Jedi Archive
Thread: BH's view on mdef
duurron wrote:
has nothing to do with mdef, that jedi with no defense, what template was that?
not sure, just know they either had no defender or were a complete nub...they didnt have aura going at all. end was 225k so not a double master. What im trying to say is...just...i dunno. defender shouldnt be required to stand a chance (or menhance but that takes a definate amount of skill to use)
Mythrindir wrote:
duurron wrote:
has nothing to do with mdef, that jedi with no defense, what template was that?
not sure, just know they either had no defender or were a complete nub...they didnt have aura going at all. end was 225k so not a double master. What im trying to say is...just...i dunno. defender shouldnt be required to stand a chance (or menhance but that takes a definate amount of skill to use)
having at least force armor or force aura are requirements for any viable jedi pvp template. btw get a gun with the highest min damage to can find for your damage dealer vs. a person with aura, since their defensive mods are automatically going to make ou revert to the min damage on your weapon.
so... get a weapon with good speed, HIGH min dmg, great sac for use in the majority of the fight vs. peopel with aura
and... get a weapon with good speed, HIGH max damage, and ok sac for use in the maximum dmg potential situation (delay shot them while aura is blinking and after 5 seconds kd and youll have them on the ground without aura, and you can spam your highest dmg shots for good stuff)
Mythrindir wrote:
Tested something out recently...on a full temp jedi with no defender or force buffs i hit for 1.6k using headshot. on a master defender running aura i hit for 300. Personally i think that that's extremely unbalanced and causes jedi to almost require master defender in their template. Also, it makes jedi that don't have defender or force armour sitting ducks since they can't wear armour. What I think would make sense is to lower how much mdef helps (like say make it mitigate 400 or so) but at the same time add innate defenses to jedi padawan so that a no def jedi would be hit for 700, not 1.6k...and the mdef would still get as much protection as they have. Um...yeah. Not very well thought out but this just seems like it'd make more sense to me...whatever.
Did you try hitting a 7000 armor TK/Swords with CoB on?
TarqEmeril wrote:
having at least force armor or force aura are requirements for any viable jedi pvp template...
magneto2 wrote:
all jedi should have inate armor, shoulndt be just defender....its crap
just like....
all jedi should have healer, not just healer?
Yny wrote:
TarqEmeril wrote:
having at least force armor or force aura are requirements for any viable jedi pvp template...
You've seen it's not absolutely necessary to have aura or force armor from fighting againstme.... but it does make a HUGE difference. If I didn't take 300 deaths before I got the hang of my template I would be frustrated too.
btw, good to see you back Apeist!
hey yny sup, yeai should have wrote it "are almost requirements" heh, but yea no doubt they are very useful skills.
Skwall wrote:
magneto2 wrote:
all jedi should have inate armor, shoulndt be just defender....its crap
just like....
all jedi should have healer, not just healer?oh and all jedi DO have innate armor.
Like +20 armor, which is as good as no armor at all.
Here is a fun test for you, try Aura AND Armor together, I bet your damage will drop to around 200, I have been hit for over 1500 damage from a rifle when I did not realize my force armor was not on.