Jedi Archive

Thread: Modded saber speed works

Zarqon
Fri Sep 16, 2005 2:51 am
#1


From browsing the forums it seems that a lot of people (TH included?) think that modded LS speed doesn’t work. I know that there was a test done some time ago, but I think that that test showed the wrong conclusions. To clear things up I did my own tests.


Test setup


My template involves LS0404, which means I have a lot more 2-h saber speed than doublebladed (DB)speed. To test if the modded speed works I constructed 2 sabers (one 2-h, one DB) that have the exact same base speed (and obviously different modded speed). I then cycled severel attacks for some time, and calculated the average time between attacks. If the modded speed didn’t work there would be no difference between the two sabers.


Results


Average speeds:


2-H DB


Base speed:2.28 2.28


Modded sp. 1.49 1.92


3 cycled att. 2.13 3


2 cycled att. 2.6 3


The 3 cycled attacks used was headhit, saberthrow and AB, the exact same sequence was used with both sabers. For the 2 attacks, only headhit and saberthrow was used. The reason why I get a slower speed using only 2 attacks is that the cooldown of the attack itself wasn’t complete every2nd attack.


Conclusions


Modded speed works as it should! Note: you will never hit as low as the "modified speed" when you are using a special attack, since thereis a delay multiplier for every special attack (both on its own timer an on the timer all other attacks cool down with)





--------------------------------------------
Karon Oblodra, Dark Jedi
Azeth Ata, Master Bounty Hunter
Terossk, Trandoshan Warrior
Guildleader of MDU

Genwa
Fri Sep 16, 2005 3:55 am
#2

Yes it works but only over 1.49 speed! As it seems 1.49 is cap for mod speed (maybe bug or a real cap?). Try with 2 different LS one is 1.49 mod speed, other is 1.29.. Then you won't see any difference.




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VampyrePK
Fri Sep 16, 2005 4:00 am
#3





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HardwiredXMan
Fri Sep 16, 2005 4:05 am
#4

I wrote a post a few days ago about this. I too found that mod speed works, but speed CA's (saber specificones)didn't seem to work for my jedi, but they did with my non-jedi. That's to say that my attack speed was the same with or without the CA's. If 1.49 is that cap as the above poster says, then that could of been why my attacks didn't differ as I was below that for my mod speed with CA's equipped.



BukuJohnson
Fri Sep 16, 2005 4:37 am
#5

I too found that mod speed works, but speed CA's (saber specific ones) didn't seem to work for my jedi, but they did with my non-jedi.
___________________________________________________________________________________________________________

I wouldn't be suprised if the saber speed tapes not working is intentionaly being done to limit our overall damage until they can revamp pearls/sabers damage down.

Maybe that is why nerfing the Mabari belts happened so unexpectedly, Gen Melee Speed was probably not shut off when saber speed mods were.

Conspiracy?


Buku
Naritus
Zarqon
Fri Sep 16, 2005 8:22 am
#6

I have no clue as to why 1.49 would be a speed cap. In my tests it simply happens to be my modded speed. I don't think there are any hard caps anywhere right now.


I also don't have any speed tapes, so I can't check if they work. Itis howevera very easy test to do, and I can do it if just someone on chimaerawould borrow me their suit





--------------------------------------------
Karon Oblodra, Dark Jedi
Azeth Ata, Master Bounty Hunter
Terossk, Trandoshan Warrior
Guildleader of MDU

JediMasterCarlito
Fri Sep 16, 2005 8:37 am
#7

Theoretically the speed of the cooldown timers (which are actually listed in the latest SWG Prima guide, some are already outdated but I've found most to be accurate) shouldn't make a difference. Those are the timers for executing that attack again. So if you used a string of three different attacks you should be swinging at your modified speed, up to 1.0 seconds since the cooldown timers for the attacks aren't effecting you.

Of course, that is just theory.




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Don_T_Shoot
Fri Sep 16, 2005 8:42 am
#8

You may or may not be on to something. However, your tests as described don't tell us much.

You already admitted some fatal flaws with your test. Since, you are unable to alternate different timers, with say head vs body or leg hit, you were getting atttacks that weren't firing due to cooldown timers. Something more consistent is needed for the test.

Also, for this to helpful, we need to know how long you tested, how many samples, how you got your averages and ideally some raw data to look at.

Just saying 'I performed some tests that didn't work and here are my conclusions' doesn't help us learn what is going on.

Message Edited by Don_T_Shoot on 09-16-2005 11:54 AM








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Reahreic
Fri Sep 16, 2005 8:44 am
#9






Genwa wrote:
Yes it works but only over 1.49 speed! As it seems 1.49 is cap for mod speed (maybe bug or a real cap?). Try with 2 different LS one is 1.49 mod speed, other is 1.29.. Then you won't see any difference.






BULL S hit


my modded is 1.71 and my base is 2.94 and i hit once every 3 seconds


jonstraf
Fri Sep 16, 2005 9:03 am
#10



Reahreic wrote:


Genwa wrote:
Yes it works but only over 1.49 speed! As it seems 1.49 is cap for mod speed (maybe bug or a real cap?). Try with 2 different LS one is 1.49 mod speed, other is 1.29.. Then you won't see any difference.



BULL S hit

my modded is 1.71 and my base is 2.94 and i hit once every 3 seconds






/nod ... i am in the exact same situation.

I have done many tests myself and have concluded modded speed doesn't work...just like everyone else with half a brain.



Elder Jedi
Reahreic
Fri Sep 16, 2005 9:50 am
#11






jonstraf wrote:





Reahreic wrote:





Genwa wrote:
Yes it works but only over 1.49 speed! As it seems 1.49 is cap for mod speed (maybe bug or a real cap?). Try with 2 different LS one is 1.49 mod speed, other is 1.29.. Then you won't see any difference.






BULL S hit


my modded is 1.71 and my base is 2.94 and i hit once every 3 seconds









/nod ... i am in the exact same situation.

I have done many tests myself and have concluded modded speed doesn't work...just like everyone else with half a brain.






yup it helps not drain actn but its no help when they have 100hp left and i cant hit for 3 more secs so they heal by 1.2k-1.5k


Zarqon
Fri Sep 16, 2005 11:10 am
#12






Don_T_Shoot wrote:
You may or may not be on to something. However, your tests as described don't tell us much.

You already admitted some fatal flaws with your test. Since, you are unable to alternate different timers, with say head vs body or leg hit, you were getting atttacks that weren't firing due to cooldown timers. Something more consistent is needed for the test.

Also, for this to helpful, we need to know how long you tested, how many samples, how you got your averages and ideally some raw data to look at.

Just saying 'I performed some tests that didn't work and here are my conclusions' doesn't help us learn what is going on.

Message Edited by Don_T_Shoot on 09-16-200511:54 AM






I tested roughly 20 attacks each, so that should definately be enough to resolve the difference between 2.13 seconds and 3 seconds.


But, yes, you are right, I don't have enough attacks toalways use attacks with the same cool down time. I still wanted to make the test however as noone elsedid it, and I definately felt it was faster with a saber that I had speed mods for. But even though I didn't use the same attack I still think the test is valid. The conclusion is that the saber for which I have a lower modded speed hits faster, and it certainly does.


An additional conclusion is also that in order to attack effectively you need to cycle at least 3 different attacks. Attack sequences with only alternating 2 attacks is ineffective, and will be slower than your full potential.




--------------------------------------------
Karon Oblodra, Dark Jedi
Azeth Ata, Master Bounty Hunter
Terossk, Trandoshan Warrior
Guildleader of MDU

Don_T_Shoot
Sat Sep 17, 2005 12:46 am
#13

I'm currently MLS, however, I'm no faster now than when I was a dabbler and am planning on dropping a line of sabers in favor of an actually useful master skill. At that time I should be in a good position to test it out using your idea of a less qualified vs more qualified saber.

The theory that all attacks, but /saberhit, use base speed instead of modified speed was drawn from tests where the specials cooldown timer closely appear to match the base speed of ones saber. That findiing could be a coincidence, but I find it hard to believe that every special attack has such a large speed modifier and that they all seem to have the SAME large modifier.








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SWG RIP
Killed by NGE, any questions?


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