Jedi Archive
Thread: Quality of publishes to improve
JFreeman: I understand. Really I apologize for the lack of communication recently (or...maybe a little longer than "recently"). We've gone through a bit of a team restructuring phase post-CU and post-RotW, assigning different programmers, artists and designers to different sub-teams as the RotW team and CU team came back into the general mix. Some of us are even still moving offices (and almost everyone moved from one office to another, if that gives you any idea of the scope of this). I'm the new Live Lead Systems Designer, for example. It's taken me a couple weeks just to figure out what's going on (prior to this I was on RotW, and prior to that on JtL, so I haven't been "in the loop" much with regard to the live game or combat upgrade). We also have a new live producer and a new creative director (who still needs to pack up everything he owns and move to Austin!). Communication will improve, and so will the quality level of our publishes. Thanks for hanging in there through this one! May there never be another like it...
jfreemanwrote:
I hope soon we can all look back at this time and laugh at "those silly months with those silly broken publishes" (smiling)
Zariell wrote:
Yea, hes not paying monthly for it, as a lead team guy hes probably making 90,000 a year so W-T-F does he care! like he said, were just a silly game with silly publishes.
what a tool.
Oh cmon .. take a deep breath ... you can't be saying your supprised people working at SOE actually get paid ? Thishappens often in the real world when people have jobs you know *grinning*
Really i read his message like a postive one .. "Yes we screwed up a bit ... happened with the production of the CU and RoTW and not enough people on live", "we are aware of it and have every intend to make sure this doesn't happen again".
Now to me, seeing past publishes and huge bugs that made it to live, it is good news they intend to improve this :-)
cchabot wrote:
Zariell wrote:
Yea, hes not paying monthly for it, as a lead team guy hes probably making 90,000 a year so W-T-F does he care! like he said, were just a silly game with silly publishes.
what a tool.
Oh cmon .. take a deep breath ... you can't be saying your supprised people working at SOE actually get paid ? Thishappens often in the real world when people have jobs you know *grinning*
Really i read his message like a postive one .. "Yes we screwed up a bit ... happened with the production of the CU and RoTW and not enough people on live", "we are aware of it and have every intend to make sure this doesn't happen again".
Now to me, seeing past publishes and huge bugs that made it to live, it is good news they intend to improve this :-)
Message Edited by Zariell on 07-02-200504:06 PM
Message Edited by Zariell on 07-02-2005 04:06 PM
Zariell wrote:
cchabot wrote:
Zariell wrote:
Yea, hes not paying monthly for it, as a lead team guy hes probably making 90,000 a year so W-T-F does he care! like he said, were just a silly game with silly publishes.
what a tool.
Oh cmon .. take a deep breath ... you can't be saying your supprised people working at SOE actually get paid ? Thishappens often in the real world when people have jobs you know *grinning*
Really i read his message like a postive one .. "Yes we screwed up a bit ... happened with the production of the CU and RoTW and not enough people on live", "we are aware of it and have every intend to make sure this doesn't happen again".
Now to me, seeing past publishes and huge bugs that made it to live, it is good news they intend to improve this :-)
Boy they sure reeled you in.
Have you been completely oblivious for a year in a half? They say this crap every couple months, hell there statements are starting to look identical.
Message Edited by Zariell on 07-02-200504:06 PM
Message Edited by Zariell on 07-02-2005 04:06 PM
lol nice edit i was about to point out his registation date
cchabot wrote:
Zariell wrote:
Yea, hes not paying monthly for it, as a lead team guy hes probably making 90,000 a year so W-T-F does he care! like he said, were just a silly game with silly publishes.
what a tool.
Oh cmon .. take a deep breath ... you can't be saying your supprised people working at SOE actually get paid ? Thishappens often in the real world when people have jobs you know *grinning*
Really i read his message like a postive one .. "Yes we screwed up a bit ... happened with the production of the CU and RoTW and not enough people on live", "we are aware of it and have every intend to make sure this doesn't happen again".
Now to me, seeing past publishes and huge bugs that made it to live, it is good news they intend to improve this :-)
No no.. dont ever take their word for it.. hes a Dev who has been trained int he ways of the prior devs.
Thats what happens with companies...
in any case dont read into anythign hes saying- and dont ut words in him mouth... hes not saying they actuly wont let "that happen again." Hes saying we need to make sure our funkups are covered up better.
Over the years. They've said exactly the same thing.
- First it was Player Cities. Hi guys, now that we've dumped Player Cities to live we hope to redirect our resources to concentrate on killing bugs, profession fixes, and better communication between the player base and the staff. For now, here's Thunderfart.
- Vehicles. Hi guys, now that we've dumpedvehicles to live we hope to redirect our resources to concentrate on killing bugs, profession fixes, and better communication between the player base and the staff.
- JTL. Whew, Hi guys, now that we've dumpedJTL to live we hope to redirect our resources to concentrate on killing bugs, profession fixes, and better communication between the player base and the staff.
- CU (which stretched for like a whole year). Hi guys, whew, what a year it's been, blah blah blah blah blahnow that we've dumped half-fixed CU to live we willbe focusing on fixing it up.We hope to redirect our resources to concentrate on killing bugs, profession fixes, and better communication between the player base and the staff soon.
- RoTW, Hi guys, now that we'vedumpedRoTW to live we hope to redirect our resources to concentrate on killing bugs, profession fixes, and better communication between the player base and the staff very soon.
- Same chit different day.
cchabot wrote:
I hope soon we can all look back at this time and laugh at "those silly months with those silly broken publishes" (smiling)
RyushiYoshi wrote:
Over the years. They've said exactly the same thing.
- First it was Player Cities. Hi guys, now that we've dumped Player Cities to live we hope to redirect our resources to concentrate on killing bugs, profession fixes, and better communication between the player base and the staff. For now, here's Thunderfart.
- Vehicles. Hi guys, now that we've dumpedvehicles to live we hope to redirect our resources to concentrate on killing bugs, profession fixes, and better communication between the player base and the staff.
- JTL. Whew, Hi guys, now that we've dumpedJTL to live we hope to redirect our resources to concentrate on killing bugs, profession fixes, and better communication between the player base and the staff.
- CU (which stretched for like a whole year). Hi guys, whew, what a year it's been, blah blah blah blah blahnow that we've dumped half-fixed CU to live we willbe focusing on fixing it up.We hope to redirect our resources to concentrate on killing bugs, profession fixes, and better communication between the player base and the staff soon.
- RoTW, Hi guys, now that we'vedumpedRoTW to live we hope to redirect our resources to concentrate on killing bugs, profession fixes, and better communication between the player base and the staff very soon.
- Same chit different day.
You DO have a point, I must admit.
Zariell wrote:
Yea, hes not paying monthly for it, as a lead team guy hes probably making 90,000 a year so W-T-F does he care! like he said, were just a silly game with silly publishes.
what a tool.