Jedi Archive
Thread: a CL1 has ideas for the jedi profession
pizzathehut67 wrote:
Is every other poster on these boards a communist? When did work stop providing a reward? I had an AS and my crap bone armor was ignored on the bazaar, that was totally against the greater good of thegame and I should have the same bankroll as that illiberal malcontent that made the armor that sold while mine went unnoticed. I deserved the same game experience that the 90% comp peddlers were having! Yes Mr. Bounty hunter I know you spent 12 million on your armor not including adk's, but your hurting my game experience because I cant kill you. McCarthy help!!!
more work unlocked a cool character that should bring with it added content and a slight but noticeable advantage. it became cummunistic as you when we all payed the same 15 dollars a month to play the game. So by your terms... because of the way you choose to play your game you should be better than everyone else because of a raised baseline?
Long post bud break it up in small bites for us hehe. But yeah i agree with most of what you said.
Raz
JerremThoth wrote:
Long post bud break it up in small bites for us hehe. But yeah i agree with most of what you said.
Raz
a little reading wont kill you... put that in word and i bet you it's maybe a 1 page to 1.5 pages tops.
i hope not. Just forget that a Jedi Forum exists...
pizzathehut67 wrote:
more to come later... i do need a teeny bit of sleep
The power of a Jedi stems from having more skills in one template than a regular template (Center of Being and Armor Break and+Root+). A Jedi is a jack-of-all-trades. There are only a few iconic Jedi abilities that are not present in regular professions. A short rundown:
- Improved Force Aura: Same as Improved Center of Being
- Improved Saber Armor Break: Only slighty better than Swordsman Armor Break
- Advanced Force Heal: Surpassed by any Doc 4xxx or CM 4xxx, can heal while KDed, though
- Cloak: Iconic skill, but pretty much Rifleman cover with movement ability and without the auto-decloaking if approached
- Choke: Iconic skill, although the same as a CM poison - not cureable, though.
I could go on with this list, but you get the idea.
If you can muster a group of 8 different, highly specialized regular players, they will perform on the same level as a group of 8 Jedi - but it requires coordination. The only difference is the group of 8 regular players will drop in performance a lot when a member is killed, while the group of 7 Jedi might not even notice the 8th guy missing.
The problem is most people get beaten by Jedi 1 vs 1.5 and think the same will carry over in the GCW, and dont even try it.
Complaining about being ganked by 8 Jedi does not mean Jedi are overpowered - 8 Swordsmen would have killed in the same time.
A group of riflemen complaining about being rolled by Jedi groups does not mean Jedi are overpowered - somebody just chose a bad place to fight and did not diversify his group's skills. If you are a rifleman, base defense turrets are your friend as is range. Dont try to fight Jedi in Theed where Jedi (and any other melee player) can break your line of sight easily.
The problem also is that Jedi are too easy to spot in game and dont care a lot about hiding their abilities until they actually fight. Jedi duels in Theed should not be happening on a regular basis, for example. But this can be adressed by changing the BH death penalty system, no changes to Jedi skills involved in this one.
Message Edited by Eskie on 09-09-2005 01:18 PM
*edit* Eskona hit the nail on the head! Perfect way of explaining.
Message Edited by EHarley on 09-09-2005 04:19 AM
"we should be... we did a long grind for it. You just need to use your skills better"
i grind so i should be what i am" is an ignorant argument. To have a game be fun for everyone...
everyone should be on a generally equal playing field
Tryit out before you make any comment/judgements Isay to all non-jedi![]()
- I think we all agree on the bug and exploits to be removed
-I agree that the grind that is so long cant be used as an excuse to be 10x stronger but people who done it do actually deserve 1.5 or 2x stronger. To grind a full template jedi it takes about 60 times longer then a normal lvl 80 combat character, how about you having a job and work 60 hours a week but still make the same amount of money as someone who does exactly the same work for30 hours a week![]()
-There are to many jedi? Maybe, but thats what SOE wants, the ability to become jedi makes most people play the game, complain to them and not to those want to be one. And if they are able to fix the GCW and make PvP fun in a good working system (pre-cu ftw
) I glady delete my jedi help them balancing this.
-High level caves are not designed for jedi only, they are just easier when you have the help of one or two jedis, this is not very bad in my opinion because you need combat medic/docs for those high end caves too
SOE made it a game where grouping is essential and jedi are only a part of it.
Now this is how I see it. ![]()
Have fun.
Is every other poster on these boards a communist? When did work stop providing a reward? I had an AS and my crap bone armor was ignored on the bazaar, that was totally against the greater good of thegame and I should have the same bankroll as that illiberal malcontent that made the armor that sold while mine went unnoticed. I deserved the same game experience that the 90% comp peddlers were having! Yes Mr. Bounty hunter I know you spent 12 million on your armor not including adk's, but your hurting my game experience because I cant kill you. McCarthy help!!!