Jedi Archive

Thread: [Jedi Upgrade]: Force Armor changes in Publish 19, in detail

MsNiL
Wed Jun 22, 2005 4:36 am
#1


Force Armor in Publish 19


This is an attempt to clear up the confusion regarding what the "Force Armor" changes in Publish 19 is about.

Important:
* All values in this guide takes pre-mitigated armor in consideration. For example, +28% mitigation is 20+28=48%.
*Will be upgraded with actual forcecosts later.
* Currently using 2500 as value for regular Force Armoruntil I know more.
*Armor with forcecost is not meant for tanking. If you want to tank; be a Defender.
* Unknown/Guessed values are marked in red.



Upgrade Notes


Test Center
Version 0.124821


* Force Armor - Now adds to your Jedi Innate Jedi Armor
* Force Armor - Takes a substantial less amount of Force per incoming damage



Innate Armor to %


Our armor right now:
* 20% mitigation from Jedi Initiate
* +32,5% mitigationas Master Defender
* Improved Force Armor gives +4000
* Currently using 2500 as value for regular Force Armor until I know more.


What "Innate Armor" means for us inshort:
* Capped at "100"=60%
* Force Armor is now vulnerable to Armor Break.
* Force Armor now gives +19% mitigation for No Defender (2000->4500, 20%->39%)
* Improved Force Armornow gives +28% mitigation for No Defender (2000->6000, 20%->48%*)
* Force Armor nowgives +16.5% mitigation for 0040 Defender (3000->5500, 28,5%->45%)
* Improved Force Armor nowgives +24% mitigation for 0040 Defender (3000->7000, 28,5%->52,5%)
* Force Armor nowgives +14,5% mitigation for 4000 Defender (4200->6500, 37%->51,5%)
* Improved Force Armor nowgives +19,5% mitigation for 4000 Defender (4200->8200, 37%->56,5%)
* Force Armor nowgives +12% mitigation for 4400 Defender (5400->7900, 44%->56%)
* Improved Force Armor nowgives +15,5% mitigation for 4400 Defender (5400->9400, 44%->59,5%)
* Force Armor nowgives +7% mitigation for Master Defender (7000->9500, 52,5%->59,5%)
* Improved Force Armor nowgives +7,5%* mitigation for Master Defender (7000->10000*, 52,5%->60%*)

* This is actually consistent with the value for good crafted regular armor.
* This is capped at 10000 = 60%


Armor Conversion:
Innate Armor is capped at 100.

1000 = 10.5%
2000 = 20.0%
3000 = 28.5%
4000 = 36.0%
5000 = 42.5%
6000 = 48.0%
7000 = 52.5%
8000 = 56.0%
9000 = 58.5%
10000 = 60%



Force Armor vs Armor Break


I currently do not know how Force Armor works against Armor Break. This will hopefully be tested


What I would like to know is if:
* For Master Defender, do Force Armor caps before or after Armor Break is taken in consideration (3500 vs 3850)?
* For Master Defender, is Force Armor applied before or after ArmorBreak (3500 vs 6450)?
* Do Forcecost change if you are armorbreaked? In that case how?



Force Cost Reduction


Forcecost for the new Force Armor is now 8%. This appears consistent even if you have more innate armor before you start Force Armor.



History of Jedi Armor


Force Armor pre CU
Order of Mitigation:
1. PvP Reduction (75%)
2. Lightsaber Toughness (55% for Master Lightsaber)
3. Jedi Toughness (45% for Master Defender)
4. Force Armor (45%)
5. Food mitigation (up to 45% for Synthsteak)


Total Enhancer (With MLS): 75%* (55% LS Toughness/45% Force Armor)
TotalDefender (With MLS): 75%* (55% LS Toughness/45% Jedi Toughness)
Total Defender+Enhancer (With MLS): 86%* (55% LS Toughness/45% Jedi Toughness/45% Force Armor)


Force Cost: A Master Lightsaber Jedi payed 6%* force in pve/1,5%* force in pvp.


* Theese are recalculated values taking previous mitigation in consideration.


Force Armor post CU
Order of Mitigation:
1. Force Armor (45%)
2. PvP Reduction (35%)
3. Defense mitigation (See bottom of page)
4. Innate Armor (+20=20%) + Food Mitigation


Total Enhancer: 56%* (+36%) (+20 innate armor/45% Force Armor)
Total Defender: 52,5%* (+32,5%)(+70 Innate Armor)
Total Defender+Enhancer: 74%* (+54%) (+70 innate armor)


Force Cost: A Jedi payed 13,5%* force in pve/13,5%* force in pvp.


* Theese are recalculated values taking previous mitigation in consideration.


Force Armor Publish 19
Order:
1. PvP Reduction (35%)
2. Defense Mitigation (See bottom of page)
3. Innate Armor (+20=20%) + Food Mitigation + Force Armor (+40=28%)


Total Enhancer: 48%* (+28%) (+20 Innate Armor/+40 Force Armor)
Total Defender: 52,5%* (+32,5%) (+70 Innate Armor)
Total Defender+Enhancer: 60%* (+32,5%/+7,5%=+40%) (+70 Innate Armor/+30* Force Armor)
*capped at 100


Force Cost: 8% of damage mitigated by your entire innate armor.

* Theese are recalculated values taking previous mitigation in consideration.



Defense Mitigation


It was said a great difference between defense vs accuracy would mean a difference to damage.
Well, this difference was not as direct as people thought it would be.
A high difference vs accuracy/defense, or level difference, increase/reduce damage range.
Even a very high (700+) difference may giveonlya few points of difference. It all depends on the weapon used.

Damage Range?
Damage Range is the difference between minimum damage and max damage. For example, my Lightsaber do 482-578 damage. In a case when the defense vs accuracy is very close, I will do "578" damage. But the further defense above my accuracy, the further that value be moved towards 482. Defense can mitigate up to 16% from my Lightsaber.

A weapon with a long range, such as Advanced Laser Rifle, have greater potential to be mitigated. Take this one for example: 472-977
Defense alone can mitigate up to 48% against this weapon.

Message Edited by MsNiL on 06-30-2005 03:09 PM



--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
Sysr3q
Wed Jun 22, 2005 4:39 am
#2

Any idea how much FA1 will be adding, I was contemplating picking it up.



-Sipo Orion
<
RR-Ex>
I
mperial Sire of Step



Liannie and Manheim > SOE
MsNiL
Wed Jun 22, 2005 4:42 am
#3





Sysr3q wrote:

Any idea how much FA1 will be adding, I was contemplating picking it up.




Should be +25, which is about +18% for a non master defender and +7% for a Master Defender.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
Radew
Wed Jun 22, 2005 4:42 am
#4

will master defender + fa1 cap you?



__________

radew
____________________
BDragon
Wed Jun 22, 2005 4:44 am
#5



MsNiL wrote:<
* Force Armor now gives +30% mitigation for Enhancers
* Force Armor now gives +7,5%* mitigation for Master Defender






Here is the biggest question and as yet nobody has answered it for me. Do we have any proof that FA2 only adds +3000 for a master defender. In truth it should still be adding +4000, with the last 1000 being ignored right? Now if thats the case then when a master defender is broken, FA2 should push them back up to around the 6000 mark, shouldnt it?

If thats right, then i may have found a use for FA2



Ulic' Dragonis: The jedi formerly known as Ulic' Qel-Droma
-Dark Jedi Knight-

Black-Dragon: +26 club
-Pistoleer at heart forever-


The darkside has made me strong.... the devs have made me weak

A new vision for the Lightsaber Tree
Siverene
Wed Jun 22, 2005 4:46 am
#6

What about someone with 4040 defender and fa1 what would that put them at?



-Siverene
Jedi Knight

(gnn[[[[[[[[[[nnnnWX9ggggggggggggggggggggg)

MsNiL
Wed Jun 22, 2005 4:48 am
#7





Radew wrote:

will master defender + fa1 cap you?



No. But the difference between 9500 to 10000 is like less than 1% difference.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
Radew
Wed Jun 22, 2005 4:50 am
#9






MsNiL wrote:





Radew wrote:

will master defender + fa1 cap you?



No. But the difference between 9500 to 10000 is like less than 1% difference.






hrmm... may have found a good use for a level II box =)



__________

radew
____________________
Daire_Courant
Wed Jun 22, 2005 4:51 am
#10



MsNiL wrote:

Force Armor in Publish 19

This is an attempt to clear up the confusion regarding what the "Force Armor" changes in Publish 19 is about.

Important:
* All values in this guide takes pre-mitigated armor in consideration. For example, +30% mitigation is 20+30=50%.
* Will be upgraded with actual forcecosts later.
* Armor with forcecost is not meant for tanking. If you want to tank; be a Defender.

Upgrade Notes

Test Center
Version 0.124821

* Force Armor - Now adds to your Jedi Innate Jedi Armor
* Force Armor - Takes a substantial less amount of Force per incoming damage

Innate Armor to %

Our armor right now:
* 20% mitigation from Jedi Initiate
* +32,5% mitigation as Master Defender

What "Innate Armor" means for us in short:
* Capped at "100"=60%
* Force Armor now gives +30% mitigation for Enhancers
* Force Armor now gives +7,5%* mitigation for Master Defender
* Force Armor is now vulnerable to Armor Break.

* This is capped at 60%

Armor Conversion:
Innate Armor is capped at 100.

1000 = 10.5%
2000 = 20.0%
3000 = 28.5%
4000 = 36.0%
5000 = 42.5%
6000 = 48.0%
7000 = 52.5%
8000 = 56.0%
9000 = 58.5%
10000 = 60%

Force Cost Reduction

Theese values are estimated simply by taking the change to "Innate Armor" in precaution using the old 30% forcecost value.
The real cost will probably be even lower.

% force for damage taken:
Before Publish 19: 13,5% force in pve/13,5% force in pvp.
Publish 19: No more than 9% in pve/5,85% in pvp.

The reduction is at least -33% in pve/-36% in pvp.

Will upgrade this part when I know how much the 30% value was reduced.

History of Jedi Armor

Force Armor pre CU
Order of Mitigation:
1. PvP Reduction (75%)
2. Lightsaber Toughness (55% for Master Lightsaber)
3. Jedi Toughness (45% for Master Defender)
4. Food mitigation (up to 45% for Synthsteak)
5. Force Armor

Total Enhancer (With MLS): 75%* (55% LS Toughness/45% Force Armor)
Total Defender (With MLS): 75%* (55% LS Toughness/45% Jedi Toughness)
Total Defender+Enhancer (With MLS): 86%* (55% LS Toughness/45% Jedi Toughness/45% Force Armor)

Force Cost: A Master Lightsaber Jedi payed 6%* force in pve/1,5%* force in pvp.

* Theese are recalculated values taking previous mitigation in consideration.

Force Armor post CU
Order of Mitigation:
1. Force Armor (45%)
2. Defense mitigation (See bottom of page)
3. Innate Armor (+20=20%) + Food Mitigation

Total Enhancer: 56%* (+36%) (+20 innate armor/45% Force Armor)
Total Defender: 52,5%* (+32,5%)(+70 Innate Armor)
Total Defender+Enhancer: 74%* (+54%) (+70 innate armor)

Force Cost: A Jedi payed 13,5%* force in pve/13,5%* force in pvp.

* Theese are recalculated values taking previous mitigation in consideration.

Force Armor Publish 19
Order:
1. Defense Mitigation (See bottom of page)
2. Innate Armor (+20=20%) + Food Mitigation + Force Armor (+45=30%)

Total Enhancer: 50%* (+30%) (+20 Innate Armor/+45 Innate Armor)
Total Defender: 52,5%* (+32,5%) (+70 Innate Armor)
Total Defender+Enhancer: 60%* (+40%) (+100* Innate Armor)
*capped at 100

Force Cost: Unknown, but no more than 9% in pve/5,85% in pvp.

* Theese are recalculated values taking previous mitigation in consideration.

Defense Mitigation

It was said a great difference between defense vs accuracy would mean a difference to damage.
Well, this difference was not as direct as people thought it would be.
A high difference vs accuracy/defense, or level difference, increase/reduce damage range.
Even a very high (700+) difference may give only a few points of difference. It all depends on the weapon used.

Damage Range?
Damage Range is the difference between minimum damage and max damage. For example, my Lightsaber do 482-578 damage. In a case when the defense vs accuracy is very close, I will do "578" damage. But the further defense above my accuracy, the further that value be moved towards 482. Defense can mitigate up to 16% from my Lightsaber.

A weapon with a long range, such as Advanced Laser Rifle, have greater potential to be mitigated. Take this one for example: 472-977
Defense alone can mitigate up to 48% against this weapon.

Message Edited by MsNiL on 06-22-2005 01:47 PM






I love reading your posts and trying to figure out how little I know about this game.

Daire
Youngling
Scylla
MsNiL
Wed Jun 22, 2005 4:52 am
#11




BDragon wrote:
Here is the biggest question and as yet nobody has answered it for me. Do we have any proof that FA2 only adds +3000 for a master defender. In truth it should still be adding +4000, with the last 1000 being ignored right? Now if thats the case then when a master defender is broken, FA2 should push them back up to around the 6000 mark, shouldnt it?
If thats right, then i may have found a use for FA2




I have no proof more than falling back on what we already know.

If Armor caps at 10000, If Force Armor 2 remains +45, if +70=7000, then I trust theese values.

Why should FA2 reduce a Master Defender down to 6000?

And oh. FA2=4500, not 4000.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
MsNiL
Wed Jun 22, 2005 4:55 am
#12





Siverene wrote:
What about someone with 4040 defender and fa1 what would that put them at?



20+22+25=67. That's about 52% or very close to that.



--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
MsNiL
Wed Jun 22, 2005 4:56 am
#13





Radew wrote:

hrmm... may have found a good use for a level II box =)



Remember that the forcecost for FA1 used to be 50%, not 30% like FA2.



--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
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