Jedi Archive

Thread: Question about FORCE ARMOR

dashx2525
Sun Oct 17, 2004 3:23 am
#1

does force armor take the dmg that u block with the shield, and inflict that dmg on your force pool (100% of the attack u blocked?)



Auben Hologrind Jedi
Spike' "The Big Bad" Commando

Torgo Medical Practitioner

My SWG Movie "Grey" - Part 1: Descent, Part 2: Clarity, Part 3: Rebirth
dashx2525
Mon Oct 18, 2004 12:14 am
#2

anyone?




Auben Hologrind Jedi
Spike' "The Big Bad" Commando

Torgo Medical Practitioner

My SWG Movie "Grey" - Part 1: Descent, Part 2: Clarity, Part 3: Rebirth
ShinjoKazuki
Mon Oct 18, 2004 12:30 am
#3

Its not that steep but it is a percentage because with forcearmor2 i have blocked like 3k from a elder move and it didnt take away 3k force but it did take away a noticable amount. Its a smallre percentage that still sucks but not as bad as 100 percent



-Ultra-
Born Again Pike Whore
MPike , MRifle , 0040 Pistoleer
//Rank 10 Pikeman OverLord\\
Yodian
Fri Jan 28, 2005 7:13 am
#4

Hi all,


I'm toying with the idea of going Enhancer 2402. Now this will give me FR1, Fspeed1, force armor 2, force feedback2, force absorb2, force shield1, channelforce and transfer force.


Now im trying to make a bit of a dmg soaker with it, my m8 is finish on his template and is a MLS, MH, enhancer 4004, and i want to fight alongside him, but also useful on my own. Now ill be MLS and healer 4004 myself obviously.


What i want to know is how powerful is it going to be using forcearmor2 over Forcearmor 1, and how well does feedback and absorb really work, obviously against other Jedi, plus having shield 1.


I'm thinking its going to be a nice setup to take dmg against anything force and non force, im not including food or CA's in this setup, i just want to know how good these Jedi powers really are, and if so would it pay to get forcerun2 instead of armor 2 ?


Whats peoples thoughts and anyone done testing on this?



Ivanna - RM/ ??
Guin Veers - Jedi
Oblox
Fri Jan 28, 2005 7:15 am
#5

Go defender not armour.

At MLS, Heal 4204, Enh 4xx4, def 3xxx i have no real problems except with Big game PVE.



~ Ani'a L'o ~
Dune Sea Desperadoes
Lightsaber ~ ()(ts)() - Tri Sun Shipping ~ YT-2400
"Wandering the galaxy since November 5, 2003"
devastation
Fri Jan 28, 2005 7:21 am
#6


i c force armor a better version of drain force,


i'm taking my temp master lightsaber (common sense really)

4/0/0/0 defender (got to have melee defence)

4/0/0/0 enhancer (force run is a must)

0/0/4/0 powers (force weaken and intimidate rule, this is a better version of force armor)

4/0/0/4 healer (if they do happen to lower my heath after getting past melee defence, inbtimidated and some nice foods ill just heal up)



wouldn't say its the best temp as u end up with about 600 force less than other jedi.
Oblox
Fri Jan 28, 2005 7:22 am
#7

"0/0/4/0 powers (force weaken and intimidate rule, this is a better version of force armor)"

Very good comment!



~ Ani'a L'o ~
Dune Sea Desperadoes
Lightsaber ~ ()(ts)() - Tri Sun Shipping ~ YT-2400
"Wandering the galaxy since November 5, 2003"
devastation
Fri Jan 28, 2005 7:24 am
#8






Oblox wrote:
"0/0/4/0 powers (force weaken and intimidate rule, this is a better version of force armor)"

Very good comment!





thank you
Yodian
Fri Jan 28, 2005 11:08 am
#9






devastation wrote:


i c force armor a better version of drain force,


i'm taking my temp master lightsaber (common sense really)

4/0/0/0 defender (got to have melee defence)

4/0/0/0 enhancer (force run is a must)

0/0/4/0 powers (force weaken and intimidate rule, this is a better version of force armor)

4/0/0/4 healer (if they do happen to lower my heath after getting past melee defence, inbtimidated and some nice foods ill just heal up)



wouldn't say its the best temp as u end up with about 600 force less than other jedi.







Well you can run thats for sure, if you like to run, but a Jedi with force drain on you and your dead, more so if they keep up with you, you got no way to regen force fast enough, you will end up running because you have no force left


Elsewhere its been said 500 FC for Intimi 2, which is a lot of force to waste if it doesnt stick a few times, and again no way to regen your toast. As far as defender goes that 50 or so melee defense is not worth the skill points tbh.



I have a friend who has force armor, and he stands up well enough to anything, my original question was how does FA2 compare to FA1, is it worth the extra points spent, or would i be better off using them in say force powers for KD or something else? maybe force drain?


Also if i end up sticking with FA1, then it means i lose some other things aswell like feedback and absorb, which could prove extremely usefull in fighting other Jedi with powers.


Anyone else with ideas or thoughts?




Ivanna - RM/ ??
Guin Veers - Jedi
devastation
Fri Jan 28, 2005 11:55 am
#10






Yodian wrote:





devastation wrote:


i c force armor a better version of drain force,


i'm taking my temp master lightsaber (common sense really)

4/0/0/0 defender (got to have melee defence)

4/0/0/0 enhancer (force run is a must)

0/0/4/0 powers (force weaken and intimidate rule, this is a better version of force armor)

4/0/0/4 healer (if they do happen to lower my heath after getting past melee defence, inbtimidated and some nice foods ill just heal up)



wouldn't say its the best temp as u end up with about 600 force less than other jedi.







Well you can run thats for sure, if you like to run, but a Jedi with force drain on you and your dead, more so if they keep up with you, you got no way to regen force fast enough, you will end up running because you have no force left


Elsewhere its been said 500 FC for Intimi 2, which is a lot of force to waste if it doesnt stick a few times, and again no way to regen your toast. As far as defender goes that 50 or so melee defense is not worth the skill points tbh.



I have a friend who has force armor, and he stands up well enough to anything, my original question was how does FA2 compare to FA1, is it worth the extra points spent, or would i be better off using them in say force powers for KD or something else? maybe force drain?


Also if i end up sticking with FA1, then it means i lose some other things aswell like feedback and absorb, which could prove extremely usefull in fighting other Jedi with powers.


Anyone else with ideas or thoughts?








Yup i agree with some of the things u say but what things have a strong point have a weakness.



Defender gives 70 melee defence going from novice to 4/0/0/0 also the 4 +5's from the force grind giving a total of 90 melee defence, if u want more there is a total of +12 with bio clothing and skill attachments (102 melee defence minimum)


having that melee defence after the CU will prove itself with tka which can only go up to 70 or so.


force run yes i can do and yes so can other jedi which will prove to be a b*tch lol but i only intend on having it for gank squads.


drain force is also another chance i have to take but what can be done? can drain force be done when KD? i aint sure on that.


also feedback and absorb..... when was the last time you saw a jedi with the powers tree?



The whole purpose with the jedi is every template you go it will have a strong point against other jedi yet a weak point.

ScottyFL
Fri Jan 28, 2005 2:12 pm
#11


I'm wrestling on whether to go FA2 or 4000 Defender, myself.


My question, though, is whether FA2 or 4000 Defender is better if you only go 0404 LS.


I think FA2 is better in this case, because unlike 4000 Defender, FA2 works against melee and ranged attacks both.


Couple that with Force Intimidate 2, Animal Attack and Pikatta Pie and that would be pretty dandy.


My current two templates ideas are:


0404 LS (have it already)

4404 Enhancer (have 3202 already

0440 Powers (have 0220 already)

4204 Healing (have it already)


or


0404 LS

3202 Enhancer or 3002 Enhancer

0440 Powers

4004 Healing or 4204 Healing

4000 Defender (have it already)


That's what I'm gonna choose from, 'cause I don't intend to Jedi PvP, just PvE and rare non-Jedi or support PvP.

Message Edited by ScottyFL on 01-28-2005 01:14 PM

devastation
Fri Jan 28, 2005 2:33 pm
#12

it depends really, if u had heal, melee defence and for run then u wouldnt need force armor as if it was a ranged person attacking u all u do is just run them down and kill them. no template is perfect, it may be the perfect template to fight off some people but to others everything about your template is nothing to them so really u need a bug group of griends with all types of templates.
ScottyFL
Fri Jan 28, 2005 3:04 pm
#13

Devastation, you have a good point. If I follow this logic, how about this template:


0404 LS

0440 Powers

3204 Healing

4002 Enhancer

4000 Defender
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