Jedi Archive

Thread: they nerfed speed buffs and mushrooms they should nerf speed debuff also

Liam_Knoxville
Wed Sep 07, 2005 6:44 pm
#1

-40 speed is unbalancing and since they want to make a banced game nerf cms

it's hard for me fighting against a bh/cm i wonder for a jedi with a crap saber



NERF DARN CM DEBUFFS FFS!



LiaM-k OwnZ-UO
Olib
Wed Sep 07, 2005 7:04 pm
#2

i thought the same. Now, im not sure. whatever they do, i will accept



IGN Oli'b
hamhamthe3rd
Wed Sep 07, 2005 7:04 pm
#3






Olib wrote:

i thought the same. Now, im not sure. whatever they do, i will accept





good answer
Olib
Wed Sep 07, 2005 7:05 pm
#4

yup, very constructive i thought.



IGN Oli'b
Liam_Knoxville
Wed Sep 07, 2005 7:13 pm
#5

lol



LiaM-k OwnZ-UO
GeckoFighter
Wed Sep 07, 2005 7:37 pm
#6

cm doesnt need a nerf, our profession needs a boost




[[Rynne Rossilian]]
[[Jedi Knight]]



Phantom513
Wed Sep 07, 2005 8:27 pm
#7

We have come full circle to CM nerfs. CM has always been overpowered since even before the CU. It was 80m tossing poisons that killed u in 2 ticks. not to mention having the mrifleman/mcm combo beating the living sh17 out of your mind while the mind poison was ticking. Too powerful for a profession when back in pre-cu was mastered in THREE days.


We



*Removed by admin*
Phantom513
Wed Sep 07, 2005 8:29 pm
#8


We have come full circle to CM nerfs. CM has always been overpowered since even before the CU. It was 80m tossing poisons that killed u in 2 ticks. not to mention having the mrifleman/mcm combo beating the living sh17 out of your mind while the mind poison was ticking. Too powerful for a profession when back in pre-cu was mastered in THREE days.


We have now returned to the issue of the overpowered CMs.


The CU is based on balance, correct? If so then our speed buffs were totally countered by a speed debuff. As we have now been unbalanced against a cm debuff the CU is broken( surprising huh I believe it should be a debuff equal to our buff. They are to cancel each other.



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Iawalein
Wed Sep 07, 2005 8:29 pm
#9






Phantom513 wrote:

We have come full circle to CM nerfs. CM has always been overpowered since even before the CU. It was 80m tossing poisons that killed u in 2 ticks. not to mention having the mrifleman/mcm combo beating the living sh17 out of your mind while the mind poison was ticking. Too powerful for a profession when back in pre-cu was mastered in THREE days.


We






QFE


It was ALWAYS the mind poison that wiped me out when I PvPed pre-CU. Otherwise, I didn't do too shabbily with master Pike. It has always been, and would appear that it WILL always be, overpowered.





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Phantom513
Wed Sep 07, 2005 8:30 pm
#10

sorry about the triple post idk how the heck it happened lol



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xEPICx
Wed Sep 07, 2005 8:35 pm
#11

It would make sense for the speed debuff to be adjusted. But you know someone will disagree.
Bawarr
Wed Sep 07, 2005 8:42 pm
#12

I dont know why it didnt follow suit with doctors buff (from 40 to 25). I mean it was fairly balanced before that.

However people will argue that a doc buff lasts 12-16mins whereas the debuff is only for 2mins so it should be stronger.

I say sod it all and make the de-buff and actual de-buff, so if someone has a doc buff and/or FS it takes it away (and maybe disallows you to re-apply it for awhile).





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Skwall
Wed Sep 07, 2005 9:15 pm
#13






Phantom513 wrote:

We have come full circle to CM nerfs. CM has always been overpowered since even before the CU. It was 80m tossing poisons that killed u in 2 ticks. not to mention having the mrifleman/mcm combo beating the living sh17 out of your mind while the mind poison was ticking. Too powerful for a profession when back in pre-cu was mastered in THREE days.


We have






Actually it only took about an hour for any master elite medic profession, the longest part was the crafting which took and additional hour per line. Overall from novice medic to master doc could be done in about 2-3 hours.


Right before the CU, CM was still in line and not really overpowering, what made it a nice combo was that you could drop a Mind dot in conjuction w/ swordsman (ap2) and cut through people's mind and still have great healing capabilities. But in going purely offensive, you were lacking in the defense stacking side. Combat medic haven't thrown from 80 meters since 4 months into the game, the most I could throw was about 40-50.


Overall CM wasn't too overpowering, and still isn't post-CU. What's destroying the jedi is how well they heal and how well they can "crowd control" while unloading Bounty Hunter specials onto you. The problem w/ jedi is in the saber, and in not having a root.





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