Jedi Archive

Thread: BALANCING THE JEDI IN 5 STEPS!

Usama
Wed Sep 28, 2005 11:30 am
#14






Turd_Ferguson523 wrote:


#6. and most importantly, take a back seat to the other borked professions/issues. Smugglers, commando, the GCW and bug fixes are by far more important than anything Jedi have going on right now.




Go complain in the appropriate forums. Everyone is well aware of the other bugs in other professions and agree that they need to be fixed also, but last time I looked you have a forum of your own to voice your concerns about those mentioned professions. The OP was not stating that this was a priority over any other profession. He was just making a suggestion to help improve and balance the profession that effects him. I am sure if he had a Smuggler alt hewould making suggestions to help improve and balance that profession in the Smuggler forums. Go troll somewhere else.







Maar Dendrok - Elder Jedi
Ssisk Tzosun - Master Bounty Hunter
Stile Holcroft - Master Droid Engineer
Offer auction winnings my vendor outside Rebel Outpost on Rori @ 3792 -6329

WookieOgre
Wed Sep 28, 2005 2:28 pm
#15






Turd_Ferguson523 wrote:


#6. and most importantly, take a back seat to the other borked professions/issues. Smugglers, commando, the GCW and bug fixes are by far more important than anything Jedi have going on right now.




You know I'm frankly tired of all the Smugglers whining about saying they are gimped, they need a Revamp. Getting CONTENT is different from getting bug fixes. Did the devs not revamp the entire Slicing system as requested from Smugglers???? Does that not count? Do you forget they have the best Crowdcontrol specials in the GAME? Just what the hell do you want to fix for Smuggler, a secret NUKE to kill everyone? Content does not equal bug fixes. Smuggling is content.


Commando, yep they are probably the only profession left as broken as a lot of the Jedi skills, newsflash this is the Jedi forum.


Agraco
Wed Sep 28, 2005 3:39 pm
#16






Livius- wrote:





Turd_Ferguson523 wrote:





nanukkk wrote:




1) revamp healer

http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=1216438


2) add more melee/ranged defense to defender 150-200 more


3) move channel force to Jedi Initiate Box, with this give enhancers an improved version of Channel Force (gives more force for less health)


4) force wielder - change force intimidate from the current 10% (force intim) 20% (improved force intim) to 20% (force intim) 40% (improved force intim), remove the warmuptime on force lightning


5) as of the lightsaber, remove the area from the dervish and increase the damage output somewhere between the body/leg/head hit and the advanced saber throw, add more general melee accuracy to the master box (50more)

Message Edited by nanukkk on 09-21-2005 01:25 PM






#6. and most importantly, take a back seat to the other borked professions/issues. Smugglers, commando, the GCW and bug fixes are by far more important than anything Jedi have going on right now.




this is a Jedi forum, we give a sh+t on commando/smuggler




LMAO




Agraco
Ahali Fellowship

"I refuse to answer that question on the grounds that I don't know the answer."

- Douglas Adams
MorfiMibar
Wed Sep 28, 2005 5:15 pm
#17

i hope ill see these in game, but SOE turned me to pessimist




(ggn[[[[[[[[[[]nnnWX9gggggggggggggggggggggggggggg)

Colonel Ekre Debreceni
Militia member of Darjani - Alliance Ace Pilot of HUN Squadron
Starsider Server
Hungarian Space Hussars
PA SITE CLOSED, THANKS NGE
5 account cancelled
now im a happy Dark and Light player

MauiBeach
Wed Sep 28, 2005 5:34 pm
#18


2) add more melee/ranged defense to defender 150-200 more



Not intended as a flame but why not add/spread this out into every Jedi discipline so we can all be closer to balanced. Sure if you want defender keep it, but we should not have to take the defender template to withstand some damage. I miss lightsaber toughness.And for the good of the game bring back saber tef, its disgusting to see all these younger Jedi constantly dueling in starports and mining outpost because they have saber envy thinking they should own anybody cause they swing a saber. Bounty hunters are not enough deterent to stop people from showing off, there should always be risks involved.





--------------------------------------------------------------------------------
Thunderheart wrote:

Good afternoon suckers,

If you don't see something you were looking for in this update, it simply means we are still working on it and will have it out to you as soon as we can.
--------------------------------------------------------------------------------
Dvol
Wed Sep 28, 2005 6:26 pm
#19



*Make Sabers completely craftable including all damage crystals- mix certain types for saber-ie speed force use high damage-being loot only is old and not fair for newer jedi-reguardless how they became jedi(took me 6 months)your still a jedi all the same


*Fix Heal-if i heal every second but have no mind then why the 8+ seconds?? makes sense to me-doc is balanced cm is balanced why not jedi


*This whole carebear we all need to be equal crap-stop the nerfs


*Force armor isnt as effective as pre cu-force cost is ok but protection isnt what it once was


*armorbreak-this is just another name for FIre pre cu-unhealable garbage-why am i using force a unseen strongest power in the galaxie turned useless by a move-how can armor be broke if its not physical-makes sense to me


*Whole resist tree in enhancer


* removal of snares-from defender and powers-i am neither but think this is really lame


* why do we have a force bar?-seems only for armor and Ai and powers-either give me back my ability to heal faster or remove cost


*combat box-the old ui box i cant tell whats going on half the time lag ect-at least with the old boxi knew what all i did before i did it


*Pve and PvP damage- i prefer solo not forced stinky groups-as populations have dropped so has my desire to be grouped 24-7


*Combat in general is lacking period-


*Force run-give me back my escape speed


*the whole i gotta stand and watch a one on one fight with a bh-oo imersion


*Roots-dont get me started-worst thing in the game i actually liked the chase/the escape we once had


*Strength of jedi-i know too many blah blah-jedi vs jedi only if u want to enter jedi battles make a Elite SF-we lack in deversity again and pigeon holed into 2 masteries to be viable in pve and pvp


*Healer is useless in 0444 trees and master-i agree healer as a whole needs totally revamped


* devs to actually respond to our ideas be it public or private this board has some really good ideas-im not a mushroom


sorry i want the game fixed not nerfed i want it populated again and want to offer positives not nerfs flames of other professions ect...i agree we are BROKE we dont need to be reduced to every elite profession..just a happy medium


My 2 pennies




Message Edited by Dvol on 09-28-2005 06:28 PM

Message Edited by Dvol on 09-28-2005 06:31 PM



Darkvol-RIP Dec7th 2005
Mobosh-Rodian Pre Cu Grinded on Dant Dark jedi Knight NooB-cancelled as well
Thanks SOE For saving me 60 bucks a month my wife loves you guys!!
NGE=Benny Hill Does SWG, aint it iconic and Starwarsy!!!Click Click Clone FTW
felipz
Wed Sep 28, 2005 6:27 pm
#20

Here's how the devs would usually do it.


Nerf Healer.


Nerf Defender.


Nerf Lightsaber.


Nerf Powers.


Nerf Enhancer.





[__Felous__]


"


MYeung
Wed Sep 28, 2005 10:11 pm
#21

I like the original posters ideas

I also like these very much:




Dvol wrote:

*Make Sabers completely craftable including all damage crystals- mix certain types for saber-ie speed force use high damage-being loot only is old and not fair for newer jedi-reguardless how they became jedi(took me 6 months)your still a jedi all the same

*Fix Heal-if i heal every second but have no mind then why the 8+ seconds?? makes sense to me-doc is balanced cm is balanced why not jedi

*This whole carebear we all need to be equal crap-stop the nerfs

*Force armor isnt as effective as pre cu-force cost is ok but protection isnt what it once was

*armorbreak-this is just another name for FIre pre cu-unhealable garbage-why am i using force a unseen strongest power in the galaxie turned useless by a move-how can armor be broke if its not physical-makes sense to me

*Whole resist tree in enhancer

* removal of snares-from defender and powers-i am neither but think this is really lame

* why do we have a force bar?-seems only for armor and Ai and powers-either give me back my ability to heal faster or remove cost

*combat box-the old ui box i cant tell whats going on half the time lag ect-at least with the old box i knew what all i did before i did it

*Pve and PvP damage- i prefer solo not forced stinky groups-as populations have dropped so has my desire to be grouped 24-7

*Combat in general is lacking period-

*Force run-give me back my escape speed

*the whole i gotta stand and watch a one on one fight with a bh-oo imersion

*Roots-dont get me started-worst thing in the game i actually liked the chase/the escape we once had

*Strength of jedi-i know too many blah blah-jedi vs jedi only if u want to enter jedi battles make a Elite SF-we lack in deversity again and pigeon holed into 2 masteries to be viable in pve and pvp

*Healer is useless in 0444 trees and master-i agree healer as a whole needs totally revamped

* devs to actually respond to our ideas be it public or private this board has some really good ideas-im not a mushroom

sorry i want the game fixed not nerfed i want it populated again and want to offer positives not nerfs flames of other professions ect...i agree we are BROKE we dont need to be reduced to every elite profession..just a happy medium

My 2 pennies

Message Edited by Dvol on 09-28-2005 06:28 PM

Message Edited by Dvol on 09-28-2005 06:31 PM



I like the original posters ideas

I also like these very much:
JediScout
Wed Sep 28, 2005 10:46 pm
#22






nanukkk wrote:




1) revamp healer

http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=1216438


2) add more melee/ranged defense to defender 150-200 more


3) move channel force to Jedi Initiate Box, with this give enhancers an improved version of Channel Force (gives more force for less health)


4) force wielder - change force intimidate from the current 10% (force intim) 20% (improved force intim) to 20% (force intim) 40% (improved force intim), remove the warmuptime on force lightning


5) as of the lightsaber, remove the area from the dervish and increase the damage output somewhere between the body/leg/head hit and the advanced saber throw, add more general melee accuracy to the master box (50more)

Message Edited by nanukkk on 09-21-2005 01:25 PM





1. Yes


2. You kiding me?


3. LOL, I guess your FOTM temp couldn't get it....


4. Maybe.


5. No, improve the AE damage.



-JediScout
"Who's the more foolish: The fool, or the fool who follows him?" -Obi-Wan
nanukkk
Fri Sep 30, 2005 3:12 am
#23






JediScout wrote:





nanukkk wrote:




1) revamp healer

http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=1216438


2) add more melee/ranged defense to defender 150-200 more


3) move channel force to Jedi Initiate Box, with this give enhancers an improved version of Channel Force (gives more force for less health)


4) force wielder - change force intimidate from the current 10% (force intim) 20% (improved force intim) to 20% (force intim) 40% (improved force intim), remove the warmuptime on force lightning


5) as of the lightsaber, remove the area from the dervish and increase the damage output somewhere between the body/leg/head hit and the advanced saber throw, add more general melee accuracy to the master box (50more)

Message Edited by nanukkk on 09-21-2005 01:25 PM





1. Yes


2. You kiding me?


3. LOL, I guess your FOTM temp couldn't get it....


4. Maybe.


5. No, improve the AE damage.




no i'm not kidding you

kofep
Fri Sep 30, 2005 4:30 am
#24


lol


"3) move channel force to Jedi Initiate Box, with this give enhancers an improved version of Channel Force (gives more force for less health)"-lol!!!You are dreaming or something...channel is good where it is..



"5) as of the lightsaber, remove the area from the dervish and increase the damage output somewhere between the body/leg/head hit and the advanced saber throw, add more general melee accuracy to the master box (50more)"-And again LoL...MEGALOL...remove the area??lol!!!...dervish should be aplying states like dizy, bleed,stun and so on..and is fine like it is now.



Elder Jedi
nanukkk
Fri Sep 30, 2005 5:05 am
#25






kofep wrote:


lol


"3) move channel force to Jedi Initiate Box, with this give enhancers an improved version of Channel Force (gives more force for less health)"-lol!!!You are dreaming or something...channel is good where it is..



"5) as of the lightsaber, remove the area from the dervish and increase the damage output somewhere between the body/leg/head hit and the advanced saber throw, add more general melee accuracy to the master box (50more)"-And again LoL...MEGALOL...remove the area??lol!!!...dervish should be aplying states like dizy, bleed,stun and so on..and is fine like it is now.






3) no it's not. You cannot be a MLS/Mpowers/healer 4004 or MLS/Mdef/Healer 4040, because without channel force you're forced to take a long brake(PvEandPvP)


5) wrong again, what are the saber stun/blind/swipe for then? The devs simply should increase the dmg output on dervish


Page 2 of 2