Jedi Archive
Thread: powers jedi..
Checobacca wrote:
less and less mdefs now more are switching to the psedo def temp which is mls/4xxx healer/4x4x defender with 34x2 enhancer- this is a very even temp and one of the best all around
dats my temp. i luv this temp only thing that sucks is force is sucked like crazy if u dont know what ur doing. wit this temp i pwn mpowers. its funny when they try to choke me when force shield/force feedback/force absorb is on.
ValinCalred wrote:
breach doesn't strip ai
ive seen it and testedb4. it worked 4 me but that was awhile ago tho.
Windrider01 wrote:
I used my token respec to become amaster powers jedi, I've been one for quite some time and my assessment -
1) Master Powers is a support template -Area attacks, lack of defense in MP, below average damage with large fc, sac cost, low ranged accuracy even at master level,A lot of specials in MP are state attacks.
2) Breach is useless, it is the most pathetic master skill i can think of. - Breach misses a lot, It never takes off the buffs you need to take off aka. force armor, shield,ect. expect to use breach 3-4 times to strip anything of significance off the target. High force cost and the time spent using breach makes it harmful to the Mpowers jedi using it. Beach only affects a hand full of force buffs...Avoid Incap. is not one of them.All states removed will cost less in FC andtime for your enemy to replace. The devs need to move this skill to the novice box and have it cost 0 force and spam an apology to master Powers jedi everywhere, so that every time Breach is used I'll get a tell from SOE apologizing to me.
3) defense buffs in Enhancer tree andtwo branchesin the defender tree that render MP impotent --force feedback, force shield, force absorb that specifically defend against MP attacks on top of the normal defenses that most every attack must go through; combine that w/ the low damage and high sac/fc makes MP rather pitiful in combat.
4) The ones that think MP is a good attack tree are the ones that have MLS; They are confusing the two. If you want to stand a chance in jvj Master powers is not for you.
5) If you want a good dueling template go with MLS / dabble Defender / 3400 enh / 4--- healer. If you want a challenge and limit your usefulness to large battles then chose Master Powers.
The main assets of MP is the AREA attacks and the ability to cloak, in 1v1 you will lose to other jedi and MCM/+combat prof.
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Eurus Windrider
AI ---Caro-Kann Defense
You obviously have no clue how to play as mpowers.
First off breach is by far one of the best things for a mpower against jedi. Yes htey can just throw stuff up again. Yes breech doesnt always work. Thats not th epoint. A jedi with forceshield up is blocking alot of your damage. you lower it even for 5 seconds and youve gotten an extra lightning attack in. Thats always extra force/time that jedi has had to waste.
The defense line in enhancer sucks for mpower. Feedback can kill you without the jedi even attacking you. Just dont attack witht his on. Breech and try to get it off and intim. Both these give back very little damage to you (like 100 each)
1vs1 jedi you can stand a good chance. 2vs1 and your most likely just gonna have to run (due to high force costs/ them healing each other) But 1vs1 if you actually know how ot play your profession you can win.
As for the area attacks yeah they suck sometimes ins mall pvp/creature/npc areas but deal with. you should know area kd is an AREA so use it to your advantage (and its always fun to run into a big gorup cloaked and area kd and try to run off
)
Im mpower menhancer 4/0/0/0 healer and MCM's are not a problem. Jedi are tough an dmay require a holo but if im actually into the fight i can do very well. The only people who hate mpowers are those who respeced and are used ot the style of a mls where its more or less Attack A followed by B followed by C rinse repeat. powers users need ot get lightning in as much as they can. As with keeping choke up. If you fight a jedi root em. keep out of 6m even if it means kiting like a mofo till you reroot them. A good few starting attacks (asumming they are rooted) is choke/lightning/breech/lightnign/area kd/lightning/force weaken than i liek to breech but you could do a lightnign than breech up to you. The key is to actually do damage and wear out their mind. By alternating the lightning you are doing damage and with choke youll be having them heal. Just stay out of their range and watch for the force feedback icon. soon as you see it its time to sit and wait. Just keep em out of range esp if you have little or no defense. and use stims they save force and you can heal alot better. (1500 heal followed by a 1100 heal is nice)
Just duel with some guildies and figure out how you liketo play. Learn how effective each attack is and when you should or shouldnt use it.