Jedi Archive
Thread: BALANCING THE JEDI IN 5 STEPS!
Message Edited by nanukkk on 09-21-2005 01:25 PM
nanukkk wrote:
1) revamp healerhttp://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=12164382) add more melee/ranged defense to defender 150-200 more3) move channel force to Jedi Initiate Box, with this give enhancers an improved version of Channel Force (gives more force for less health)4) force wielder - change force intimidate from the current 10% (force intim) 20% (improved force intim) to 20% (force intim) 40% (improved force intim), remove the warmuptime on force lightning5) as of the lightsaber, remove the area from the dervish and increase the damage output somewhere between the body/leg/head hit and the advanced saber throw, add more general melee accuracy to the master box (50more)Message Edited by nanukkk on 09-21-2005 01:25 PM
#6. and most importantly, take a back seat to the other borked professions/issues. Smugglers, commando, the GCW and bug fixes are by far more important than anything Jedi have going on right now.
Turd_Ferguson523 wrote:
nanukkk wrote:
1) revamp healer
http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=1216438
2) add more melee/ranged defense to defender 150-200 more
3) move channel force to Jedi Initiate Box, with this give enhancers an improved version of Channel Force (gives more force for less health)
4) force wielder - change force intimidate from the current 10% (force intim) 20% (improved force intim) to 20% (force intim) 40% (improved force intim), remove the warmuptime on force lightning
5) as of the lightsaber, remove the area from the dervish and increase the damage output somewhere between the body/leg/head hit and the advanced saber throw, add more general melee accuracy to the master box (50more)
Message Edited by nanukkk on 09-21-2005 01:25 PM
#6. and most importantly, take a back seat to the other borked professions/issues. Smugglers, commando, the GCW and bug fixes are by far more important than anything Jedi have going on right now.
this is a Jedi forum, we give a sh+t on commando/smuggler
Well if they fix all the broken defence / speed mods we will have almost the stats you are suggesting...
In other words fixx this god forsaken BORKED game...
I was reflecting over something !
I have played WoW / EQ-II / SoRand NO other game has these basic combat skills broken in Live, it must be embarassing for SoE to have this game in live tbh. And the biggest part is the ignorance of fixing broken skills. There is no more patience customers than SWG players.
SHAME on you SoE,,,, SHAME !
Message Edited by Argonithe on 09-21-2005 01:41 PM
Redeemer99 wrote:
Omg HUN is taking over this thread
of course we are
nanukkk wrote:
4) force wielder - change force intimidate from the current 10% (force intim) 20% (improved force intim) to 20% (force intim) 40% (improved force intim), remove the warmuptime on force lightning
Message Edited by nanukkk on 09-21-2005 01:25 PM
Turd_Ferguson523 wrote:
nanukkk wrote:
1) revamp healer
http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=1216438
2) add more melee/ranged defense to defender 150-200 more
3) move channel force to Jedi Initiate Box, with this give enhancers an improved version of Channel Force (gives more force for less health)
4) force wielder - change force intimidate from the current 10% (force intim) 20% (improved force intim) to 20% (force intim) 40% (improved force intim), remove the warmuptime on force lightning
5) as of the lightsaber, remove the area from the dervish and increase the damage output somewhere between the body/leg/head hit and the advanced saber throw, add more general melee accuracy to the master box (50more)
Message Edited by nanukkk on 09-21-2005 01:25 PM
#6. and most importantly, take a back seat to the other borked professions/issues. Smugglers, commando, the GCW and bug fixes are by far more important than anything Jedi have going on right now.
i refuse to call a proffession combo that can do an 80m AOE concussion shot, and can keep someone KD griefed till they go LD borked.
Orthell wrote:
And can SOE please tell me WHY a stone sword does more damage than a lightsaber? Does this make ANY sense at all?
Rofl!
True. SoE has some splainin to do....