Jedi Archive
Thread: SOE's big plan..I just have to post this because this whole mess comes back to it.
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KRAKEN666
Thu Sep 29, 2005 8:21 pm
#1
from the pages of soe...
Star Wars™ Galaxies is a living, breathing entity and as such over time it will continue to evolve to remain compelling. By upgrading the combat system; we have taken the game to a new level and added a shot of adrenaline to the game to make the experience more fun and Star Wars-centric. We have enhanced group play by adjusting profession roles that create inter-dependency between players and allow them to choose templates that more closely resonate with their play styles. We also are allowing role "stacking" -- which gives players the option to blend different types of professions to create "profession combos". Since you can have more than one profession, making character profession roles is even more diverse and interesting. In the end, this means that combat is much more exciting, tactical and a whole lot more fun
tear it apart at your leisure...
KureJiBaka
Thu Sep 29, 2005 8:24 pm
#2
By upgrading the Combat system they've made the game more like Everquest with Guns.
They have enhanced profession roles to make most suck and be totally worthless and make others mandatory for survival.
Since you can have more than one profession, but only one character, you are either a Fighter or a Crafter. There is no in-between.
In the end, this means the Dev team should never be allowed near another game.
They have enhanced profession roles to make most suck and be totally worthless and make others mandatory for survival.
Since you can have more than one profession, but only one character, you are either a Fighter or a Crafter. There is no in-between.
In the end, this means the Dev team should never be allowed near another game.
-Southern-
Thu Sep 29, 2005 8:26 pm
#3
KureJiBaka wrote:
By upgrading the Combat system they've made the game more like Everquest with Guns.
They have enhanced profession roles to make most suck and be totally worthless and make others mandatory for survival.
Since you can have more than one profession, but only one character, you are either a Fighter or a Crafter. There is no in-between.
In the end, this means the Dev team should never be allowed near another game.
agreed
BountyHunterTHX1138
Thu Sep 29, 2005 8:26 pm
#4
KureJiBaka wrote:
By upgrading the Combat system they've made the game more like Everquest with Guns.
DING DING DING!!! WE HAVE A WINNER!!!!1
Nastypope
Thu Sep 29, 2005 8:35 pm
#6
KRAKEN666 wrote:
from the pages of soe...
Star Wars™ Galaxies is a living, breathing entity and as such over time it will continue to evolve to remain compelling. By upgrading the combat system; we have taken the game to a new level and added a shot of adrenaline to the game to make the experience more fun and Star Wars-centric. We have enhanced group play by adjusting profession roles that create inter-dependency between players and allow them to choose templates that more closely resonate with their play styles. We also are allowing role "stacking" -- which gives players the option to blend different types of professions to create "profession combos". Since you can have more than one profession, making character profession roles is even more diverse and interesting. In the end, this means that combat is much more exciting, tactical and a whole lot more fun
tear it apart at your leisure...
What was this guy somking?
Message Edited by Nastypope on 09-29-2005 08:36 PM
Skwall
Thu Sep 29, 2005 8:36 pm
#7
The CU did bring Jedi template Diversity.
Gone are the days of the double mastery and a half in healer for survival. No longer do you need a 9 FC saber, 4004 Healer, or MLS to survive.
KRAKEN666
Thu Sep 29, 2005 8:56 pm
#8
nastypope, i didnt write it, its the post from soe on the main page under the combat upgrade....but i do wonder what the devs were smoking when they come up with this mess.
iakoi
Thu Sep 29, 2005 9:04 pm
#9
KureJiBaka wrote:
By upgrading the Combat system they've made the game more like Everquest with Guns.
They have enhanced profession roles to make most suck and be totally worthless and make others mandatory for survival.
Since you can have more than one profession, but only one character, you are either a Fighter or a Crafter. There is no in-between.
In the end, this means the Dev team should never be allowed near another game.
I agree. This game has become a horrible shadow of what it used to be. I won't join the doom-sayers who predict the downfall, as they have been around since just a few months after launch, but I find it hard to imagine this mess having much more staying power after this next expansion(DVD release marketing ploy).
Orthell
Thu Sep 29, 2005 10:57 pm
#10
This game has a very Star Wars look and feel, untill the combat starts!
It's like Star Wars with rubber bands and nerf swords. Here, hit the pickets with rubber pellets and foam rubber swords that glow! Now you're earning XP! Wahoo!
It's like Star Wars with rubber bands and nerf swords. Here, hit the pickets with rubber pellets and foam rubber swords that glow! Now you're earning XP! Wahoo!
pussycat
Fri Sep 30, 2005 2:08 am
#11
Orthell wrote:
This game has a very Star Wars look and feel, untill the combat starts!
It's like Star Wars with rubber bands and nerf swords. Here, hit the pickets with rubber pellets and foam rubber swords that glow! Now you're earning XP! Wahoo!
/agree completely
Not only that, but try fighting anything the same level as yours in PVE and then you get hit for real, and by mobs with hp that are several times your own...
Kev0r
Fri Sep 30, 2005 2:22 am
#12
The levels system is a bit weak and unrealistic. Apart from that, the CU has been successful. Now I see just as many postoleers and carbineers as I do riflemen. Do we really want to return to pre CU where only riflemen, swordsmen, 1h LS jedi, mind fire pikemen were the only viable combat professions?
There have been a lot of major changes to the game that I dislike, but PVP in particular, compared to pre CU, is a whole lot better. As far as jedi being nerfed.....good. There's too many people who only chose it because they wanted to "pwn" and we need to be rid of them.
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