Jedi Archive

Thread: [Jedi Upgrade]: Force Armor changes in Publish 19, in detail

MsNiL
Wed Jun 22, 2005 4:57 am
#14





Daire_Courant wrote:
I love reading your posts and trying to figure out how little I know about this game.



Im just amathgeek with too much time on my hands ^_^




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
Siverene
Wed Jun 22, 2005 4:59 am
#15






MsNiL wrote:





Siverene wrote:
What about someone with 4040 defender and fa1 what would that put them at?



20+22+25=67. That's about 52% or very close to that.





hmm I may trade 0200 healer for 0200 enhancer depending on the force cost. Thanks for the info Very nice post

kenechiwa b!tches



-Siverene
Jedi Knight

(gnn[[[[[[[[[[nnnnWX9ggggggggggggggggggggg)

MsNiL
Wed Jun 22, 2005 5:05 am
#16






BDragon wrote:
No, no, you misunderstand me. Master defender unbroken = 7000 armour. Armourbreak will be cutting a defender by 65% which would leave 2450 armour. Now with that being said, FA2 should then push a BROKEN defender back up 6950 armour, or basically where we started. That is the question i am asking.

Im well aware that a unbroken master defender would only move from 7000 to 10000, but its the borken defender im really interesting in. If my numbers are right and FA2 does work like this, i for one will be very intersted in that move...


Ah. Hm.

Right now we have noone with more than 10000 armor to try it though...
I actually believe that armor is recalculated before Armor Break, and that armor break is recalculated after it caps... That would be more efficient code, but problematic in such extreme circumstances.

I am also interested to know if Force Armor forcecost is reduced by armorbreak...



--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
MsNiL
Wed Jun 22, 2005 5:06 am
#17





Siverene wrote:
hmm I may trade 0200 healer for 0200 enhancer depending on the force cost. Thanks for the info Very nice post



Thanks. It feels good when it's you saying that. ^_^



--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
Siverene
Wed Jun 22, 2005 5:10 am
#18






MsNiL wrote:





Siverene wrote:
hmm I may trade 0200 healer for 0200 enhancer depending on the force cost. Thanks for the info Very nice post



Thanks. It feels good when it's you saying that. ^_^





You know even though I don't agree with many of your posts I still respect the fact that you stand up for your ideas. If you didn't post who would I have to argue with and exchange playful banter?





-Siverene
Jedi Knight

(gnn[[[[[[[[[[nnnnWX9ggggggggggggggggggggg)

MsNiL
Wed Jun 22, 2005 5:12 am
#19





Siverene wrote:
You know even though I don't agree with many of your posts I still respect the fact that you stand up for your ideas. If you didn't post who would I have to argue with and exchange playful banter?


True... true...




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
Qubitt
Wed Jun 22, 2005 5:15 am
#20

Great info MsNil, thanks for taking the time to put it together!


With the force cost changes to Powers, I'm considering taking up the Force Armor line. The deciding factor for myself and a lot of others will be actual force cost-per damage received. Would you be able to track down some Jedi on TC for testing this?


It would also be nice to see some info (ie numbers) on what changes are coming to healing, in terms of costs and timers.





Qubit
CoV - Justice Server
Lvl35 Fire/Psi Dominator
Global: @Qubit

MsNiL
Wed Jun 22, 2005 5:18 am
#21






Qubitt wrote:
Great info MsNil, thanks for taking the time to put it together!

With the force cost changes to Powers, I'm considering taking up the Force Armor line. The deciding factor for myself and a lot of others will be actual force cost-per damage received. Would you be able to track down some Jedi on TC for testing this?


It would also be nice to see some info (ie numbers) on what changes are coming to healing, in terms of costs and timers.




I have no TC contacts right now, but be lest assured I will give this an outthrough testing once it goes live, together with everything else that got changed. will post it in the FAQ thread.





--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
AfeeElandra
Wed Jun 22, 2005 5:33 am
#22






MsNiL wrote:






Qubitt wrote:
Great info MsNil, thanks for taking the time to put it together!

With the force cost changes to Powers, I'm considering taking up the Force Armor line. The deciding factor for myself and a lot of others will be actual force cost-per damage received. Would you be able to track down some Jedi on TC for testing this?


It would also be nice to see some info (ie numbers) on what changes are coming to healing, in terms of costs and timers.




I have no TC contacts right now, but be lest assured I will give this an outthrough testing once it goes live, together with everything else that got changed. will post it in the FAQ thread.








I have to say this is the nitty gritty for me. How much force does it use? 1 force per 3 damage? 5 damage? 10 damage?


I realise that its not for tanking, but to turn it on and know that you have a couple of minutes usable protection is great, rather than 3 shots and u have no force...





A smiley-tongue will protect me from all flames
Tongues for teh win!
NJDruid
Wed Jun 22, 2005 5:35 am
#23



MsNiL wrote:

Force Armor in Publish 19

This is an attempt to clear up the confusion regarding what the "Force Armor" changes in Publish 19 is about.

Important:
* All values in this guide takes pre-mitigated armor in consideration. For example, +30% mitigation is 20+30=50%.
* Will be upgraded with actual forcecosts later.
* Armor with forcecost is not meant for tanking. If you want to tank; be a Defender.

Upgrade Notes

Test Center
Version 0.124821

* Force Armor - Now adds to your Jedi Innate Jedi Armor
* Force Armor - Takes a substantial less amount of Force per incoming damage

Innate Armor to %

Our armor right now:
* 20% mitigation from Jedi Initiate
* +32,5% mitigation as Master Defender

What "Innate Armor" means for us in short:
* Capped at "100"=60%
* Force Armor now gives +30% mitigation for Enhancers
* Force Armor now gives +7,5%* mitigation for Master Defender
* Force Armor is now vulnerable to Armor Break.

* This is capped at 60%

Armor Conversion:
Innate Armor is capped at 100.

1000 = 10.5%
2000 = 20.0%
3000 = 28.5%
4000 = 36.0%
5000 = 42.5%
6000 = 48.0%
7000 = 52.5%
8000 = 56.0%
9000 = 58.5%
10000 = 60%

Force Cost Reduction

Theese values are estimated simply by taking the change to "Innate Armor" in precaution using the old 30% forcecost value.
The real cost will probably be even lower.

% force for damage taken:
Before Publish 19: 13,5% force in pve/13,5% force in pvp.
Publish 19: No more than 9% in pve/5,85% in pvp.

The reduction is at least -33% in pve/-36% in pvp.

Will upgrade this part when I know how much the 30% value was reduced.

History of Jedi Armor

Force Armor pre CU
Order of Mitigation:
1. PvP Reduction (75%)
2. Lightsaber Toughness (55% for Master Lightsaber)
3. Jedi Toughness (45% for Master Defender)
4. Food mitigation (up to 45% for Synthsteak)
5. Force Armor

Total Enhancer (With MLS): 75%* (55% LS Toughness/45% Force Armor)
Total Defender (With MLS): 75%* (55% LS Toughness/45% Jedi Toughness)
Total Defender+Enhancer (With MLS): 86%* (55% LS Toughness/45% Jedi Toughness/45% Force Armor)

Force Cost: A Master Lightsaber Jedi payed 6%* force in pve/1,5%* force in pvp.

* Theese are recalculated values taking previous mitigation in consideration.

Force Armor post CU
Order of Mitigation:
1. Force Armor (45%)
2. Defense mitigation (See bottom of page)
3. Innate Armor (+20=20%) + Food Mitigation

Total Enhancer: 56%* (+36%) (+20 innate armor/45% Force Armor)
Total Defender: 52,5%* (+32,5%)(+70 Innate Armor)
Total Defender+Enhancer: 74%* (+54%) (+70 innate armor)

Force Cost: A Jedi payed 13,5%* force in pve/13,5%* force in pvp.

* Theese are recalculated values taking previous mitigation in consideration.

Force Armor Publish 19
Order:
1. Defense Mitigation (See bottom of page)
2. Innate Armor (+20=20%) + Food Mitigation + Force Armor (+45=30%)

Total Enhancer: 50%* (+30%) (+20 Innate Armor/+45 Innate Armor)
Total Defender: 52,5%* (+32,5%) (+70 Innate Armor)
Total Defender+Enhancer: 60%* (+40%) (+100* Innate Armor)
*capped at 100

Force Cost: Unknown, but no more than 9% in pve/5,85% in pvp.

* Theese are recalculated values taking previous mitigation in consideration.

Defense Mitigation

It was said a great difference between defense vs accuracy would mean a difference to damage.
Well, this difference was not as direct as people thought it would be.
A high difference vs accuracy/defense, or level difference, increase/reduce damage range.
Even a very high (700+) difference may give only a few points of difference. It all depends on the weapon used.

Damage Range?
Damage Range is the difference between minimum damage and max damage. For example, my Lightsaber do 482-578 damage. In a case when the defense vs accuracy is very close, I will do "578" damage. But the further defense above my accuracy, the further that value be moved towards 482. Defense can mitigate up to 16% from my Lightsaber.

A weapon with a long range, such as Advanced Laser Rifle, have greater potential to be mitigated. Take this one for example: 472-977
Defense alone can mitigate up to 48% against this weapon.

Message Edited by MsNiL on 06-22-2005 01:47 PM





And if you want to be a Jedi play another game ...........ummm





Kal Jedi Knight

I remeber when Jedi was something to be proud of

ACCOUNT CLOSED


DND



MsNiL
Wed Jun 22, 2005 5:46 am
#24







AfeeElandra wrote:
I have to say this is the nitty gritty for me. How much force does it use? 1 force per 3 damage? 5 damage? 10 damage?

I realise that its not for tanking, but to turn it on and know that you have a couple of minutes usable protection is great, rather than 3 shots and u have no force...





Right now its 30% for the amount of damage mitigated.


That means, if you take 1000 damage...
45% of 1000 damage = 450 damage is mitigated by force armor
30% of 450 = 135 force.

Force to Health Ratio: 1:3


Simply by the force armor change to Innate Armor will make force armor take place after pvp damage and further reduced by your "+20" innate armor you got when you became Jedi Initiate.


20+45=6500 armor

6500 armor = 50% (of which Force Armormakes up 30%)


If you take 1000 damage

-35% pvp reductionof 1000 = 650 damage

30% of 650 damage = 195 damage mitigated by force armor
30% of 195 = 59 force.

Force to Health Ratio: 1:3

This is still not even close in comparision with heals (1:10 Force to Health ratio), but hopefully the old 30% valueis reduced too.

Message Edited by MsNiL on 06-22-2005 02:50 PM



--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
BDragon
Wed Jun 22, 2005 5:49 am
#25



MsNiL wrote:

AfeeElandra wrote:
I have to say this is the nitty gritty for me. How much force does it use? 1 force per 3 damage? 5 damage? 10 damage?

I realise that its not for tanking, but to turn it on and know that you have a couple of minutes usable protection is great, rather than 3 shots and u have no force...


Right now its 30% for the amount of damage mitigated.
That means, if you take 1000 damage...
45% of 1000 damage = 450 damage is mitigated by force armor
30% of 450 = 135 force.

Simply by the force armor change to Innate Armor will make force armor take place after pvp damage and further reduced by your "+20" innate armor you got when you became Jedi Initiate.

20+45=6500 armor
6500 armor = 50% (of which Force Armor makes up 30%)

If you take 1000 damage
-35% pvp reduction of 1000 = 650 damage
30% of 650 damage = 195 damage mitigated by force armor
30% of 195 = 59 force.

This is still not even close in comparision with heals, but hopefully the old 30% value is reduced too.

Message Edited by MsNiL on 06-22-2005 02:47 PM





Wanna know whats funny, doesnt this change to FA sound alot that the solution i posted on you thread a while back?



Ulic' Dragonis: The jedi formerly known as Ulic' Qel-Droma
-Dark Jedi Knight-

Black-Dragon: +26 club
-Pistoleer at heart forever-


The darkside has made me strong.... the devs have made me weak

A new vision for the Lightsaber Tree
MsNiL
Wed Jun 22, 2005 5:51 am
#26





BDragon wrote:
Wanna know whats funny, doesnt this change to FA sound alot that the solution i posted on you thread a while back?



Yeah, I realised that too... Very close... Either we are as smart as the devs, or smarter. ^_-

Future will tell if it's exactly the same or not.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
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