Jedi Archive
Thread: after a few Fixes do you think jedi....
- the speed bug that effects every profession.
- the dropping of prems/flawless again
- Ruby bile working like it should (according to its description by reducing stim usage to 30secs per for 15mins or so)
- there are more real fixes out there but this is just of the top of my head.
with the speed issue being fixed we should be able to dish twice the damage in half the time. I would think this would get rid of the "who ever runs out of mind first will lose" but in turn might turn it to a "who ever runs out of action first will lose"
the dropping of prem/flawless no explanation needed.
Ruby bile working like it should (according to its description). I think this reason is why healing is so insane. With the ruby+stim combo you can heal 7 times back to back. By fixing this and fixing the speed bug i see Jedis across the board becomingtougher opponets than a master doc/TKM
call me an optimist but these 3 fixes would bring back jedi to the level they should be at. Hopefully this thought will bring a bit of hope for those jedis out there that feel that we are no better than any other profession in this game. Which is my reason for posting this.
Nastypope wrote:
Well Devs dont care about fixing Jedi we are the red headed step children these days.
2 of the 3 fixes i was posted are not Jedi only bugs
Lord-R wrote:
After a few Fixes do you think jedi will once again more so than just slightly better?
/please Discuss
Detow_Skrimy wrote:
the speed bug only affects sabers.
dont 4get about force gen
Lord-R wrote:
After a few Fixes do you think jedi will once again more so than just slightly better?
/please Discuss
the Fixes I'm talking about are the real ones not the "make my saber hit harder" or "make my heals better"
I'm referring to....
- the speed bug that effects every profession.
- the dropping of prems/flawless again
- Ruby bile working like it should (according to its description by reducing stim usage to 30secs per for 15mins or so)
- there are more real fixes out there but this is just of the top of my head.
with the speed issue being fixed we should be able to dish twice the damage in half the time. I would think this would get rid of the "who ever runs out of mind first will lose" but in turn might turn it to a "who ever runs out of action first will lose"
the dropping of prem/flawless no explanation needed.
Ruby bile working like it should (according to its description). I think this reason is why healing is so insane. With the ruby+stim combo you can heal 7 times back to back. By fixing this and fixing the speed bug i see Jedis across the board becomingtougher opponets than a master doc/TKM
call me an optimist but these 3 fixes would bring back jedi to the level they should be at. Hopefully this thought will bring a bit of hope for those jedis out there that feel that we are no better than any other profession in this game. Which is my reason for posting this.
Master Bounty Hunter
Unlocked #32 Merchant
-Black- Wrath
Pre-9 Light Jedi
Blackmercenary wrote:
Post like this have been getting to me lately, because devs just dont seem to care anymore and we are helpless in gettingthe issuesfixed. I log on everyday building up my jedi with seas, and hoping some day they will find the time to fix these issues.
Blackfox
Master Bounty Hunter
Unlocked #32 Merchant
-Black- Wrath
Pre-9 Light Jedi
yup yup i hear ya.
so many things i would like to vent but im not one to vent so i wont.
the thing about ruby bliel is- i think if it actually worked as intended(every 30 seconds instead of 60) it would actually be more healing. Sure u can heal 7 times back to back, but as soon as thats up, your stomach is full and ur screwed. now only using 16filling (1 ruby) u can heal twice as much.
NoStyleGuy wrote:
from a Non jedi- i'd have to say it does suck your peals aren't dropping. I'd have to say the speed thing probably wont be as devistating as it seems. because (like u said) it affects all profs. it does effects all profestion but all profesions but jedi can equip power ups and most non-jedis have power ups on their weapons. power-ups are supposedly fixing the speed bug allowing them to swing/shoot at their mod speed. unlike jedis
the thing about ruby bliel is- i think if it actually worked as intended(every 30 seconds instead of 60) it would actually be more healing. Sure u can heal 7 times back to back, but as soon as thats up, your stomach is full and ur screwed. now only using 16filling (1 ruby) u can heal twice as much.
hmmm, I've thought of this and yes i see your point. 1 ruby bile would last 15mins andshorted the stimpack reuse by 30sec rather than instant.
but thats still a 30sec down time before they could use another stim. forceing them touse there own healing skills.
using your own heals has a cooldown timer that effectsall other actionsas well. like bacta toss or spray. you use those you wont be able topreformanother actionagain for what I think is like what 3-5 secs?
im not sure if im explaing myself well enough but takeing what i just said about healing and fixing the speed bug will allow jedis to be more offensive rather than defensive.
Message Edited by Lord-R on 10-05-2005 07:24 PM
fixing the ruby+stim would hurt jedi alot more than anyone else, currently my melee/doc stacker can heal for about 4.9k in 6 seconds, compared to my jedi healing 1500, my melee/doc also have : 230 melee def, cob, 6500/6500 armor break sliced armor, and a 730 min blade of nyenthioris.
and regularly hit jedi for 900+