Jedi Archive
Thread: Pre-CU Is more balanced than...
B-boNe wrote:
p897t98 wrote:
PinkRebel wrote:
I think Pre-CU was much more skill. When it came to stickin intimidate, the KDs and Dizzies. Now you just hit two attacks. Plus you have SO much exploiting these days.
And since when was Stackers > Jedi and Ranged > Stackers?
Master Pike, Dizzy KD capped, 60% PSG and 1000 damage LVA will beat a jedi fairly easily upto rank 4 or so. CM/Rifles pretty much kills Melee. Jedi blocks 75% ranged or what ever it was, can heal their dots, Jedi wins
punchin damunchkin > all of swg jedi
Whoa 2000 damage pike with a 1500 action poison ? O_O
Terraval wrote:
You don't know me, why do you assume this?
Go troll somewhere else to somebody who gives a damn. I maintain that it was all about stun weapons, dots, and damaging mind. The fact I was a trandosian with (maxed mind stats) didn't really help me in pvp, I got Dotted mind so much and my PvP rating got obliviated because of my inability to afford stun armour or my dislike of the profs who had stun weapons.
because
1. 40% stun armor + a psg pretty much made stun weapons crap unless they hit about 500 - 600 max.
2. i never dotten anyone but stackers since a 850 max t21 was alot more effective
3. the fact that you didnt have resist buffs.
Post cu you will ripped up by anyone with the same amount of cash as pre cu, if you dont have cash you cant do well in pvp.
Pday wrote:
Terraval wrote:
You don't know me, why do you assume this?
Go troll somewhere else to somebody who gives a damn. I maintain that it was all about stun weapons, dots, and damaging mind. The fact I was a trandosian with (maxed mind stats) didn't really help me in pvp, I got Dotted mind so much and my PvP rating got obliviated because of my inability to afford stun armour or my dislike of the profs who had stun weapons.
because
1. 40% stun armor + a psg pretty much made stun weapons crap unless they hit about 500 - 600 max.
2. i never dotten anyone but stackers since a 850 max t21 was alot more effective
3. the fact that you didnt have resist buffs.
Post cu you will ripped up by anyone with the same amount of cash as pre cu, if you dont have cash you cant do well in pvp.
What he said.
The real answer is that unless the only dif between any profession is the name there wont be tru balance. And since that game would suck ill deal with what we have. I think there were several unbalanced factors pre-cu. Stun was bad but only for the non PVP types who just wanted to duel, if they werent equiped for it they were hosed.Mind was your target.DOTS were just out of control. Stacking was ok as far as im concerened but there never was a ranged stack that really helped and there should have been. The looted weaponry was crazy. A guy w no talent, a psg and a looted 2k damage pike could kill Full temps w like three hits.
There is allot of things I miss from the pre-cu (not needing a group to level) but then there are allot of things I like about the CU. Balacne wasnt achieved then and it isnt now and unless they make the game really boring it never will be.
Scoooter wrote:
Pre-cu was all about who could damage the mind pool the most and dots
There was no template variance
Pre-cu more balanced....lol...thats the funniest thing i've ever heard.
I guess pre-cu, 99% of the community being either swordsman, CM, rifleman, or jedi is really balanced huh.
Post-CU...I can make any template work to my advantage. I've been every single combat proffesion in this game, and have been around long enough to know what i'm talking about.
Pre-cu, it was just DoT, head hit, head hit, head hit, head hit, head hit...oh!.../stand...lets see now...head hit...head hit....head hit...
Adefo-Oami wrote:
Pre-cu more balanced....lol...thats the funniest thing i've ever heard.
I guess pre-cu, 99% of the community being either swordsman, CM, rifleman, or jedi is really balanced huh.
Post-CU...I can make any template work to my advantage. I've been every single combat proffesion in this game, and have been around long enough to know what i'm talking about.
Pre-cu, it was just DoT, head hit, head hit, head hit, head hit, head hit...oh!.../stand...lets see now...head hit...head hit....head hit...
or fencer , tkm, docs, pikeman and pistoleer. Maybe not many carabineers all they needed are new weapons and they could be all set
Adefo-Oami wrote:
Pre-cu more balanced....lol...thats the funniest thing i've ever heard.
I guess pre-cu, 99% of the community being either swordsman, CM, rifleman, or jedi is really balanced huh.
Post-CU...I can make any template work to my advantage. I've been every single combat proffesion in this game, and have been around long enough to know what i'm talking about.
Pre-cu, it was just DoT, head hit, head hit, head hit, head hit, head hit...oh!.../stand...lets see now...head hit...head hit....head hit...
Try not to pop your head on the ceiling dude. BTW were is the skill now in the CU it can never be balanced so why are we worried about that? There were ways to get around just the standard headhit. Perhaps you just didnt spend too much time tryign to figure them out.
Kyho wrote:
Adefo-Oami wrote:
Pre-cu more balanced....lol...thats the funniest thing i've ever heard.
I guess pre-cu, 99% of the community being either swordsman, CM, rifleman, or jedi is really balanced huh.
Post-CU...I can make any template work to my advantage. I've been every single combat proffesion in this game, and have been around long enough to know what i'm talking about.
Pre-cu, it was just DoT, head hit, head hit, head hit, head hit, head hit...oh!.../stand...lets see now...head hit...head hit....head hit...
or fencer , tkm, docs, pikeman and pistoleer. Maybe not many carabineers all they needed are new weapons and they could be all set
and maybe some crafters/entertainers liked having a combat proffession and they could enjoy the game as all the others(CL 80)
P.S maybe not very effective in PVP but enough to come on guild hunts and defend their guilds bases or city.
Kyho wrote:
Kyho wrote:
Adefo-Oami wrote:
Pre-cu more balanced....lol...thats the funniest thing i've ever heard.
I guess pre-cu, 99% of the community being either swordsman, CM, rifleman, or jedi is really balanced huh.
Post-CU...I can make any template work to my advantage. I've been every single combat proffesion in this game, and have been around long enough to know what i'm talking about.
Pre-cu, it was just DoT, head hit, head hit, head hit, head hit, head hit...oh!.../stand...lets see now...head hit...head hit....head hit...
or fencer , tkm, docs, pikeman and pistoleer. Maybe not many carabineers all they needed are new weapons and they could be all set
and maybe some crafters/entertainers liked having a combat proffession and they could enjoy the game as all the others(CL 80)
P.S maybe not very effective in PVP but enough to come on guild hunts and defend their guilds bases or city.
This is true many people cant participate as they used to be able to.
Ask nearly any Pre-CU PVP'er, and they'll tell you which system was better. I would argue a few things needed to be fixed or toned down, like CM poison, but in no way did we need a "Combat Upgrade" which turned this game into Everquest in space.
Terraval wrote:
Personally i feel that post cu is far more balanced. Before the cu, in PvP, all you needed was a stun weapon to dominate the battlefield. Professions like Teras Kasi were completely out of their depth when fighting, say, a fencer with a good stun baton. Admittedly there was stun layered armour, but these were pitiful in comparison to kinetic layered armour.
People also say that pre cu there was more strategy. I hardly call tapping the "unarmed hit 3" button until my opponent died, nor did spamming head shot require much tactical thinking. Now, the conservation of the secondary pools makes for a far more complex and balanced game, and healing now actually means something, rather than being a buff bot prof like before.
They may have taken healing a bit too far in that anytemp without it is not going to survive longin battle, but I'd rather have that than have the prof i liked at the time "Teras Kasi" being useless for PvP. And yes, jedi is weaker now, but with the ridiculous numbers of jedi all over the place, it was a requirement for normal profs to have any fun.