Jedi Archive

Thread: BH's view on mdef

Skwall
Sun Sep 11, 2005 5:58 pm
#14





chewboywa wrote:




Skwall wrote:





magneto2 wrote:
all jedi should have inate armor, shoulndt be just defender....its crap





just like....



all jedi should have healer, not just healer?


oh and all jedi DO have innate armor.





Like +20 armor, which is as good as no armor at all.

Here is a fun test for you, try Aura AND Armor together, I bet your damage will drop to around 200, I have been hit for over 1500 damage from a rifle when I did not realize my force armor was not on.




Right, which is what I saidseveral posts above. Stating defense should be generic is almost like stating that all jedi should have the inherent ability to heal.



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iakoi
Sun Sep 11, 2005 6:13 pm
#15



Mythrindir wrote:
Tested something out recently...on a full temp jedi with no defender or force buffs i hit for 1.6k using headshot. on a master defender running aura i hit for 300. Personally i think that that's extremely unbalanced and causes jedi to almost require master defender in their template. Also, it makes jedi that don't have defender or force armour sitting ducks since they can't wear armour. What I think would make sense is to lower how much mdef helps (like say make it mitigate 400 or so) but at the same time add innate defenses to jedi padawan so that a no def jedi would be hit for 700, not 1.6k...and the mdef would still get as much protection as they have. Um...yeah. Not very well thought out but this just seems like it'd make more sense to me...whatever.





This entire thread is a waste of bandwidth, yet I have to respond. Master defender had very little to do with your damage numbers with master defender. Chances are your numbers would have been similar if not less against a player with improved Aura+force armor. Is Aura+Force Armor bad for the balance of the game too? Perhaps we should remove all defenses for Jedi completely, that seems to be the goal you are shooting for!
magneto2
Sun Sep 11, 2005 6:17 pm
#16

IMO, force armor sux with my temp, as master powers....powers drains your force so much, and then on top of that, i have force armor which draining everytime i get hit....and im not the biggest pvp guy (xept for the BH i pwn daily), id like to have more defenses against pve stuff, id think a full temp jedi, even if hes powers should be, should be able to solo almost anything as a defender can



i was MLs/master def since the CU....i just respec to master powers with 0040 defender, so i have a good take on the whole thing






MaGnEtODark Jeedai "Carebear"
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Mythrindir
Sun Sep 11, 2005 7:24 pm
#17






iakoi wrote:





Mythrindir wrote:

Tested something out recently...on a full temp jedi with no defender or force buffs i hit for 1.6k using headshot. on a master defender running aura i hit for 300. Personally i think that that's extremely unbalanced and causes jedi to almost require master defender in their template. Also, it makes jedi that don't have defender or force armour sitting ducks since they can't wear armour. What I think would make sense is to lower how much mdef helps (like say make it mitigate 400 or so) but at the same time add innate defenses to jedi padawan so that a no def jedi would be hit for 700, not 1.6k...and the mdef would still get as much protection as they have. Um...yeah. Not very well thought out but this just seems like it'd make more sense to me...whatever.







This entire thread is a waste of bandwidth, yet I have to respond. Master defender had very little to do with your damage numbers with master defender. Chances are your numbers would have been similar if not less against a player with improved Aura+force armor. Is Aura+Force Armor bad for the balance of the game too? Perhaps we should remove all defenses for Jedi completely, that seems to be the goal you are shooting for!




mmkay please learn to read. I'm saying that as a jedi i think they should start out with innate armour...i personally think defender or force armour shouldnt be (almost) required for any effective template.



Andlo Homan
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acmtalk
Sun Sep 11, 2005 7:38 pm
#18

dude, I only have novice defender(because I had 8 skill points to waste) and Dude, I dare a BH to do all that dmg on me.. I actually never have much trouble dealing with BH's damage... If the guy was worth 225k and took 1.6k of dmg He was a Noob or afk or umprepared at all...



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jrt
Sun Sep 11, 2005 7:38 pm
#19

its ok



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magneto2
Sun Sep 11, 2005 7:39 pm
#20

u dont need defender to fight a BH....its someone who can armor break u (like other jedi), without inate armor ur one dead jedi




MaGnEtODark Jeedai "Carebear"
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thepulse
Sun Sep 11, 2005 7:49 pm
#21

more non jedi calling for nerfs on jedi great!! what does the name say Master Defender!!!!! 4 trees with a master box dont ya think it should have somewhat better of def.... its like your a Mrifle how would ya feel if a Mpistols using a cdef rifle hitting you for more dmg than your T21



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TorqueMonster
Sun Sep 11, 2005 7:50 pm
#22

Thread Translation: Someone fought a Defender, got torn up, wants Defender nerfed. (Also See: Sore Loser)



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Mythrindir
Sun Sep 11, 2005 7:51 pm
#23






thepulse wrote:
more non jedi calling for nerfs on jedi great!! what does the name say Master Defender!!!!! 4 trees with a master box dont ya think it should have somewhat better of def.... its like your a Mrifle how would ya feel if a Mpistols using a cdef rifle hitting you for more dmg than your T21






read the post...it isnt a nerf. just...whatever. think what you want.



Andlo Homan
Andlo <3 Ania
First Interceptive Strike Team
Looks Like You Just Got Fisted
RebelArchAngel
Sun Sep 11, 2005 7:52 pm
#24






Mythrindir wrote:

Tested something out recently...on a full temp jedi with no defender or force buffs i hit for 1.6k using headshot. on a master defender running aura i hit for 300. Personally i think that that's extremely unbalanced and causes jedi to almost require master defender in their template. Also, it makes jedi that don't have defender or force armour sitting ducks since they can't wear armour. What I think would make sense is to lower how much mdef helps (like say make it mitigate 400 or so) but at the same time add innate defenses to jedi padawan so that a no def jedi would be hit for 700, not 1.6k...and the mdef would still get as much protection as they have. Um...yeah. Not very well thought out but this just seems like it'd make more sense to me...whatever.





with no dfense u require tactics... MLS/MP/enh 2xx3/ nov healer (low heals... cloak and FR1 make up for it... i totally fit the Dark Jedi scenario thingy) here... the damage means nothing to me... i cna cloak and use stims or my low heals then totally unleash a barrage of damage without warning



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thepulse
Sun Sep 11, 2005 7:54 pm
#25

Ummmm sound like a nerf request.... looks like a nerf request..... get the point



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Puttley
Mon Sep 12, 2005 2:46 am
#26

worth noting that any rifleman with aim + accuracy drink after snipershot would be hitting you for 1400+ even with aura and force armor. get caught without it and you could get stung for over 2500 damage. its all about the alphaattack.
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