Jedi Archive
Thread: Enhancer Fix Please
MsNiL wrote:Could the Master Enhancers please stand-up, please stand-up.
trifidac wrote:
eh, could be faster but IMO fast enough, and no on removing damage reduction
Fuisseran wrote:
increase the speed of force run so we can acctually get away, or remove the damage reduction
Could the non-Master Enhancers please shut-up, please shut-up.
QFE
Ok numb nuts read before you start having a go. Did i say I wanted to be able to tank???? Does regain let us tank?????? Lemme guess force run is a great tank skill??????? GO AWAY!!!!!!!!!!!
RyFord wrote:
Fuisseran wrote:
Just wondering if there are any plans to either increase the speed of force run so we can acctually get away, or remove the damage reduction. Also can we have the force regen nerf taken of regain. All it does is put us back in teh battle and costs us 1000 force master defenders get to hit ai which keep them in the battle and uses 1000 force but no regen penalty I think this is a little unbalanced.
I just died of numbness from reading.
Enhancer is the single greatest Jedi discipline but IS NOT MEANT to be the Tank. This is still a group game and for you to tank with enhancer is akin to using an Artisan to solo Necrosis.
KenzoDarkron wrote:
acmtalk wrote:
Its buged.. Its only suppost to last for a few Mins(I think) But for some reason it stacks and can last all day...
FR is fin the way it is..
Forcerun is NOT fine the way it is. Masters should get a choice to use FR1 or FR3 and that would make it fine. As it is now Masters are gimped because they are forced to use the damage reduced form of an important skill.
ya not being able to use fr1 and counter act the mcms snare sucks. i could use my fr3 and get away, but then its like im hitting him with a feather. my saber sucks enough i dont need a damage reduction on top of it...
RyFord wrote:
Enhancer is the single greatest Jedi discipline but IS NOT MEANT to be the Tank. This is still a group game and for you to tank with enhancer is akin to using an Artisan to solo Necrosis.
What the hell are you talking about "the single greatest Jedi discipline?" What exactly is a Menh good for? Pre-cu I owned with ME, now I feel more gimped than healer. The only way a Menh is good for anything in this horrid nightmare know as the CU is in small pvp like 3 v 3, which i never see, not to mention thatreally the only reason it's good in that situation is due to stasis (which btw can be brokenwith /duel).Most of the PvP on my server is 30 vs 30 or in that range and enhancer flat out blows. I can't take damage, stasis is pointless, and I can't even fing use fr1. Defender is now the "single greatest Jedi discipline," and Enh is pathetic.
Menh is supposed to be crowd control but really it has no "crowd" control abilites.
Personally on top of the original posters suggestion I would like to suggest the following for Menh:
1. Innate defense against snares and roots.
2. Area snares and roots.
3. The ability to use fr1.
4. A significant boost in states defense.
5. A larger increase in the damage reduction from FA or removal of any fc associated with damage taken.
And that's just a start!
Man pre-cu I loved this game so much. I quit when the CU came out and just a week ago I renewed my account to see if things had gotten any better and they haven't. Well SOE you got $15 bucks from me this month, maybe I'll try again in 6 more months, GL!
trifidac wrote:
Fuisseran wrote:Just wondering if there are any plans to either increase the speed of force run so we can acctually get away, or remove the damage reduction. Also can we have the force regen nerf taken of regain. All it does is put us back in teh battle and costs us 1000 force master defenders get to hit ai which keep them in the battle and uses 1000 force but no regen penalty I think this is a little unbalanced.
eh, could be faster but IMO fast enough, and no on removing damage reduction
That is there to prevent you from rezzing-attack-rezzing-attack over and over, although it should only last an hour but it seems to be bugged that it lasts all day or until server restarts.
huh?
I have fought a Jedi that was bugged with perma forcerun (occasionally happens when you log off while adv FR is turned on) and firsthand experience I think it's a bad idea for adv FR to have no damage reduction, he was damn near impossible to keep up with.Message Edited by trifidac on 10-04-2005 11:37 AM
Force Run has not timer now?
And a defender is suppose to stand still fighting and take damage.
You are not suppose to keep up with an Enhancer, he has Adv Force Run, and as it is now, we cant use it in fights without toggle it on and off which costs alot of force. Or we can have it on running with a damage reduction of 99%. Or we can skip using it, but since many other dabblers have Force Run (1) without damage reduction makes it unbalanced again.
And when a defender uses Avoid Incap a defender can try to use Stasis which I think I often miss cos of the high defence.
Im not after a nerf for the Defenders, but that something needs to be adjust in Enhancer (and most other non-jedi professions, since its very hard to hit a Tk with Imp Center of Being). Something like Aim the Rifleman has. Then atleast we will hit a defender with Aura abit less less.
/enhancedAccuracy would be cool, huh?
acmtalk wrote:Its buged.. Its only suppost to last for a few Mins(I think) But for some reason it stacks and can last all day...FR is fin the way it is..
Forcerun is NOT fine the way it is. Masters should get a choice to use FR1 or FR3 and that would make it fine. As it is now Masters are gimped because they are forced to use the damage reduced form of an important skill.
For all you force run lovers....this is the "problem".....
All "Improved" versions of any ability automatically replaces a standard one throughout the game.....so the Devs almost likely won't make an exception just for you.....
There is no logic in removing the damage reduction from FR2 or 3 because it doesn't make sense. You wouldn't be able to fight effectively at super high speeds.
For these reasons I decided to stop at FR1 and build my template around other abilities instead of sitting here complaining.
if they remove the damage reduction on FR3 they will simply make us more crowd control... we can run.. hit here and there and be done.... we are like glass, so give us some tactical offenses...
If they remove the nerf for the regen on regain... i see no problem.. it costs 1000 to activate, cloning is always an option and sometimes better because you are not overt. Still... 1000 to activate means you will be able to do it once or twice in the same battle.. you are really weakened, its not like you get up full health.. so a single hit incaps you and probably dbs you.... sooooo..... i see no point on penalizing with the regen.... you loose twice a lot faster and people can corpse camp you... so cloning is most of the time, a better option...
Mastery is always a better route, make master enhancer be worthwhile...
SnorByzle wrote:
this forum amazes me everyday
i actually was hoping to get the damage mods on all of our attacks increased by 5000% percent
and while you are at it, force armor is 99% resist at initiate...kthx
stop embarrising us.
Personally I do think the Master Enhancer lacks something, but at this point I cannot say what exactly. However, up until last night I was a bit unsure staying as ME, but I did some duelling with a MD guildy of mine and after about 45 mins, I did find that we do have an awful lot going for this template.
Yes, it would be nice to be able to use the different types of force run, but I find that TN clothes, Parwan and Travel Biscuits can make up for this.
Yes, it would be nice if there was no regen handicap for using Regain Consciousness, but there has to be some penalty for using it. Maybe Master Healer should have a similar ability with no handicap...since after all they are healers.
The resists line, to me doesn't seem to work particularly well, maybe this could be looked at in the future.
Other than that, I don't really think anything else needs changing, I think that the Healer tree needs to be looked at first though. Thats is the one tree that the fewest people are mastering as i see it.