Jedi Archive

Thread: New Xp earning ideas Baciacca please read..

CtsDruid
Wed Aug 31, 2005 3:19 pm
#1

Right i posted this on the corbantis forums but felt it should also be read here and that hopefully baciacca would read this and consider it..


Please don't flame this post just for the reason to flame...



Right i will start off by saying that the rate that a low lvl Paddie or any other prof can gain xp is well out of control,

BUT i also think that the most recent attempt to fix this by the devs was a bad mistake..


What i suggest is that the system sort of reverts a little to pre-cu where all xp is worked out on your currentskill pointswithin the profession you are grinding..


For instance a paddie with no skills or boxes earns say 100xp per kill (simular to pre cu) and a full template or high lvl jedi would earn max 1k xpper kill, but this works for all profs like a tkm will earn a fraction on how much sp he has in that current prof so a novice TKA would earn a lower rate than a TKM.


I feel that this kind of change would do 2 things make Jedi worth while again and not so easy to obtain, also make mastering a profession something that is worthy and that is a acheivement..


Also i feel that the current way that everyone gets full xp should stay when grouped but is reduced depending on your current level so that the amount of sp spent within that current proffesionis a personal cap, meaning thatyou earn more xp the higher you go..



Also my second idea is that when you learn a skill box and if you ever surrender that skill it will take HALF the xp tore learnit, i feel this will make regrinding templates more fair and less fustrating for a full template of any profession and make changing and experimenting new templates less daunting...


Just some ideas on what i think could make a change and make life a little better all round let me know your thoughts..


IGN Dagis



Hmm what key is the win button... ohh yea *SPAMS F1*....... WOOT I WIN...
Notaku
Wed Aug 31, 2005 4:44 pm
#2

Hello fellow Corbantian! Some of these ideas are good, but pre cu padawans didnt get 100 xp per kill, they were getting like 500ish and it went up pretty fast to 1k and then capped at 1200ish if i recall. I honestly think that we need to give up on jedi being rare and all that nonsense. Whats the problem of having so many jedi? It conflicts with continuity? The whole allure that star wars is centered around jedi, its one of the most fascinating things Ive ever seen/read/heard of.Theres no way to make the game fit the "continuity" considering theres so many things in game that were not in the movies, nor would they exist. The jedi enclave? Are we supposed to believe there is an undamage place where jedi are supposed to come together? Also if jedi were around in this time (right after the death star is destroyed) they would be old jedi! there would be no training! Besides, a jedi cannot train himself! I realize im going off on a tangent, but I think we need to realize that SWG doesnt take place between Episodes IV and V, it takes place in an alternate universe thats completely separate from said time period.....Sorry I kinda had to vent that, Im tired of people saying that jedi arent rare enough blah blah. The devs introduce the idea of being a jedi from the get go, anyone done the tutorial lately? lol Anyways, I think xp is fine, jedi shouldnt be all about grinding stuff for endless hours, it should be able getting the template yhou want and roleplaying it. Roleplaying is a different issue altogether that I wont get into ......



IGN: Notaku

Just a Fencer trying to make a living in this crazy world...

0404 Fencer Master Swords 4003 Doctor 0400 TKA
Facebook me!
CtsDruid
Wed Aug 31, 2005 11:37 pm
#3


What the hell was you killing i am talking about a novice paddie with NO skilll boxes including novices...


Also the top end cap was a little bit closer to 1200 but i was speaking roughly, i remember going for novice ls and it taking about 8 hrs to get at 100 - 150 a kill it may have been more like 200 but i am sure it was lower..



And just to clarify things i am a PRE CU JEDI.... i know what it was like it took me 6 months to fully grind tempate so i think i fully understand what it was like, also i am not trying to make jedi RARE just make it so its an acheievement again..


as for any normal proff they can grind a full template within a few days, now play any other online game and it will take you a lot longer to get to a high lvl take WOW, Linage 2, Diablo 2, Matrix online, they all take a good time to get anywhere to a deicent lvl...


Now why would they all do this??? because they all believe you shouldn't be handed a template within a few hours of work, i don't expect it to take a life time but i do expect it to take time and patience, makes it feel like your acheiveing something and working towards something rather than the way it is now where it means nothing cos it takes 2 days to grind to a master box in normal profs..

Message Edited by CtsDruid on 08-31-2005 11:44 PM



Hmm what key is the win button... ohh yea *SPAMS F1*....... WOOT I WIN...
CtsDruid
Thu Sep 01, 2005 1:07 pm
#4

/bump



Hmm what key is the win button... ohh yea *SPAMS F1*....... WOOT I WIN...
Chris-DaMan
Thu Sep 01, 2005 1:33 pm
#5






CtsDruid wrote:

Right i posted this on the corbantis forums but felt it should also be read here and that hopefully baciacca would read this and consider it..


Please don't flame this post just for the reason to flame...



Right i will start off by saying that the rate that a low lvl Paddie or any other prof can gain xp is well out of control,

BUT i also think that the most recent attempt to fix this by the devs was a bad mistake..


What i suggest is that the system sort of reverts a little to pre-cu where all xp is worked out on your currentskill pointswithin the profession you are grinding..


For instance a paddie with no skills or boxes earns say 100xp per kill (simular to pre cu) and a full template or high lvl jedi would earn max 1k xpper kill, but this works for all profs like a tkm will earn a fraction on how much sp he has in that current prof so a novice TKA would earn a lower rate than a TKM.


I feel that this kind of change would do 2 things make Jedi worth while again and not so easy to obtain, also make mastering a profession something that is worthy and that is a acheivement..


Also i feel that the current way that everyone gets full xp should stay when grouped but is reduced depending on your current level so that the amount of sp spent within that current proffesionis a personal cap, meaning thatyou earn more xp the higher you go..



Also my second idea is that when you learn a skill box and if you ever surrender that skill it will take HALF the xp tore learnit, i feel this will make regrinding templates more fair and less fustrating for a full template of any profession and make changing and experimenting new templates less daunting...


Just some ideas on what i think could make a change and make life a little better all round let me know your thoughts..


IGN Dagis






i dont think tweaking some numbers like this will make something an achievement.
CtsDruid
Thu Sep 01, 2005 11:41 pm
#6


To be honest i disagreei remember the first time i grinded out TKM from novice brawler and it took me about 3 months but when i finished it i felt a little of self pride, also look at WOW to get to lvl 60 doesn't take a week it takes about 3 - 5 months depending on your play style, so why should SWG be different in that fact??



Hmm what key is the win button... ohh yea *SPAMS F1*....... WOOT I WIN...
CtsDruid
Fri Sep 02, 2005 2:39 am
#7

/bump



Hmm what key is the win button... ohh yea *SPAMS F1*....... WOOT I WIN...
sm1550
Fri Sep 02, 2005 3:00 am
#8

two things.


first, i believe the xp system is already set-up like you want it to be, except rather than be tied to the number of SP's invested into Jedi skills like Pre-CU, the xp rate is tied to your CL. I am not entirely sure on this, as I've never been low level after the CU - Jedi has always been level 70+ between dropping regular skills and picking up Jedi skills and alt has always been 80 post-CU. However, I have noticed that low level guildies are getting a lot less xp per kill than level 80 characters for killing the same creature during our grinding sessions. Right now it looks like Jedi are just getting something like 1/5 of the xp per kill that each other character class is getting for a kill based upon character level. It would probably take a decent amount of time for the devs to change the system again for the jedi to have their own xp system.


that being said, i don't think its a bad idea, but rather i don't think it will have that much of an impact. i really don't know what you were killing pre-cu, but when i unlocked, I took my TKM/Master Swords (could still defense stack between professions) and went out with my noob saber to kill savage quenkers. It took me 40-60 quenkers to get the 20k xp i needed to get novice sabers....hence 350-500 xp per kill. it sure felt like nothing after getting 5k per kill when i was swinging my PH at huurton stalkers a few days beforehand, but it wasn't 100 xp per kill. additionally, once i had all the novice boxes (only 100k xp) and then 0020 LS (54 Jedi SP's invested), I was pulling in around 750-800 xp per kill. By the time I was 0044 LS/0002 Enhance, I was pulling 1k per kill off grassland voritors and rancors. the proposed change would only affect grinders for a very brief period of time.



CtsDruid
Fri Sep 02, 2005 4:12 am
#9


The system is set up like that but with one downfall all it takes is one lvl 80 and your all lvl 80.. So you all get FULL XP..


I don't see the change been that drastic but it also it will slow down the progression that little bit to justify the regrinding idea.



Yea i actually agree, but i was killing low lvl mobs the only ones i could kill with a training saber and solo there was no chance with before novice box i could kill a quencher they just ate me right up and i had awsome stims and medic skills that could heal well...


But yes when i got to ls 0044 it started to move a lot faster but this did take me about 3 months to get there that was the hardest part of the jedi grind that i did...


But my ideas are also aimed at changing of templates, so as a full template profession could easier change templates and not have to worry about the extra grinding so much, i feel that the little given would justify the ability to regrind at a faster pace..


Just my thoughts but i feel esp as a jedi that why should i have to REGRIND to relearn a ability that i learned a long time ago and dropped just to try something new...


Message Edited by CtsDruid on 09-02-2005 04:14 AM



Hmm what key is the win button... ohh yea *SPAMS F1*....... WOOT I WIN...
newvian
Fri Sep 02, 2005 5:11 am
#10

not bad ideas






NEWVIAN

"insert cool quote here"

Chris-DaMan
Fri Sep 02, 2005 8:14 am
#11






CtsDruid wrote:


To be honest i disagreei remember the first time i grinded out TKM from novice brawler and it took me about 3 months but when i finished it i felt a little of self pride, also look at WOW to get to lvl 60 doesn't take a week it takes about 3 - 5 months depending on your play style, so why should SWG be different in that fact??





is that your repsonse to my comment?
CtsDruid
Fri Sep 02, 2005 8:37 am
#12






Chris-DaMan wrote:





CtsDruid wrote:


To be honest i disagreei remember the first time i grinded out TKM from novice brawler and it took me about 3 months but when i finished it i felt a little of self pride, also look at WOW to get to lvl 60 doesn't take a week it takes about 3 - 5 months depending on your play style, so why should SWG be different in that fact??





is that your repsonse to my comment?





Yup..



Hmm what key is the win button... ohh yea *SPAMS F1*....... WOOT I WIN...
Chris-DaMan
Fri Sep 02, 2005 9:11 am
#13

its ok that you needed 3 months to become tkm from novice brawler. tkm was my first prof too and i needed really long.


however i can only feel i have achieved something if i actually had to use my brain cells to achieve it.


so for me its not an achievement if i become tkm in 1 day nor is it an achievement if i become tkm in 1 year.


to make it feel like an achievement we would need "new xp earning ideas" and with new ideas i mean actually new ideas notonly adjust some xpnumbers.
Page 1 of 2
Previous Next