Jedi Archive
Thread: This game has so much more potential......
There are more stuff playable now than pre-cu, but I am not the greatest fan of the direction SoE have taken the game since the CU.
HanzoShinobi wrote:
and they sure as hell fixed it this time didnt they?
- The inherent ability or capacity for growth, development, or coming into being.
- Something possessing the capacity for growth or development.
2yrs and less than 500,000 accounts..compared to WoW 1 1/2 years 4million accounts...something is definitely wrong...Star Wars has way more PR than WoW.........just my thought../flameon
are we there yet?
Ceasar
Jedi Knight
Sunrunner
Yes it does
No it won't get better.
They don't care if jedi stay or go, the new blood keeps their pockets full. It is better if alot of jedi quit then the new players won't feel so overwhelmed.
No it isn't far to jedi.
We bustedour buttsto get basicly some cool graphic effects that aren't really effective.
Get over yourself. The average score in magazines when SWG was released was no higher than7.2.
rybach wrote:
it might have thenhere see
Message Edited by MsNiL on 10-24-2005 02:15 AM
MsNiL wrote:
Get over yourself. The average score in magazines when SWG was released was no higher than7.2.
rybach wrote:
it might have thenhere see
The average score of WoW was 9.2.
Regardless what you liked "back then" doesnt change the fact that the game sucked from release date and have sucked ever since. We only play it becouse it's starwars.
06 / 26 / 2003, GameSpy
"Bugs, bugs, and more bugs; poor customer service; premium price; bad controls; lack of content; imbalanced classes; creatures and quests."
Message Edited by MsNiL on 10-24-200502:13 AM
i agree with you msnil..but to some people the precu was great...i have seen the polls on swg since it came out and they have never really been high at all....you know whats funny..a game that has 70,000 accounts right now is beating wow (Eve-Online) in polls...and if you were to go play that game you'd notice the reason people are happy is because 1. none to hardly any bugs 2. great customer support (i have experienced their support) 3. they upgrade their hardware to speed up the game to decrease lag....they release great content and have good patches..the other day the devs just popped in the main chat rooms and was just talking with us..wanting to know how we like the server upgrades.....imo it starts with a finished product, tested and retested...then a great development team and customer service keeps the accounts coming...in which swg has lacked in all these areas...that game will most likely keep increasing in accounts and have a very very solid customer base...problem with swg is that the changes and lack of support turn away their bread and butter..the people that stay here..there are a lot of accounts that are activated and lately it seems they come...stay for a month or two and leave..but the veterans that have given a lot of time into the game are leaving....and has been this way since the CU....
Ceasar
MsNiL wrote:
Get over yourself. The average score in magazines when SWG was released was no higher than7.2.
rybach wrote:
it might have thenhere see
The average score of WoW was 9.2.
Regardless what you liked "back then" doesnt change the fact that the game sucked from release date and have sucked ever since. We only play it becouse it's starwars.
Oh get over yourself! You speak as if you are the voice of the SWG community. You should bite your tongue. Just because you're a big hater and cant enjoy the game, doesnt mean you have to squash what little happiness we remember from the times when this game didnt suck. I'm sure at one time in the game you enjoyed playing didnt you? So why do you have to rain on everyone's parade?
Eve-Online is built to be good. It's a world that is foreign to most players, therefore they can only earn players through having a really really good game.
lilceaser wrote:
i agree with you msnil..but to some people the precu was great...i have seen the polls on swg since it came out and they have never really been high at all....you know whats funny..a game that has 70,000 accounts right now is beating wow (Eve-Online) in polls...and if you were to go play that game you'd notice the reason people are happy is because 1. none to hardly any bugs 2. great customer support (i have experienced their support) 3. they upgrade their hardware to speed up the game to decrease lag....they release great content and have good patches..the other day the devs just popped in the main chat rooms and was just talking with us..wanting to know how we like the server upgrades.....imo it starts with a finished product, tested and retested...then a great development team and customer service keeps the accounts coming...in which swg has lacked in all these areas...that game will most likely keep increasing in accounts and have a very very solid customer base...problem with swg is that the changes and lack of support turn away their bread and butter..the people that stay here..there are a lot of accounts that are activated and lately it seems they come...stay for a month or two and leave..but the veterans that have given a lot of time into the game are leaving....and has been this way since the CU....
I just tell you what your real-life friends most likely told you when you started to play the game. What every quitter have told you before they left you behind. This game always sucked. Mind just have a fine way of polishing old memories from all the bad stuff.
SlaserX wrote:
Oh get over yourself! You speak as if you are the voice of the SWG community. You should bite your tongue. Just because you're a big hater and cant enjoy the game, doesnt mean you have to squash what little happiness we remember from the times when this game didnt suck. I'm sure at one time in the game you enjoyed playing didnt you? So why do you have to rain on everyone's parade?
MsNiL wrote:
Regardless what you liked "back then" doesnt change the fact that the game sucked from release date and have sucked ever since. We only play it becouse it's starwars.
felipz wrote:
So you have been playing this game for what two years just because it was Star Wars ? Honestly I doubt I would be playing this game if I had joined post-cu, pre-cu was not perfect but at least I enjoyed it more than hated.
Message Edited by MsNiL on 10-24-2005 02:53 AM
MsNiL wrote:
felipz wrote:
So you have been playing this game for what two years just because it was Star Wars ? Honestly I doubt I would be playing this game if I had joined post-cu, pre-cu was not perfect but at least I enjoyed it more than hated.
I started to play the game becouse it was Star Wars. Now I play it for friends.I have friends who would have stayed if they started post-cu. Most of my real-life friends quit early due to sologroups and lack of content.Had they started to play the game now there would have been much more for them to do, and they could do it together with people now, and that makes the game to what a mmo should be.I have very few friends left in-game. Most have quit due to lack of content. Once they all quit I will go as well.Message Edited by MsNiL on 10-24-2005 02:53 AM
Well maybe it's different for those of us who started at launch. That was back when no one knew what they were doing and certainly grouped together. It was a very interesting game back then. I remember organizing unorganized raids from moenia to theed. I would just yell for people to group up and end up having 3 full groups (was a lot more than 24 people...) Hardly any people were novice in an elite class but yet some were. We'd get there and kill a bunch of imps but then everyone would start to seperate and get picked off. It was so funny watching a CH with a humbaba massacre all of moenia with their 200-400+ rebels running around. It was hilarious. I also have memories of being in groups of 6-10 people attacking a kreetle lair. They would slaughter us. God this game had many great times. Mostly at its very beginning. It did later slow down when people started templating though, I will admit. Although, at least I could enjoy fast-paced fun PvP. I enjoyed DOT's, Ranged, CM's Mind poisons ticking for over 1000 damage (and believe me, i was always on the recieving end of this with no Doc), Melee Stackers, and Uber Jedi. It was "simple" as they said but maybe that's what made it fun. IMO it took more of a brain than this did. Oh well... Toast to better days of SWG in the for the future...