of their numbers. An excellent pilot in a TIE Interceptor is still going to be a formitable opponent. The Empire designed the T/I to deal with the A-wing threat and it did it's job, Without shields.




Just pointing out the logic here. You imperial pilots can flame all you want, but I know what it's like to fly your ships also. The TIE Interceptor is where I got my love for flying in XvT. Faction prevents me from flying it now, so I made a new character to fly it.



Ciao,

--Athos





did you happen to think that any imperial with an interceptor is now in the same boat you are? with 20k more mass than our interceptor i am sure you can find a nice engine to accomadate you.





(_-·._.)¯._Jarik Suul·._.·´¯(._-·._)
)¯`·.__.·-·._.* Dark Commando Troll*._-·._·._.·´¯(
~Trolleone Mafia~
Maelstorm_1
Mon Nov 29, 2004 10:55 pm
#12



knite16 wrote:
Publish 11.3 wrote:

The top speed of the Mandal Motors 'Inferno' engine (granted as a quest reward) was reduced from 92 to approximately 79 to achieve better game balance. The certification level required for the 'Inferno' is too low to warrant such a high speed. Please note that engines of this speed (90+) and greater can still be looted and manufactured, but with high enough certification levels as to keep the game balanced. Existing 92 speed "reward" engines will not be affected, but will decay with damage as any other component would.


This huge speed for such a low mass was the only thing keeping me in my A-wing. The A-wing is supposed to be ultra fast and maneuverable, yes maintain a low mass. Well, 66k mass is far too low if we have to dump half of that with a decent engine. I already have worthless armor on the thing in order to be able to hold a somewhat decent blaster, therefore, the only thing keeping me alive are my agility and my deflectors which do little good in PvP since the damage output needs to be nerfed more. Sure, it's only a difference of 13, but the 13 or 14k mass made that engine a perfect fit for an A-wing.

SOE has already screwed me once this month by adding more mass to the Firespray (now 212k as opposed to the 179k I spent MY 10 mill on) Sent in a ticket to try to have mine altered and got a no-can-do, sorry, keep paying us your money, have a nice day.

Well, rest assured, this engine will be in my A wing until its HP prevent me from installing it. After that I'll probably have to spend millions to attain another, or finally retire my beloved A-wing. 66k mass is not enough for a ship of this nature to be properly equipped. A-wings in stories were loaded with deflectors, blasters, concussion missile launchers, fast engines, a hyperdrive, and a booster. Good luck fitting half of those (with useable stats) on a SOE A-wing.

/endrant

Ciao,

--Athos (Flurry)






cry more noob .. crafters can make better... or comparable .. they just need to be competent.



____________________
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Amuro0079
Mon Nov 29, 2004 11:06 pm
#13






Maelstorm_1 wrote:





knite16 wrote:

Publish 11.3 wrote:





The top speed of the Mandal Motors 'Inferno' engine (granted as a quest reward) was reduced from 92 to approximately 79 to achieve better game balance. The certification level required for the 'Inferno' is too low to warrant such a high speed. Please note that engines of this speed (90+) and greater can still be looted and manufactured, but with high enough certification levels as to keep the game balanced. Existing 92 speed "reward" engines will not be affected, but will decay with damage as any other component would.







This huge speed for such a low mass was the only thing keeping me in my A-wing. The A-wing is supposed to be ultra fast and maneuverable, yes maintain a low mass. Well, 66k mass is far too low if we have to dump half of that with a decent engine. I already have worthless armor on the thing in order to be able to hold a somewhat decent blaster, therefore, the only thing keeping me alive are my agility and my deflectors which do little good in PvP since the damage output needs to be nerfed more. Sure, it's only a difference of 13, but the 13 or 14k mass made that engine a perfect fit for an A-wing.


SOE has already screwed me once this month by adding more mass to the Firespray (now 212k as opposed to the 179k I spent MY 10 mill on) Sent in a ticket to try to have mine altered and got a no-can-do, sorry, keep paying us your money, have a nice day.


Well, rest assured, this engine will be in my A wing until its HP prevent me from installing it. After that I'll probably have to spend millions to attain another, or finally retire my beloved A-wing. 66k mass is not enough for a ship of this nature to be properly equipped. A-wings in stories were loaded with deflectors, blasters, concussion missile launchers, fast engines, a hyperdrive, and a booster. Good luck fitting half of those (with useable stats) on a SOE A-wing.


/endrant



Ciao,


--Athos (Flurry)










cry more noob .. crafters can make better... or comparable .. they just need to be competent.



Well, the Y/P/R stats of crafted engines are really terrible, so it's not really comparable.



Giovane - Imperial Pilot Ace | Jedi Master
Guo - Freelance Master Pilot | Master Medic
Rong - Alliance Ace Pilot | Master Trader (Shipwright/Architect)


Drop-off vendors: 3895 -6157, roughly 1250m from Mos Eisley starport


((((Official Thread about Jedi Innate Armor))))
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