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Thread: Alliance Pilot Tier 4 (what kind of ship should I use?)

stanbize
Thu Jun 30, 2005 10:23 pm
#1

I have finished all missions from Vorex on Dant/ Abandoned Rebel Outpost and now started new missions from the Trainer at Talus. Since I have failed the first Tier 3 missions for a dozen times, I got sufficient xp to get trained for one Tier 4 box (Equipment D - Lvl 8) as soon as I chat with the Tier 4 Trainer.


I received a mission from the Trainer andlaunched my Y-wing (Longprobe) into the Endor system, the real nightmare came and I was pwned by 15+ Tier 4 and 3 Tier 5 that spawned together at the wp.


I understand that my Y-wing P may not be good for the job and am more concern if that mission could be soloed at all. Can anyone advise pls?

ZaphodB2
Fri Jul 01, 2005 1:00 am
#2

My personal favirite Tier-4 Ship is the A-Wing, but if you want to pack some serious Firepower go and get yourself the Advanced X-Wing, the quest is easily soloable with an Y-Wing longprobe.
Kodpese
Fri Jul 01, 2005 1:09 am
#3


Not to blow my own horn but I solo'd all the way to Ace and I know many others have too so it is possible. Your problem is pretty much the Y-Wing imo.


I started using an X-Wing as soon as I could. Less mass but much faster and more manueverable which is what you need for tier 4 (take my advice and get an A-Wing and the certification for it as your next skill!).


Once you have your X-Wing load it up with at least a 90 speed engine with at least 60y/p/r, at least an 1800 point shield, a 35+ recharge capacitor and the best 2 or 3 weapons you can cram into it (and of course the reactor to power it all). A booster is also extremely useful and you will need a good droid interface too.


Get yourself an astromech and load it with the following:


1) Capacitor to Shield Shunt 3

2) Capacitor Overload 3

3) Engine Overload 3

4) Weapon Overload 3

5) Reactor Overload 3


If they won't all fit you'll need to make a hard choice on which one to drop, but if you have to get rid of one you could probably drop weapon overload 3, unless you have a really good reactor already and don't need it overloaded to power the other overloads


With all this stuff you should find it a whole lot easier!


Basically the way I handled the tier 4 missions was to take the X-Wing when I had to destroy stuff and the A-Wing when I just needed to survive. If you are told to keep fighters away from a salvage crew then take the A-Wing and just fly evasively.


I also took the A-Wing for the corvette mission - it lacks power but is so fast and manueverable that it rarely gets hit.




Zokra Losse - Elder Bounty Hunter
Oloi Oubraki - Master Structures Trader
Please drop off all auction winsto Loot Vendor,Tatooine -3067 1383 just outside Mos Espa.
Kodpese
Fri Jul 01, 2005 1:11 am
#4

BTW, I am same squadron as you so I have done the mission you are talking about




Zokra Losse - Elder Bounty Hunter
Oloi Oubraki - Master Structures Trader
Please drop off all auction winsto Loot Vendor,Tatooine -3067 1383 just outside Mos Espa.
Treena_Daal
Fri Jul 01, 2005 2:14 am
#5

I am absolutely in love with my Heavy X-wing. Get one. They're a dream.
stanbize
Fri Jul 01, 2005 2:28 am
#6

Thanks for all the useful replies and that gave me faith in trying harder in the space missions. /bow


Probably Imight need to get myself ax-wing as fast as I could


Alarien
Fri Jul 01, 2005 5:57 am
#7

I soloed all of Vortex's (same squadron as you) tier 3 and tier 4 missions yesterday. (Woot for triple exp with Master Bonus!) I did it fair too, no pre-tricked out Heavy Z-95s sitting in my datapad with lvl 7 gear when I dropped. I used my first time ace equipment and looted or crafted parts only. I don't have any access to good RE either at the moment. Vortex is harder than the other alliance squadrons but not so much that its unmanageable.


Get an X-Wing, a regular plain old "can be blown up I don't care about decay" 100k mass 100k cost X-wing. If you get the advanced, save it for Deep Space, imo or your Vette run.


Level1-4 reactor, ~14000 energy (should loot a few of these on the way up)


Level6, Tier 3 Reward Engine (Income Military Grade Starighter Engine)


Level5 shield, crafted ~1300 f/b. Should not cost too much.


Level3 armor, 650ish f/b. Should not cost too much.


35 or better recharge capacitor. Probably looted several, but go with a lower mass capactor that is ~35 rather than waste space on some reward or looted 40+. You will need that extra 5-10k that the lower capacitor will give you.


2Level 6-7 blasters. There should be several around ~13000/14000lbs with damage up to around ~2400 that drop. If not, find a crafter and buy a tier 7 crafted.


1 Lower Tier blaster if you cannot stack on another 6/7. (My regular X-wing can take 2 tier 7s and a tier 6.)


*Make sure to use all blaster weapon hardpoints*


1 Image Rec-Mk II or equivalent Proton Torpedo Launcher (saved for Decimators in the last 2 tier 4 missions).


Level 4 Astromech: (This is important) Capacitor to Shield Shunt 4(!!), Reactor Overload 3, Weapon Overload 3, Capacitor Overload 3, Engine Overload 3. A Level 4 R Unit can take all these, you will need them.



Why X-wing and not A-wing? Because an A-wing packs 1/3 the firepower of an X-wing. It is fast and maneuverable, yes, but Tier 4 Havoc is about killing targets as fast as possible. If you can pull it off in a lightly armored, lightly gunned A-wing, that's great. I would rather not.


***


Tier 4 Vortex missions are all about dogfighting and the mission will pit you against 12 or more TIEs on more than one occassion. Get used to using boosters to give you a minor range advantage to recharge your capacitor or shields so you can use shield shunt whenever your shields are taking a bit of damage. You will learn to time when the best time to hit that boost is for the most advantage.


On the escort missions, it takes about 1/2 the time to disable a target (except for standard, no-shield TIE fighters) that it takes to destroy it. On the 3rd Tier 4 mission, you will have to escort a standard TIE. He has no shields. Disable is the best way to neutralize targets quick enough to keep the other 11 (yes, this mission throws 12 at you almost at the same time) TIEs off the escort.


3 Overloaded Level 6/7 blasters will punch through Decimators shields in one strafing pass. In the last 2 Vortex tier 4 missions, you will have to take out a Decimator and its escorts (6-8 fighters depending on mission). Strafe in, boost close, boost out and shield shunt vs the Decimator, ignoring its escorts completely until its dead. You should destroy it in 2-3 passes, especially if you brought torps/missiles. Keep your booster going and distance between you and the escorts for as long as possible to recover your shields. Decimator turrets, like most turrets that aren't on the ISD, rarely miss.


Defeating a target and hitting IFF scramble is a good way to reduce the difficulty of a mission. On the Inquisitor hit on tier 4 mission 2, take out the inquisitor fast and IFF scramble is vast horde of guards to escape the fight with minimal damage.


If you are getting hit and see a large flashing blob on your radar behind you, break off. The 1 guy ahead of you that you are shooting is not nearly the trouble that the 6 on your tail are.


Keep these things in mind and the missions will become a lot easier. Most only have 2 objectives, unlike the marathon tier 3 missions.





Alarien Evenstar
-Rogue Paladin-
Starsider
Alarien
Fri Jul 01, 2005 6:00 am
#8

Oh, and Tier 4 Vortex will give you several Aggressors to kill. Anytime you get one, immediately hit the ] key and target "Weapon 1." Once you punch through the shields, this will turn that irritating, never misses turret on its tail into molten slag, making the Aggressor little more than a glorified TIE Bomber.



Alarien Evenstar
-Rogue Paladin-
Starsider
Treena_Daal
Fri Jul 01, 2005 6:10 am
#9

Aggressors are slow. Just joust them. The tail gun is a non-issue when you aren't trying to chase the ship.
Alarien
Fri Jul 01, 2005 6:25 am
#10

Assuming you can joust them, yes. Typically, that's the best way to take them down, but if you have a tier 5 Aggressor (as you would find in Kessel) and you have not yet gotten a better engine than the Tier 3 reward engine, alot of time you aren't given enough space by the Aggressor to joust.


Also, since it takes maybe one good blast to wipe out the gun once you've punched the shields, you might as well do it. If for some reason you didn't kill the Aggressor on the pass, then you'll have to do another joust pass to finish it, and sometimes its easier to just kill the gun, turn on its tail and finish it off.



Alarien Evenstar
-Rogue Paladin-
Starsider
Kodpese
Fri Jul 01, 2005 7:36 am
#11






Alarien wrote:

Level 4 Astromech: (This is important) Capacitor to Shield Shunt 4(!!), Reactor Overload 3, Weapon Overload 3, Capacitor Overload 3, Engine Overload 3. A Level 4 R Unit can take all these, you will need them.






Are you sure about that? I am almost certain I could only fit 4 overload 3's in my level 4 astromech (had to leave out weapon overload). Certainly didn't have room for an overload 4 until I got my level 5 astromech.


As for missiles - I say don't bother with them except maybe for the vette. They are not very useful against fighters, against the vette you can use them without having line of sight on your target so they can be a big help there as you can sit in the blind spot and take it out at your leisure.


Also, I'd only bother with level 2 armour at most (you can even ditch armour altogether) - get yourself the strongest shield you can afford and fit in the ship, if your shield goes down you're pretty much going to have to retreat and repair even if you survive long enough to get away. Armour should always be the last thing you think about and never sacrifice mass you can use elsewhere for it.




Zokra Losse - Elder Bounty Hunter
Oloi Oubraki - Master Structures Trader
Please drop off all auction winsto Loot Vendor,Tatooine -3067 1383 just outside Mos Espa.
Alarien
Fri Jul 01, 2005 7:58 am
#12


Yes, Rover my R5, lvl 4 Astromech (Tier 3 box) has RO3, WO3, CO3, EO3, and CTSS 4. I'm quite sure. Scooter, my lvl 3 R5 can only get RO3, CO3, CTSS 4. I have never had a level 5 Astromech.








Kodpese wrote:
As for missiles - I say don't bother with them except maybe for the vette. They are not very useful against fighters, against the vette you can use them without having line of sight on your target so they can be a big help there as you can sit in the blind spot and take it out at your leisure.







I agree and disagree. Missiles are a waste on fighters. Missiles are not necessary on the Vortex missions vs the Decimators (the first time I killed the 3rd mission Deci, I forgot to group my Image Rec Mk IIs... blah) but they will make it easier, and they aren't very expensive.


I disagree with using missiles to shoot out the shields through the body of the Vette. I'm sorry but its cheap. Its not that hard to make a missile run in from the low front after Gun 5 is gone.


I also disagree on weak armor. The strongest shield a regular X-wing can take is rarely above 1400 f/b, which is crap. If you have the space, get some crafted level 3 armor at the minimum. I took armor damage in both my last 2 Vortex missions last night and survived. I had no room for a larger shield (most over 1400 are also about 20k lbs) but I could definitely take some extra armor in and still fully stock out my weapons.







Alarien Evenstar
-Rogue Paladin-
Starsider
HewerofWood
Tue Jul 05, 2005 5:05 am
#13

I'm surprised no one has mentioned either the Greivous Fighter or the Jedi Fighter, here. While I loved my X-Wing, and, used it quite effectively, I was Simply blown away by the manueverabilty of the Grevious. Yes, the firepower is indeed less, and, My New Heavy X can pack in far more Mass but, I had never experienced the ease of jumping on an AI's six the way I can with the Grevious.


I am still spending a good deal of time learning to fly. The Z-95 was an exciting entry into JTL, the Y-Wing was an OMFG! The X-Wing was Muuuch nicer, but, left hankerings for the old Headhunter, and then came the Grevious... by that time I was already hooked, and this ship was simply a nail in the coffin. I can't yet take out Tier 5 Gunboats myself,but, I am learning how to attack Vettes in a number of ways (I used the Dead spot and a batch of missiles to solo my Heavy X-Wing, but also learned -- from my own experience, that spinning in and out on straffing runs was highly effective against the Corvette).



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