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Thread: Turret Revamp Mandatory Tier Exit Missions Review
I got 2 flying styles, lazy for the day to day stuff and very concentrated during tough missions or short time to play. When I'm flying lazy agressors hit me 50% of the time. When I'm flying concentrated I don't get hit, period. Neither style put me 50m behind an agressor like I see most people do. They hit hard when you're at that spot.
I've soloed the ISD, no glitches, no cheats, no blindzones. It's easier to do then that CorSec mission you described. I've soloed that mission too.
Judging from your post I don't think I'm much better at handling my ship then you. I do have the following essentials: Droid Programs, tactics and knowledge of the enemy.
You fly in with 3 people, start shooting and get creamed. I targeted a ship on the edge of the enemy wing, barrel rolled in, shot it once or twice, barrel rolled out (with booster). Cap to shield shunt, 180 turn, rinse and repeat. Pretty soon all the fighters are gone, disable the engines of the gunboats with the same strafing runs, then clean them up. You'll see that as long as you're not flying directly at a gunboat or anything else with turrets, that the turrets can't hit you. A tip specific for these kind of missions: Don't wait AT the waypoint. Stay at 1500m, gives you time to check out the opposition and set priorities.
There is a bell curve, but you've got the handling part down, now read up on this forum on tactics and practice them. Learn to force the enemy to do what you want them to do, instead of following their actions. Second, learn the enemy, where are the turrets, where are the blindzones, which sides have bad turret cover, which use missiles, which hit hard.
To your final question: No, turrets are not the problem. I have few worries in space and turrets are not amongst them.
Tier missions are not rediculous. I agree that some are harder than others, but far from rediculous. Many people have solo'd most (if not all) of their tier missions, so I don't see the problem really.
Most of the missions are about strategy, as Washell eloquently stated in the reply above. If one strategy fails, come up with another, be creative. No fun if we're able to do all missions in the same way.
And no, turrets are not the problem. I've had some nasty encounters with them, but that does not make them the bane of JTL.
YunTxiin wrote:Buy unprogrammed chips, have them programmed by a Freelancer and load into droid.Nice Freelance progs are: Cap to Shield shunt/Reactor overload/Cap overload.
So you dontneed the certification to be able to use them?
Fanitboy wrote:
excuse my ignorance, but whats this cap to shield shunt business? is it a droid program and if so is it available to imps? (i'm 4444 storm squadron, only programs i use are engine and weapons overloads- am i missing a trick here?)
I got my shield shunts from the bazaar... (and a bargain at 5,ooo creds each)
They're Reb droid programs.
Along with droid programs. Always always always, go for higher tier parts box each time you level first. the 3 most important parts to a ship is your engine, shields, and weapons. everything else can be fitted in after. engines for speed and YPR, shields is your first and most important line of defense, and weapons are the way to take things out fast.
always find better parts. makes life a heck ofa lot easier when you can dodge and turn. Take many shots without losing armor, and blowing things in a short amount of time.
All missions are solo-able, you just have to have the right equipment in your ship to do it.
On the topic of the tier missions, I do not believe for a moment they are too difficult. Some of them are certainly challenging, but all are possible to beat. In fact, I think the tier missions are great; it makes getting skills in pilot not so much a matter of grinding out xp on a certain type of enemy, but actually using your skills and putting them to a test.
The CorSec mission you refer to is certainly not one of the hardest out there, and I have personally soloed it (admittedly, I was using a Heavy Scyk with a reward shield that I had left in my datapad as I was re-doing pilot). I also did a similar mission in RSF; two Tier 4 gunships and a gaggle of fighter support. I was flying in a Kihraxz, and I had a master pilot friend in an Oppressor. We easily managed to beat the opposition. The key, as always, is to think strategically; one tactic that has saved me in a tight spot is running. I was being chased by a couple gunships with fighter support, and I was on my own. I noticed that the landing station was only one klick off, so I flew to it, and proceeded to wage a hide-and-seek war with the enemy ships. When my shields dropped too low, I'd fly into the hangar space of the station, let the station's mass protect me while my shields recharged, then I'd fly out and take a few shots, dodging around the station to deflect enemy fire. It took awhile, but I eventually won.
My advice is, don't convince yourself that the mission is too hard. Get ready for a tough fight, think about the weak spots of the various enemy craft, and just fly your hardest.
Good luck, and good flying.