Jedi Archive

Thread: after a few Fixes do you think jedi....

Lord-R
Wed Oct 05, 2005 8:11 pm
#14






Pday wrote:

fixing the ruby+stim would hurt jedi alot more than anyone else, currently my melee/doc stacker can heal for about 4.9k in 6 seconds, compared to my jedi healing 1500, my melee/doc also have : 230 melee def, cob, 6500/6500 armor break sliced armor, and a 730 min blade of nyenthioris.


and regularly hit jedi for 900+








"and a 730 min blade of nyenthioris. " did you mean to say a 730min damage blade of nyenthioris?


secondly i love your Quote "GCW forum motto : Lets all go beat some more DEAD HORSES "


to the point. i guess the ruby/stim issue is somthing that cant be proven to help or hurt us. not untill someone uses hard numbers. all we have at this pointis hear say.


if youare using your melee/stacker to prove that with 900+ damage we jedis need the ruby/stim "tech" then i must disagree. i can beat that temp you just described without the use of ruby+stim I've solo'ed NK-5 without ruby+stim. and no im not a master defendor everyone seems to think so. no i dont have force armor. all i have is 4440def.


With the length that you've been playing i think its a safe bet that you are a very skilled player and know the in's-out's of this game. so i mean no disrespect when i disagree with you.


please keep your input coming this is a Discussion.







LordRahl/Cara'
we gggg Light Jedi / MRifle,Mbh,Cm gggg ew
Cobra - Rebel 4 life



EvilAztec
Wed Oct 05, 2005 8:16 pm
#15

Devs only nerf, never fix.



Did you know
SOE has changed this game 3 times
Jedi went from being an Icon to a normal profession
The combat system is being reduced to Enemy Territory online
"If I wanted to play a FPS I'd launch CS 1.6"
crunchmalla
Wed Oct 05, 2005 8:16 pm
#16

Bah! Nerf Jedi but nerf CM's first.




Lord-R wrote:

After a few Fixes do you think jedi will once again more so than just slightly better?


/please Discuss





the Fixes I'm talking about are the real ones not the "make my saber hit harder" or "make my heals better"


I'm referring to....


  • the speed bug that effects every profession.

  • the dropping of prems/flawless again

  • Ruby bile working like it should (according to its description by reducing stim usage to 30secs per for 15mins or so)

  • there are more real fixes out there but this is just of the top of my head.


with the speed issue being fixed we should be able to dish twice the damage in half the time. I would think this would get rid of the "who ever runs out of mind first will lose" but in turn might turn it to a "who ever runs out of action first will lose"


the dropping of prem/flawless no explanation needed.


Ruby bile working like it should (according to its description). I think this reason is why healing is so insane. With the ruby+stim combo you can heal 7 times back to back. By fixing this and fixing the speed bug i see Jedis across the board becomingtougher opponets than a master doc/TKM


call me an optimist but these 3 fixes would bring back jedi to the level they should be at. Hopefully this thought will bring a bit of hope for those jedis out there that feel that we are no better than any other profession in this game. Which is my reason for posting this.










I am the hunter.
You will not see me.
You will not hear me.
You will die to the shadows.

TheMonkeyDude
Wed Oct 05, 2005 8:19 pm
#17






NoStyleGuy wrote:
from a Non jedi- i'd have to say it does suck your peals aren't dropping. I'd have to say the speed thing probably wont be as devistating as it seems. because (like u said) it affects all profs.
the thing about ruby bliel is- i think if it actually worked as intended(every 30 seconds instead of 60) it would actually be more healing. Sure u can heal 7 times back to back, but as soon as thats up, your stomach is full and ur screwed. now only using 16filling (1 ruby) u can heal twice as much.





It's going to be horribly game changing when the speed bug is fixed. I believe docs/cm have speed heal mods? Haven't been in game for a while and if it's true they'll be healing at insanely fast paces. Jedi healing will remain the same.


DPS will sky rocket for most prof, with the mods i think that speciels will be doubled in speed. This assumes that they do no real adjustments and just turn on the mods basically.


Lord-R
Wed Oct 05, 2005 8:22 pm
#18






Pday wrote:



not to offend you, but i simply tank you out of force, i dont even bother damaging jedi, just armor break, and melee hit and then in about 10 minutes out of force. melee hit on a m.def when armor broken using my blade does about 600 every second, so no need for more, just keep them healing.

The thing ive noticed playing on different servers though is that most of the servers havent started seing extrmely good, well equipped melee tanks.





none taken. And ya i agree with you all that you just said there.


but we are deviating from the OP. Leaving out Ruby/stims do you think the other 2 fixes would give a noticeable boost to jedis overall strength? or would it be hardly a hardly noticeable improvement?





LordRahl/Cara'
we gggg Light Jedi / MRifle,Mbh,Cm gggg ew
Cobra - Rebel 4 life



Lord-R
Wed Oct 05, 2005 8:27 pm
#19






TheMonkeyDude wrote:





NoStyleGuy wrote:
from a Non jedi- i'd have to say it does suck your peals aren't dropping. I'd have to say the speed thing probably wont be as devistating as it seems. because (like u said) it affects all profs.
the thing about ruby bliel is- i think if it actually worked as intended(every 30 seconds instead of 60) it would actually be more healing. Sure u can heal 7 times back to back, but as soon as thats up, your stomach is full and ur screwed. now only using 16filling (1 ruby) u can heal twice as much.





It's going to be horribly game changing when the speed bug is fixed. I believe docs/cm have speed heal mods? Haven't been in game for a while and if it's true they'll be healing at insanely fast paces. Jedi healing will remain the same.


DPS will sky rocket for most prof, with the mods i think that speciels will be doubled in speed. This assumes that they do no real adjustments and just turn on the mods basically.








you missed a few post above where i said that the power ups being placed on weapons are "fixing" the weapon speed allowing the players to use their Mod speed.


if you stick a speed power up on your weapon you will see your healing cooldown timers get cut back. if you stick a damage power up on your weapon you will see your cooldown timers increase.


so themain ones that will see a huge differnce are the Jedis snice they cant put a weapon power up on their weapons to "fix" the speed bug.






LordRahl/Cara'
we gggg Light Jedi / MRifle,Mbh,Cm gggg ew
Cobra - Rebel 4 life



Pday
Wed Oct 05, 2005 8:31 pm
#20






Lord-R wrote:





Pday wrote:



not to offend you, but i simply tank you out of force, i dont even bother damaging jedi, just armor break, and melee hit and then in about 10 minutes out of force. melee hit on a m.def when armor broken using my blade does about 600 every second, so no need for more, just keep them healing.

The thing ive noticed playing on different servers though is that most of the servers havent started seing extrmely good, well equipped melee tanks.





none taken. And ya i agree with you all that you just said there.


but we are deviating from the OP. Leaving out Ruby/stims do you think the other 2 fixes would give a noticeable boost to jedis overall strength? or would it be hardly a hardly noticeable improvement?






i dont think it would even matter, when armor broken i get hit for around 1100 or more, jedi vs jedi we hit eachother for to much damage in some cases (little or no def templates) and in some about right (m.def) imo a fight between 2 jedi should be a long fight regardless of their templates. with my saber i hit friends with no def for 1200+ when they are armorbroken, vs some guy in ris with cob i miss every other hit.


Jedi vs jedi


jedi vs non jedi


need to be balanced differently, jedi vs jedi should be a long tactical fight, jedi vs non jedi should always be 80 - 20 in favor of the jedi.


our speed fixed and prems dropping again, jedi vs jedi fights would be even shorter, no on live i hit every 2 seconds, my mod speed is 1.1, so id do about 1k damage a second to you so in the time you get 1 heal off, ive done 6000 damage to you.


The only sollution would be to bring back thoughness or some mod that cant be armor broken that always block LS and powers damage but not reg weapons .


basically with those fixes jedi would beat melee and bh/cm but jedi vs jedi would be even more boring than now,.


basically i dont think a jedi fight should be : armor break, kd, powerattack, leghit, headhit and the otehr guy is dead.


Message Edited by Pday on 10-05-2005 08:33 PM



Iadao

4-4-4-4 Sick inhumane S.O.B

GCW forum motto : Lets all go beat some more DEAD HORSES

yeah it's only a game, but the time and money I invested in it are certainly F'ing REAL.

_Cicero_
Wed Oct 05, 2005 8:45 pm
#21


No point in discussing this, i agree with the poster who said that the devs are trying to get rid of jedi by making them to painful to play. After ToOW. they will come out and start fixing all game bugs except the Jedi Bugs. they may even start adding content to benefit the non jedi classes. The thinking is simple, let everyone see the BH/CM's and the Sword/docs tanking 4 or 5 jedi at a time, whay become a Jedi, Why go through Months of hard work to get tanked by a 2 week Combo. Delay the FRS another year and Jedi get Pi**ed and begin leaving the game. The next step, SOE announce's that they will purge all non-active accounts as of a certain date. (to eliminate the return of the Jedi) LOL, then once they got the jedi numbers down they disable the Village pending a Jedi Revamp to go along with the new FRS.


Do they care if the people who left come back, the CU mass exodus didnt change anything. Jedi are the new targets, only the really masochistic players will survive this purge to see the new FRS.


The New Jedi purge courtesy of Sony's Online Empire

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