Jedi Archive
Thread: Discuss: Melee vs Ranged Defense
RegenEdnolb wrote:
I've done some more quick testing of Vegaparsine and Thundercloud.
Vegaparsine (+100 Melee defense)
Elshandruu Pica Thundercloud (+100 Ranged defense)
-Offense: Someone with 236 accuracy when shooting with ranged shot (using a rifle)
-Defense: Someone with base defense of: 169 melee and 244 ranged defense.
The following tests are to find out when Vegaparsine/Elshandruu pica thundercloud actually work...
Defense: 169 melee 244 ranged
Defender has NO weapon equiped
Damage: 744
Defense: 240 melee 315 ranged
Defender has weapon equiped
Damage: 709
Defense: 269 melee 244 ranged (used +100MD vegaparsine)
Defender has NO weapon equiped
Damage: 718
Defense: 340 melee 315 ranged (used +100MD vegaparsine)
Defender has weapon equiped
Damage: 709
Defense: 269 melee 344 ranged (used +100MD vegaparsine AND +100RD Thundercloud)
Defender has NO weapon equiped
Damage: 718
Defense: 340 melee 415 ranged (used +100MD vegaparsine AND +100RD Thundercloud)
Defender has weapon equiped
Damage: 683
The above numbers show that my assumption about how melee and ranged defense work seem to be true. I've highlited the Damages and the corresponding defenses. I've also tested this briefly against a Jedi yesterday (he's melee), and after I took my ranged defense drink, he hit me for less dmg (after re-equiping my rifle ofcourse. Note I havent tested this for an extended period of time against a melee character, but I have no reason te believe its working any different).
So it seems to be that:
- Melee defense means your defense value against Ranged OR Melee attacks when you have a melee weapon equiped (your hands are also melee)
- Ranged defense mean your defense value against Ranged OR Melee attacks only when you have a ranged weapon equiped (You must re-equip your weapon after you used ranged defense food!!)
Thats why Thundercloud doesnt work for a jedi Nicka. Because he equips a Melee weapon. He should infact use Vegeparsine
(Edited)
Regen Ednolb
EDIT:
I've done some simple testing with Clothing and Armor with Ranged / Melee defense mods. It seems to work exactly the same as I described above!
If you have above +25 on some skill in attachments on your suit, it will count as +25 to that mod. I tested this by using some clothes that would give me +46 in ranged defense. Altough the character screen might say you have a higher ranged defense, it actually has the exact same result as using +25 in attachments! When I had a +21 ranged defense mod on my cloths, it showed an increase in dmg, but +46 = +25)
Message Edited by kreindhild on 09-20-2005 10:49 AM
I guess this kinda makes some sense. Thanks for the heads up.
Bac,
On another note are there things going on that involve out profession that the devs are up too? Not looking for specifics just a general are those silly folks planning something or are they busy doing absolutely nothing for us?
Thanks,
JB
Vesak wrote:
Interesting info...could we get a response from the devs on whether this is "working as intended" or just an error in the descriptions?
we can probly ask, but i doubt we'd get an answer
Vesak wrote:
Interesting info...could we get a response from the devs on whether this is "working as intended" or just an error in the descriptions?
Yep Chef Correspondent has asked the Devs for clarification. We are just waiting now. It was only brought to their attention about 30 mins ago.
MasterSheep wrote:
so basically its DEFENCE WITH not DEFENCE VS - but then why would the carbineer prof for example give any melee def modifiers at all? and doesnt this make the ranged def line in defender almost useless?
that's jsut wat i was thinking... lol....
(talk about a default nerf to defender, without the devs trying...)
I just want to know about one thing. I can understand Powers attacks getting mitigated by force defense, shield, feedback, absorb, & even though I don't like it innate armor.
What I can't understand is why we are also mitigated by RANGED DENSE!!! Powers has more things that can mitigate our damage than any other type of attack.
If you are non-jedi you don't have some of those things but if you take duelist stance or Center of Being or some ranged defense foods you end up getting the low end of Powers damage all day, & lest say you are a jedi & you take the same foods & hit aura combined with aura & shield which 90% of the jedi community has there is almost no point to using lightning against a jedi.
Please I'd like you to explain all this to me, as I'm wondering what your going to throw at Master Powers jedi next to nerf an already gimpy proff even further after this cloak nerf.
On a pesonal note I don't really mind the gimpy nature of Powers as I like a challenge, but having Blead tick for the same as Choke against a Master Defender is a little rediculous.
Since the forumlas for damage bonus penalties based on accuracy vs. defense are known ((Accuracy - Defense) * (Max - Min) * 0.00066255 or whatever) you should be able to tell if the food is working by simply seeing if the damage changes stick in accordance with the numbers in the Sticky.
Don't forget the cap for all mods equipped via clothing armor is +25. Although anything is possible in this game-thing we play, I'm sort've skeptical that it applies to weapons-equipped.
Thanks for taking the time to run these tests and post it.
- Ranged defense mean your defense value against Ranged OR Melee attacks only when you have a ranged weapon equiped (You must re-equip your weapon after you used ranged defense food!!)
So let me get this straight, if i re-equip my saber the vegaparsine will work, as i thought it was broken as i'd never seen any effect from it ?