Jedi Archive

Thread: Holo grind should come back

JonArdan
Sun Oct 09, 2005 8:21 pm
#1




I know many many people believed the holo grind was bad. It maid our crafters fighters and our fighters crafters and for several months it hurt our economies some.

HOWEVER

If it were not for the holo grind I would most likely not be playing this game today. You see I got to play other things other than the best template to grind xp and get my Jedi. I got to play 28 other masteries and found ones I enjoyed very much. I did unlock my Jedi on 28 and become what is known to day as pre publish 9 Jedi. But after it was all said and done its nice to play something other than Jedi.

I try to help new players who join the game and see so many of them become FS than paddy only to see them get bored with Jedi and quit. on kauri it seams to always be the same Jedi pvping from what I can see with 90% being pre publish 9 Jedi.

I have talked to others and it seams to me and them that they all found professions in which they could play and have fun other than Jedi during the crazy holo grind. I would of never grinded out riflemen without the holo grind but I love playing it and have had it since before publish 9. I hate crafting but my alt is a master tailor and I enjoy crafting cloths.

Now I do not think holo grind should be the ways again but maybe use a form of the holo grind to get to the village like 4 holos and one of your choosing. Gold holos should be able to be questable. Finnish the quest and the theme parks/poi and the old man will come.

1 this will slow down jedi
2 we will not have complete noobs as jedi
3 soe may keep more customers longer

Message Edited by JonArdan on 10-10-2005 12:37 AM



________ Jonardan ________
Dark Empire Jedi Master
_____Amyy____________DE_____________Ogl'i_____

.:: Vendor 5356,6395 Rori ::.
Pre-Publish 9 Jedi 6/13/04


AT-AT0503
Sun Oct 09, 2005 8:54 pm
#2

the only problem with hologrinding is...


Possible to master any combat profession in a day with current grind groups. The way to gain xp is was too easy now. On this character i have now. I master Bounty hunter (except the invest) in a couple hr gaming session. Pre-cu it would take multiiple days (possiible weeks if you went pikeman) to master a combat profession. In this system you could master many professions a week.


It takes about 6months to become a jedi?? with hologrind @ 2 proffession a week. it would take 4months. Post cu the hologrind would speed up the jedi "problem". I managed to master BH and combat medic in aprox 4 days. couple hrs for the combat trees of Bounty hunter. and 3 days of aprox 2hr gaming sessions for combat medic.





Rabid- llama

Master Bounty Hunter
Master Combat Medic
xxx1 pistoleer
x43x medic
Tiimmyyy
Sun Oct 09, 2005 9:51 pm
#3

i had to do all 32 prof. to unlock my jedi and i would not have it any other way. this village stuff is retarted i think. my last prof was Armorsmith and i kept that for a year. i agree




____Kurai Acuma________________________

DARK JEDI KNIGHT

---------------------------------Terra Rosa Militia---------
Dvol
Sun Oct 09, 2005 9:54 pm
#4


well some cried that holo grinding was un-jedi like--hence the village- but killin 10 billion pikets showed you the true path to the force lol


random professions and random badges wouldve been alot better....who knows hind site is 20/20



Darkvol-RIP Dec7th 2005
Mobosh-Rodian Pre Cu Grinded on Dant Dark jedi Knight NooB-cancelled as well
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EVILJUDE
Sun Oct 09, 2005 9:54 pm
#5

I did different profs not because of the holo grind (been playing this game for 2 years now), but because I wasnted to actually play the game, to see all what was out there. if people get the game just to become jedi, then they are missing a lot.



I AM EVIL, I AM JUDE. WHAT ELSE IS THERE TO KNOW?
CPA
Sun Oct 09, 2005 10:08 pm
#6

I've mastered everything but Politician and the 9 pilot professions in-game. I started hologrind and mastered 11 combat professions, then switched to the village in September 04. Had I been able to complete the hologrind, I would have unlocked Jedi in October. Since I was stuck with the village for 4 phases, I didn't unlock until January. The village actually slowed me down over the hologrind.


However, having mastered every non-combat profession Post-CU, there are some definite hurdles to grinding out all the professions I have. Yes, you can get a combat profession in a day, except for BH. Investigation tree will take you a day or two by itself.


Bio-Engineer sampling took forever - almost 3 to 4 days for me.


Sampling in Artisan takes a few days.


Merchant is time-gated. A week at least.


Dancer and Muscian chew up several days as well.


Shipwright is ludicrously expensive. I think I spent 7-8,000,000 on resources alone. Same goes for Architect with a somewhat smaller price tag.


Weaponsmith is hard because the gas is expensive as well.


I think total I spent about 16,000,000 on resources and pillaged all of my guild's resource storesto master artisan, chef, tailor, WS, AS, DE, Architect and Shipwright. That's almost 3 times what people were paying for enough grenades to get Jedi last year at this time.


The hologrind was hard back in the day because there were not enough resources to grind a profession overnight or in a weekend. Crafters were harvesting their own and there were no 2cpu vendors everywhere. The resources are there now, but would quickly become scarce. A hologrind would mess with the economy, but it would definitely slow down the race to the village.


I would like to see a modified hologrind/village combo. Just change the path to a hologrind of 4 professions to get to the village. The old man visits you and gives you your first holocron. You master the profession, get 3 more and master those, then he comes back and gives you the crystal.


I don't want to slow other players down to stem the flow of Jedi, but I would like to stem the flow of clueless Jedi. Making people learn a few non-combat professions, and earn the cash to buy resouces to do so, will make the average Jedi IQ jump several points IMHO.



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Skwall
Sun Oct 09, 2005 10:14 pm
#7


The holo grind was bad on many different levels, but I loved it.


Back then you were forced to at least master various professions of the game and you became familiar w/ professions sometimes liking them and keeping them.


Now, I have CL 1 players ask me what's the fastest way to grind and become a Jedi? And w/ good reason too, who doesn't want an extra slot to begin with....


Either way bringing back the hologrind now isn't an option, its too late and not really worth the time.




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JonArdan
Sun Oct 09, 2005 10:19 pm
#8






AT-AT0503 wrote:

the only problem with hologrinding is...


Possible to master any combat profession in a day with current grind groups. The way to gain xp is was too easy now. On this character i have now. I master Bounty hunter (except the invest) in a couple hr gaming session. Pre-cu it would take multiiple days (possiible weeks if you went pikeman) to master a combat profession. In this system you could master many professions a week.


It takes about 6months to become a jedi?? with hologrind @ 2 proffession a week. it would take 4months. Post cu the hologrind would speed up the jedi "problem". I managed to master BH and combat medic in aprox 4 days. couple hrs for the combat trees of Bounty hunter. and 3 days of aprox 2hr gaming sessions for combat medic.







i did not say the holo grind should replace the villige just added in some how



________ Jonardan ________
Dark Empire Jedi Master
_____Amyy____________DE_____________Ogl'i_____

.:: Vendor 5356,6395 Rori ::.
Pre-Publish 9 Jedi 6/13/04


MickGrey
Sun Oct 09, 2005 11:17 pm
#9

The hologrind had its good and bad points I suppose. If you were to ask a Musician or Dancer their opinion, you might not get a favorable answer.

I was primarily a crafter during the hologrind days and my chief complaint was what it did to the economy. Please were buying up materials like crazy so they could get through the crafting professions fast. That drove up the price of raw materials. Next, the hologrinders flooded the market with inferior product and below-market prices.

A good crafter could overcome the above, but it sure made things a pain! I'm not sure I want to go back to that.

I didn't finish all my hidden holos before Publish 9 hit, so I had the distinct pleasure of killing gazillions of pikets under the new system. Not sure I was crazy about that, either.

Both systems required a lot of time and effort. The old system took a bigger drain on credits and in some cases could be afk macroed. The new system is more monotonous and in some cases can be afk macroed.

The OP put forth these 3 points:

"1 this will slow down jedi"
"2 we will not have complete noobs as jedi"
"3 soe may keep more customers longer"

The hologrind doesn't solve any of the above. You can grind through a profession and end up not knowing a thing about how to play that profession well! "Slowing down" a population of players only delays the inevitable... it might only discourage a small percentage. You won't stop the dedicated folks who really want it. And as for keeping customers... SOE has the power to do that by fixing the bugs, adding content, and being more careful before nerfing.



________Star Wars Galaxies "NGE"________
NEW GRIND EXPERIENCE

insaniac77
Mon Oct 10, 2005 2:16 am
#10

for one its completely unbalanced, one person can unlock in 4 professions, others do almost every profession in the game and dont get it (myself included in the last one)



as well it will destroy the economy again, majority of the people wont be crafting quality items, it will just be the majority of the population grinding everything as fast as they can instead of making quality items to sell.





Drop off any auction items on the 'little bit of everything vendor'. just outside OP on tat, 3148, 3620
Digitalalchemyzt
Mon Oct 10, 2005 2:31 am
#11

only thing left is to cut xp. not like it was that one time, but instead of elites getting 6500 per kil, cut it to about 3500 per kill. thougths on this?


plus a new system thats random, like the holo grind, but not the holo grind. something that would make to where you cant post a walk thru. that alone will definitely slow people. if you dont really know specifically, then youre less likely to actively persue it. or again xp. or cut xp as i said and increase the amount at the village or make the village longer. thats about the only way to really slow jedi. if its that far fetched, then most people will quit and actually start playing the game


Zara-
Mon Oct 10, 2005 3:01 am
#12

Wether its a good idea or not, it does not matter. Sounds very like the people here already have there Jedi character and really wouldnt be affected by any change. Tell me what gives you guys the right too slow down any new guys getting Jedi? What you asking for yet again is another type of nerf, well done. I mean cutting XP! Im sure you would have loved that idea when you was Hologrinding or going through the village. Come on guys just listen to yourselves.
insaniac77
Mon Oct 10, 2005 3:14 am
#13

Actually the first day I came back (first day postCU) my first thought was this is way too much xp, i mastered rifleman starting from novice to master in the same day, you shouldnt be able to master an elite that fast.



Drop off any auction items on the 'little bit of everything vendor'. just outside OP on tat, 3148, 3620
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