Jedi Archive
Thread: they nerfed speed buffs and mushrooms they should nerf speed debuff also
Olib wrote:
i thought the same. Now, im not sure. whatever they do, i will accept
good answer
Phantom513 wrote:
We have come full circle to CM nerfs. CM has always been overpowered since even before the CU. It was 80m tossing poisons that killed u in 2 ticks. not to mention having the mrifleman/mcm combo beating the living sh17 out of your mind while the mind poison was ticking. Too powerful for a profession when back in pre-cu was mastered in THREE days.
We
QFE
It was ALWAYS the mind poison that wiped me out when I PvPed pre-CU. Otherwise, I didn't do too shabbily with master Pike. It has always been, and would appear that it WILL always be, overpowered.
Phantom513 wrote:
We have come full circle to CM nerfs. CM has always been overpowered since even before the CU. It was 80m tossing poisons that killed u in 2 ticks. not to mention having the mrifleman/mcm combo beating the living sh17 out of your mind while the mind poison was ticking. Too powerful for a profession when back in pre-cu was mastered in THREE days.
We have
Actually it only took about an hour for any master elite medic profession, the longest part was the crafting which took and additional hour per line. Overall from novice medic to master doc could be done in about 2-3 hours.
Right before the CU, CM was still in line and not really overpowering, what made it a nice combo was that you could drop a Mind dot in conjuction w/ swordsman (ap2) and cut through people's mind and still have great healing capabilities. But in going purely offensive, you were lacking in the defense stacking side. Combat medic haven't thrown from 80 meters since 4 months into the game, the most I could throw was about 40-50.
Overall CM wasn't too overpowering, and still isn't post-CU. What's destroying the jedi is how well they heal and how well they can "crowd control" while unloading Bounty Hunter specials onto you. The problem w/ jedi is in the saber, and in not having a root.