Jedi Archive

Thread: Enhancer Fix Please

Fuisseran
Tue Oct 04, 2005 7:14 am
#1

Just wondering if there are any plans to either increase the speed of force run so we can acctually get away, or remove the damage reduction. Also can we have the force regen nerf taken of regain. All it does is put us back in teh battle and costs us 1000 force master defenders get to hit ai which keep them in the battle and uses 1000 force but no regen penalty I think this is a little unbalanced.



Fuisseran Morellotir
(D)ark (F)orce (R)ising

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KRAKEN666
Tue Oct 04, 2005 7:16 am
#2

actually i hear they are putting a snare on force run....lol. just kidding...or am i?
SnorByzle
Tue Oct 04, 2005 7:21 am
#3

this forum amazes me everyday

i actually was hoping to get the damage mods on all of our attacks increased by 5000% percent

and while you are at it, force armor is 99% resist at initiate...kthx




_-Snourrababes-_
_-ePeen-_
Bloodfin-Scylla-Lowca
SoloBacca1
Tue Oct 04, 2005 7:23 am
#4

what about just fixing our currently greatest Issue Speed!




Mossa TheGreat

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Nibo
Tue Oct 04, 2005 7:25 am
#5

Well I'd really like to see the reduction to force regen removed, it is as you say, unbalanced. Why would I use regain, if I then am out for about an hour if cloning is a much more attractive option or even waiting for a rezzer. I do not see any reason for the reduction, exept that it completely discourages the use of a well earned master power.



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Fuisseran
Tue Oct 04, 2005 7:57 am
#6






Nibo wrote:
Well I'd really like to see the reduction to force regen removed, it is as you say, unbalanced. Why would I use regain, if I then am out for about an hour if cloning is a much more attractive option or even waiting for a rezzer. I do not see any reason for the reduction, exept that it completely discourages the use of a well earned master power.




my thoughts exactally



Fuisseran Morellotir
(D)ark (F)orce (R)ising

New Guild Interface

New Galaxy Based Websites
The War Needs You...
trajen2
Tue Oct 04, 2005 8:05 am
#7






Fuisseran wrote:





Nibo wrote:
Well I'd really like to see the reduction to force regen removed, it is as you say, unbalanced. Why would I use regain, if I then am out for about an hour if cloning is a much more attractive option or even waiting for a rezzer. I do not see any reason for the reduction, exept that it completely discourages the use of a well earned master power.




my thoughts exactally




yeah, i wont use it either...i used regain three times once and ended up having zero regen for two days (until server reset) . . .so now I wont use it at all...no reason to





Inat Mivea - Elder Jedi
"
It ain't braggin' if you can do it . . ."

ctexe
Tue Oct 04, 2005 8:06 am
#8



Nibo wrote:
Well I'd really like to see the reduction to force regen removed, it is as you say, unbalanced. Why would I use regain, if I then am out for about an hour if cloning is a much more attractive option or even waiting for a rezzer. I do not see any reason for the reduction, exept that it completely discourages the use of a well earned master power.




What if you and a buddy are out fighting, 2vs3 and you get killed and your buddy is stuck alone. Wouldn't you sacrifice your regen to help him out and win that battle?
That's what it's supposed to be for, not a free "i don't need a doc, i can rez my self" action.



ggggggggggWXnnnnicidennnnWXggggggggggg
Nordlys - Master Bounty Hunter
ssteve - Master crafter
opoko
Tue Oct 04, 2005 9:30 am
#9


ctexe wrote:


Nibo wrote:
Well I'd really like to see the reduction to force regen removed, it is as you say, unbalanced. Why would I use regain, if I then am out for about an hour if cloning is a much more attractive option or even waiting for a rezzer. I do not see any reason for the reduction, exept that it completely discourages the use of a well earned master power.




What if you and a buddy are out fighting, 2vs3 and you get killed and your buddy is stuck alone. Wouldn't you sacrifice your regen to help him out and win that battle?
That's what it's supposed to be for, not a free "i don't need a doc, i can rez my self" action.




I think a long cooldown, like 1h, 2h or something. But not to slow down our regen, and I dont even know how much or how long the regen is slowed. Just that it makes my regen slower, and that it stacks if I use it more times. I never dare to use it now.

And Adv Force Run, I cant use it in battle, cos if I use it, toggle on/toggle off it will drain my force alot. I would like either our damage reduction removed, or make the activation cost low and use cost higher, or atleast make it faster than a swoop so I can get away if I need.

Message Edited by opoko on 10-04-2005 06:32 PM

trifidac
Tue Oct 04, 2005 9:35 am
#10


Fuisseran wrote:
Just wondering if there are any plans to either increase the speed of force run so we can acctually get away, or remove the damage reduction. Also can we have the force regen nerf taken of regain. All it does is put us back in teh battle and costs us 1000 force master defenders get to hit ai which keep them in the battle and uses 1000 force but no regen penalty I think this is a little unbalanced.




eh, could be faster but IMO fast enough, and no on removing damage reduction

That is there to prevent you from rezzing-attack-rezzing-attack over and over, although it should only last an hour but it seems to be bugged that it lasts all day or until server restarts.

huh?

I have fought a Jedi that was bugged with perma forcerun (occasionally happens when you log off while adv FR is turned on) and firsthand experience I think it's a bad idea for adv FR to have no damage reduction, he was damn near impossible to keep up with.

Message Edited by trifidac on 10-04-2005 11:37 AM




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MsNiL
Tue Oct 04, 2005 9:41 am
#11





trifidac wrote:




Fuisseran wrote:

increase the speed of force run so we can acctually get away, or remove the damage reduction



eh, could be faster but IMO fast enough, and no on removing damage reduction



Could the Master Enhancers please stand-up, please stand-up.

Could the non-Master Enhancers please shut-up, please shut-up.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
kreindhild
Tue Oct 04, 2005 10:11 am
#12






MsNiL wrote:





trifidac wrote:




Fuisseran wrote:

increase the speed of force run so we can acctually get away, or remove the damage reduction



eh, could be faster but IMO fast enough, and no on removing damage reduction



Could the Master Enhancers please stand-up, please stand-up.

Could the non-Master Enhancers please shut-up, please shut-up.





lol... just.. lol






Kreindhild-Jedi, Master Rebel Pilot

Kreinhild- Commando, Master Imperial Pilot, Flying my TIE Adv. in space

Kreindinator-Neutral pilot
RyFord
Tue Oct 04, 2005 10:14 am
#13






Fuisseran wrote:

Just wondering if there are any plans to either increase the speed of force run so we can acctually get away, or remove the damage reduction. Also can we have the force regen nerf taken of regain. All it does is put us back in teh battle and costs us 1000 force master defenders get to hit ai which keep them in the battle and uses 1000 force but no regen penalty I think this is a little unbalanced.






I just died of numbness from reading.


Enhancer is the single greatest Jedi discipline but IS NOT MEANT to be the Tank. This is still a group game and for you to tank with enhancer is akin to using an Artisan to solo Necrosis.





Nekroz Darksoul - J-Timberlake


Slaves of Wykyd


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