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Thread: 3720/1? Nah, 1/1! Asteroids
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Yezzo
Mon Nov 01, 2004 12:00 pm
#1
Sir, the possibility of successfully navigating an asteroid
field is approximately three thousand, seven hundred and twenty to one!
field is approximately three thousand, seven hundred and twenty to one!
This is what C-3PO says before the enthrilling dogfighting scene in the Hoth asteroid field in ESB.The risk of the heroes being smashed into dust is what makes this scene great.
I more or less took it for granted that JTL should capture the spirit of this scene and make asteroids as deadly as they should be - I can't seem to find any reason for why they shouldn't.
What's the point of them being there if you can just through them like a walk in the park?
Cheers,
Drydd
Mon Nov 01, 2004 12:05 pm
#2
Adding collision dynamics to a game like this means that you pretty much have to add collisions to everything, space stations, other shipts, etc. And while that may seem like it's the way it should be you have to bare in mind that this isn't a single player game. There is no way for them to assure that two people won't spawn on top of eachother (which has happens all the time) and get destroyed when first reaching space. There's also the very real potential for griefing, etc. That and monitoring the physical position of every ship in relation to stuff that's otherwise supposed to be scenery would likely use a lot more processor time than what they're willing to devote to it.
Not saying these are official answers, they might be off the mark completely, but I asked myself the same thing when I kept clipping in to other sihps and these are the thoughts I had.
Symbolite
Mon Nov 01, 2004 12:17 pm
#3
There should be collision damage with objects, not people. That would be just fine.
zounds_klaxons
Mon Nov 01, 2004 12:23 pm
#4
Symbolite wrote:
There should be collision damage with objects, not people. That would be just fine.
exactly. how hard could it be to put that in there?
Yezzo
Mon Nov 01, 2004 12:34 pm
#5
Symbolite wrote:
There should be collision damage with objects, not people. That would be just fine.
That was exactly what I meant. 
Vashner
Mon Nov 01, 2004 12:44 pm
#6
UH no whut we want is asteroids you can FLY right thru even though you NEVER seen them before
and not die like Star Wars. (EP2)
Mjubbi
Mon Nov 01, 2004 12:55 pm
#7
Yeah, and in the middle of a one hour mission I get lagged, warp, hit an asteroid and my ship blows up. Sounds really fun to me.
Joukahainen
Mon Nov 01, 2004 12:58 pm
#8
Mjubbi wrote:
Yeah, and in the middle of a one hour mission I get lagged, warp, hit an asteroid and my ship blows up. Sounds really fun to me.
Then I guess you wouldn't be flying too close to asteroids. hehe. I'm for the idea of asteroids doing some sort of damage when you hit them.
Yezzo
Mon Nov 01, 2004 3:16 pm
#9
Let's wait to see what the devs say, if it's possible to only activate damage from collisions with asteroids...
TXAG2006
Mon Nov 01, 2004 3:57 pm
#10
no leave the astroids as they I was going to play Pong with some of my guildies later. HeHe, I would like to make this more realistic but the problem is some of these astroids don't draw on the screen until they are right in front of you just like the trees and rocks and such on the ground while you are riding your swoop. I wouldn't want to be running a long mission and having a stray astroid appear in front of my ship heading right for me and then have to start over.
Yezzo
Mon Nov 01, 2004 6:10 pm
#11
I agree with you, and if they could make it so that asteroids/trees draw further away it would be neat. You shouldn't have to be killed if you can't see what you get killed by.
icutyou
Mon Nov 01, 2004 6:13 pm
#12
It should be pretty easy I believe. They already have collision detection, it just doesn't hurt your ship. All they have to do is add the following pseudocode segment:
If ObjectHit = Asteroid
DamagePlayership;
If ObjectHit = Asteroid
DamagePlayership;
Kivas
Mon Nov 01, 2004 6:47 pm
#13
*****It should be pretty easy I believe. They already have collision detection, it just doesn't hurt your ship. All they have to do is add the following pseudocode segment:
If ObjectHit = Asteroid
DamagePlayership;-****************
If ObjectHit = Asteroid
DamagePlayership;-****************
Yeah, in about 2 million lines of code, take the servers down for about a week in order to update all those codes, beta, server test, bug fixed, emergency patches, whiners when they died from lag out going into an asteroid field. Missions that spawn in an asteroid field. Then you have mpore griping about the damage then without
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