Jedi Archive
Thread: New Xp earning ideas Baciacca please read..
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Vshbaa
Fri Sep 02, 2005 9:17 am
#14
Pre-CU I could go from new toon to TKM/M.Swordsman in a little over a day. With the CU XP is tied to CL, and you get royally screwed at low levels (even in a large grind group).
I am a Pre-CU Jedi (28 professions to unlock), and while the novice LS box was hard to get, it was pretty easy getting XP back then. I never had to worry about being hunted, nor did I worry about dying.
CtsDruid
Fri Sep 02, 2005 4:53 pm
#15
Right bro if you bothered to read the full post you would see that it STATES that with the adjustment to the xp would also make it so that the skill boxes previously learned would cost like HALF xp, so that a low lvl would take a little longer but a finished template would learn previously learned skills in HALF the time, also xp wouldn't be that slow, unless they change the whole lvling system so that you can do quests and like to level also then this i feel is the best it could get, the dev's WILL NERF XP it is just a time bomb, but i feel if we get something back and they change it like this then that would not be so bad...
RoundWallKing wrote:
CtsDruid wrote:
Right i posted this on the corbantis forums but felt it should also be read here and that hopefully baciacca would read this and consider it..
Please don't flame this post just for the reason to flame...
Right i will start off by saying that the rate that a low lvl Paddie or any other prof can gain xp is well out of control,
BUT i also think that the most recent attempt to fix this by the devs was a bad mistake..
What i suggest is that the system sort of reverts a little to pre-cu where all xp is worked out on your currentskill pointswithin the profession you are grinding..
For instance a paddie with no skills or boxes earns say 100xp per kill (simular to pre cu) and a full template or high lvl jedi would earn max 1k xpper kill, but this works for all profs like a tkm will earn a fraction on how much sp he has in that current prof so a novice TKA would earn a lower rate than a TKM.
I feel that this kind of change would do 2 things make Jedi worth while again and not so easy to obtain, also make mastering a profession something that is worthy and that is a acheivement..
Also i feel that the current way that everyone gets full xp should stay when grouped but is reduced depending on your current level so that the amount of sp spent within that current proffesionis a personal cap, meaning thatyou earn more xp the higher you go..
Also my second idea is that when you learn a skill box and if you ever surrender that skill it will take HALF the xp tore learnit, i feel this will make regrinding templates more fair and less fustrating for a full template of any profession and make changing and experimenting new templates less daunting...
Just some ideas on what i think could make a change and make life a little better all round let me know your thoughts..
IGN Dagis
Fffft... Grinding sucks and so does your idea. Nobody thinks grinding is fun and it in no way makes you a better player. The current xp system is perfect. Im not interested in spending my life mindlessly clicking just for the sake of XP.
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