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Thread: Privateer Issue Thread (Revised)
Message Edited by willismaximus on 11-21-2004 09:12 PM
Message Edited by willismaximus on 11-21-2004 09:39 PM
Message Edited by willismaximus on 11-22-2004 10:34 PM
willismaximus wrote:
Been up two min and already edited
I added some problems with the YT (and multi-pass ships in general)
Well, about the epulse thing. I don't kow how bad your components are, but in my Rihk, I hit epulse3, and it completely wiped out 5 Tier 3 Ywings and my entire group. I sittin' all alone in space wondering what the hell just happened.
Your other points, as you brought out already, are pretty much moot, since, like on the chip thing, we can actually have any program we want.
As far as having a fighter to contend with the Awing, and the Interceptor, we just about have that in the Dunelizard.
Really, this recent mass change negated all arguments we had on getting a master fighter. At Master, the Imperials get the Oppressor, which has less mass and maneuverability than our Rihk, and the Bwing is just a pregnant water buffalo swimming in molasses.
Given all factions' weak points and strong points, we're all about equal now.
truewildman wrote:
willismaximus wrote:
Been up two min and already edited
I added some problems with the YT (and multi-pass ships in general)
Well, about the epulse thing. I don't kow how bad your components are, but in my Rihk, I hit epulse3, and it completely wiped out 5 Tier 3 Ywings and my entire group. I sittin' all alone in space wondering what the hell just happened.
Your other points, as you brought out already, are pretty much moot, since, like on the chip thing, we can actually have any program we want.
As far as having a fighter to contend with the Awing, and the Interceptor, we just about have that in the Dunelizard.
Really, this recent mass change negated all arguments we had on getting a master fighter. At Master, the Imperials get the Oppressor, which has less mass and maneuverability than our Rihk, and the Bwing is just a pregnant water buffalo swimming in molasses.
Given all factions' weak points and strong points, we're all about equal now.
Cuality wrote:
you have the same amount of ships as the rest of the classes do, and the imp and rebel master fighters are really jokes, so you really have nothing to complain about there.
Imps have 9 ships, rebels and privateers have 7.
And our light fighters are jokes, so I thought that making a light fighter for our curiously absent master fighter would be a good idea.
willismaximus wrote:
Cuality wrote:
you have the same amount of ships as the rest of the classes do, and the imp and rebel master fighters are really jokes, so you really have nothing to complain about there.
Imps have 9 ships, rebels and privateers have 7.
And our light fighters are jokes, so I thought that making a light fighter for our curiously absent master fighter would be a good idea.
imperials have the TIE fighter (there is no difference in the LD, TIE, and TIE/In... except the TIE/In is blue) TIE Bomber, TIE interceptor, TIE Advanced, and the TIE Opressor. They also have the Agressor, which is a dual fighter and the Decimator.5 fighters, 1 2 player, 1 MP.
Rebels have the z-95, Y-wing longprobe, x-wing, a-wing, b-wing. They have the Y-wing as a 2 seater and the Nova. 5 fighters, 1 2 seater, 1 MP.
Privateers have: kimogila, dunelizard, syck (which has the option for 2 skins each), the Rihkxyrk, Ixiyen, Kihraxz and the yt-1300 at master. 6 fighters, 1 MP ship.
So in essence, there are more fighters available to the privateer class than any others. You don't get a master fighter... so i guess we can petition the devs to take the Rihkxyrk and put it at master... that would give you a master fighter now, wouldn't it?
the dunelizard is actually a really stable platform, almost on par with the Int or the a-wing. the only thing missing from the privateer lineup is a really weak, low level ship with one blaster and low mass.
The only thing is that the Hutt Light and Medium fighters are pretty much the same as the Black Sun light and medium fighter... so in reality, we have 6 fighters, but there are carbon copies of two of them... so if you think about it, we only have 4 different types of fighters, and 1 mp ship.
Personally, though, I think we need a master fighter. Something that is like the TIE Advanced and A-Wing... Fast, manuverable, and heavily armed. Our current fighters that come close to the TIE Adv. and A-Wing is the Dunelizard and/or Ixiyen... the only thing is, they have a bigger ship signature, thus making them way easier to hit than the A-Wing is. It would be nice to have a counter for the A-Wing.
Nim_Cross wrote:
"Privateers have: kimogila, dunelizard, syck (which has the option for 2 skins each), the Rihkxyrk, Ixiyen, Kihraxz and the yt-1300 at master. 6 fighters, 1 MP ship."
The only thing is that the Hutt Light and Medium fighters are pretty much the same as the Black Sun light and medium fighter... so in reality, we have 6 fighters, but there are carbon copies of two of them... so if you think about it, we only have 4 different types of fighters, and 1 mp ship.
Personally, though, I think we need a master fighter. Something that is like the TIE Advanced and A-Wing... Fast, manuverable, and heavily armed. Our current fighters that come close to the TIE Adv. and A-Wing is the Dunelizard and/or Ixiyen... the only thing is, they have a bigger ship signature, thus making them way easier to hit than the A-Wing is. It would be nice to have a counter for the A-Wing.
the imperials would like a ship to compete with the a-wing too. i mean, our ships signatures are larger than any others with those huge solar arrays on the side.
And saying that your ships are only carbon copies of each other is a complaint created by the imperials. Our first 3 fighters and the interceptor are the exact same except for coloring and texture. The bomber is THE slowest and less manueverable than any other ship so is only useful if you are in a large group and you need a bomber platform. The advanced is slower and less manueverable than the interceptor and the a-wing but gives that needed extra weapon slot for more of a punch. The oppressor is not even worth mentioning. So an imp pilot has the choice of TWO fighters... the interceptor if they don't mind trading shields and armor and power for speed, or the advanced if they want something that can survive at least 5 shots.
Message Edited by fareone on 11-22-2004 01:29 AM
I do object to our ship selection, however. I'd gladly give up one of the higher level ships (like, oh... the YT-1300, whose inclusion I've never liked) to get something decent at Master. Personally, I favour the Skipray Blastboat. Yeah, it was designed for use by the Empire, but older versions were quickly making their way into private fleets by the Battle of Yavin, and it wasn't a terrbily uncommmon ship to see in private hands. Best of all, it's designed for a crew of three (pilot, gunner, engineer-type), but can be effectively (if not efficiently) flown by one.
At any rate, that's my take. Though... it would be nice if at least pirate trap did something useful.