Jedi Archive

Thread: Pre-CU Is more balanced than...

PinkRebel
Sun Sep 18, 2005 8:26 am
#1

the CU.


Nice Work DEVs for ruining the game.



MatthewJason
Sa trajectoire, fédérateur, donc pas là pour que les gens restent assis.

-DJK-



Terraval
Sun Sep 18, 2005 8:38 am
#2


Personally i feel that post cu is far more balanced. Before the cu, in PvP, all you needed was a stun weapon to dominate the battlefield. Professions like Teras Kasi were completely out of their depth when fighting, say, a fencer with a good stun baton. Admittedly there was stun layered armour, but these were pitiful in comparison to kinetic layered armour.


People also say that pre cu there was more strategy. I hardly call tapping the "unarmed hit 3" button until my opponent died, nor did spamming head shot require much tactical thinking. Now, the conservation of the secondary pools makes for a far more complex and balanced game, and healing now actually means something, rather than being a buff bot prof like before.


They may have taken healing a bit too far in that anytemp without it is not going to survive longin battle, but I'd rather have that than have the prof i liked at the time "Teras Kasi" being useless for PvP. And yes, jedi is weaker now, but with the ridiculous numbers of jedi all over the place, it was a requirement for normal profs to have any fun.

Scoooter
Sun Sep 18, 2005 8:40 am
#3

Pre-cu was all about who could damage the mind pool the most and dots


There was no template variance





Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
RosaShyanne
Sun Sep 18, 2005 8:40 am
#4

Fencer/Pistoleer...
Rifleman/Combat Medic...


I prefer post CU as well. I can deal with MBH/MCM and actually have faith that the devs will alter the heal timers on Doc/CM.





---Rosa, Jedi
Pday
Sun Sep 18, 2005 8:41 am
#5






Terraval wrote:


Personally i feel that post cu is far more balanced. Before the cu, in PvP, all you needed was a stun weapon to dominate the battlefield. Professions like Teras Kasi were completely out of their depth when fighting, say, a fencer with a good stun baton. Admittedly there was stun layered armour, but these were pitiful in comparison to kinetic layered armour.


People also say that pre cu there was more strategy. I hardly call tapping the "unarmed hit 3" button until my opponent died, nor did spamming head shot require much tactical thinking. Now, the conservation of the secondary pools makes for a far more complex and balanced game, and healing now actually means something, rather than being a buff bot prof like before.


They may have taken healing a bit too far in that anytemp without it is not going to survive longin battle, but I'd rather have that than have the prof i liked at the time "Teras Kasi" being useless for PvP. And yes, jedi is weaker now, but with the ridiculous numbers of jedi all over the place, it was a requirement for normal profs to have any fun.





a perfect resume from someone who didnt pvp pre cu.




Iadao

4-4-4-4 Sick inhumane S.O.B

GCW forum motto : Lets all go beat some more DEAD HORSES

yeah it's only a game, but the time and money I invested in it are certainly F'ing REAL.

p897t98
Sun Sep 18, 2005 8:43 am
#6

Stackers > Jedi
Jedi > Ranged
Ranged > Stackers

Sounds balanced to me, and stun weapons ? lol. Unless they were 500+ damage you may as well whip out a gaffi. 40% stun armor, plus a PSG. Granted some DoTs were rediculous, but they didnt last for ever. 2000 damage T21s and LVAs were unbalanced.




rEnOO
Lowca's #1 FoRum Troll andPr0GraMMar PoLiCe PerSon

A True Jedi of Ancient Times...
-=-ATTENTION ADDICT-=-
I need to up my dose daily...


Terraval
Sun Sep 18, 2005 8:45 am
#7

You don't know me, why do you assume this?

Go troll somewhere else to somebody who gives a damn. I maintain that it was all about stun weapons, dots, and damaging mind. The fact I was a trandosian with (maxed mind stats) didn't really help me in pvp, I got Dotted mind so much and my PvP rating got obliviated because of my inability to afford stun armour or my dislike of the profs who had stun weapons.
freak88
Sun Sep 18, 2005 8:49 am
#8

precu was fast and rocked, 20 man groups, no timers, it was full speed balls to the wall pvp, 40 people battlefields and more, with 20 man groups.



cu ids 8 an group, if you can find 8 people. timers, your to tired to get up, timers, you cant do that, your to tires, /yawn, timers/sleep.


precu there were so many different strategys, you never really new what you were gonna get.


cu is out of action, hit health bar, timer, hit health bar, timer hit health bar, /yawn, timer hit health bar, /FAILURE
PinkRebel
Sun Sep 18, 2005 8:50 am
#9

I think Pre-CU was much more skill. When it came to stickin intimidate, the KDs and Dizzies. Now you just hit two attacks. Plus you have SO much exploiting these days.


And since when was Stackers > Jedi and Ranged > Stackers?





MatthewJason
Sa trajectoire, fédérateur, donc pas là pour que les gens restent assis.

-DJK-



p897t98
Sun Sep 18, 2005 8:53 am
#10



PinkRebel wrote:

I think Pre-CU was much more skill. When it came to stickin intimidate, the KDs and Dizzies. Now you just hit two attacks. Plus you have SO much exploiting these days.

And since when was Stackers > Jedi and Ranged > Stackers?






Master Pike, Dizzy KD capped, 60% PSG and 1000 damage LVA will beat a jedi fairly easily upto rank 4 or so. CM/Rifles pretty much kills Melee. Jedi blocks 75% ranged or what ever it was, can heal their dots, Jedi wins




rEnOO
Lowca's #1 FoRum Troll andPr0GraMMar PoLiCe PerSon

A True Jedi of Ancient Times...
-=-ATTENTION ADDICT-=-
I need to up my dose daily...


PinkRebel
Sun Sep 18, 2005 8:55 am
#11


CM/Rifles couldn't kill me except for the disease/poison timer when I was M Fencer/M Rifles.


I was a pikeman with a 1k Pike, and again'st some of the better jedi, they could still kill me, if they landed a Dizzy + KD. Now its just hit them, wait for timer, get ganked, die.



MatthewJason
Sa trajectoire, fédérateur, donc pas là pour que les gens restent assis.

-DJK-



B-boNe
Sun Sep 18, 2005 8:56 am
#12






p897t98 wrote:





PinkRebel wrote:

I think Pre-CU was much more skill. When it came to stickin intimidate, the KDs and Dizzies. Now you just hit two attacks. Plus you have SO much exploiting these days.


And since when was Stackers > Jedi and Ranged > Stackers?









Master Pike, Dizzy KD capped, 60% PSG and 1000 damage LVA will beat a jedi fairly easily upto rank 4 or so. CM/Rifles pretty much kills Melee. Jedi blocks 75% ranged or what ever it was, can heal their dots, Jedi wins




punchin damunchkin > all of swg jedi



jaxpyre
Lowca's #1 Bizzle fo' Shizzle

Retired to Forums after winning SWG

-=-ATTENTION ADDICT-=-
I need to up my dose daily...


RosaShyanne
Sun Sep 18, 2005 9:01 am
#13

The problem with Pre CU PvP, at least on Chilastra, was that it was completly lopsided towards the Imps. Rare was a rebel group that would participate while the Imp were running in numbers. Even when I could get a group of 5-6 people together, we were pwnd by 8-10. Now I can't say that the PvP ratios have changed too much, but the difference in timers and such have at least given the smaller group a better chance. In fact, I see much more rebels out and about now that they dont get incapped and Db'd in 10 secs.



---Rosa, Jedi
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