Jedi Archive

Thread: CM snare overpowered?

trapperjhon
Tue Oct 11, 2005 3:24 pm
#1

I think this debuff has way to long of a duration what do you think. This renders any jedi withot force run almost useless



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StormTroopercpt0
Tue Oct 11, 2005 3:25 pm
#2






trapperjhon wrote:

I think this debuff has way to long of a duration what do you think. This renders any jedi withot force run almost useless






Not at all, Your Template that you have is just not suitable unless you use your correct gear/foods/and tactics..



All Templates have weaknesses




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matglew
Tue Oct 11, 2005 3:26 pm
#3

effectively no ones gonna have force run once the new changes go live.....





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Richiem
Tue Oct 11, 2005 3:26 pm
#4

z0mg Jerf!!111





trapperjhon wrote:

I think this debuff has way to long of a duration what do you think. This renders any jedi withot force run almost useless







Caps lock is cruise control for cool...
Hass1234567
Tue Oct 11, 2005 3:29 pm
#5

well considering the force run will nor work while snared, I consider the skill pointless vs BH. Attack > para > apply de-buffs. Sanred for 2mins?! > rooted > para. Apply de buffs > snared for 2mins!?


Duirng this process you would probably have been killed, or been lucky enough to cloak provided u can snare while not snared :S or root them before they root you. That is u have cloak. Other then that I really am not looking forward the changes



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Soulcaster
Tue Oct 11, 2005 3:30 pm
#6


CM Snare is not to long. It is good how it is. Pluse EVERY CM snare, de-buff etc has to be done with in the Jedi threat range, and furthermore, some skills like paralyze, thyroid and snare require the CM to be damn near toe-to-toe with the jedi.


Stop crying nerf to the combat medics just because you can't beat them. It is a balanced profession and is only a hassle to you because it is combined with the profession of BH...and you have not figured out your own template and a way to beat them.


...this is coming from a CM and a Jedi



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matglew
Tue Oct 11, 2005 3:31 pm
#7

basically all jedi are dead once the bh get the first hit in.....can't run away..can't close the gap to kill......looks like I'll be playing my bh alot more than my jedi if these changes go through.....





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Hass1234567
Tue Oct 11, 2005 3:34 pm
#8






Soulcaster wrote:


CM Snare is not to long. It is good how it is. Pluse EVERY CM snare, de-buff etc has to be done with in the Jedi threat range, and furthermore, some skills like paralyze, thyroid and snare require the CM to be damn near toe-to-toe with the jedi.


Stop crying nerf to the combat medics just because you can't beat them. It is a balanced profession and is only a hassle to you because it is combined with the profession of BH...and you have not figured out your own template and a way to beat them.


...this is coming from a CM and a Jedi





hmm, the profession is not balanced at all. There is way to beat them. It comes down to skill of the bh, and the jedi. i can beat some, i cant beat others. I run out of mind, or force then HAVE TO RUN, this happens 1/3 mcm bh. I wont even beable to run when the snare nerf comes.


ppl who say they can beath any mcm and its balanced is lying



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trapperjhon
Tue Oct 11, 2005 3:35 pm
#9


Im not cring nerf im just asking other jedi what they think



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Bucke-Thead
Tue Oct 11, 2005 3:38 pm
#10

Here is how every CM/BH will fight after CU....

Walk into range

use alpha strike to Debuff

Go to 80m and wtfpwn



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Hass1234567
Tue Oct 11, 2005 3:39 pm
#11






Bucke-Thead wrote:
Here is how every CM/BH will fight after CU....

Walk into range

use alpha strike to Debuff

Go to 80m and wtfpwn




OMGWTFPWT?!





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blademaster30
Tue Oct 11, 2005 3:43 pm
#12






Soulcaster wrote:


CM Snare is not to long. It is good how it is. Pluse EVERY CM snare, de-buff etc has to be done with in the Jedi threat range, and furthermore, some skills like paralyze, thyroid and snare require the CM to be damn near toe-to-toe with the jedi.


Stop crying nerf to the combat medics just because you can't beat them. It is a balanced profession and is only a hassle to you because it is combined with the profession of BH...and you have not figured out your own template and a way to beat them.


...this is coming from a CM and a Jedi





get a grip dude the snare is crap the BH will Kite you to death



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Maxil
Tue Oct 11, 2005 3:45 pm
#13


Hass1234567 wrote:


Soulcaster wrote:
CM Snare is not to long. It is good how it is. Pluse EVERY CM snare, de-buff etc has to be done with in the Jedi threat range, and furthermore, some skills like paralyze, thyroid and snare require the CM to be damn near toe-to-toe with the jedi.
Stop crying nerf to the combat medics just because you can't beat them. It is a balanced profession and is only a hassle to you because it is combined with the profession of BH...and you have not figured out your own template and a way to beat them.
...this is coming from a CM and a Jedi



hmm, the profession is not balanced at all. There is way to beat them. It comes down to skill of the bh, and the jedi. i can beat some, i cant beat others. I run out of mind, or force then HAVE TO RUN, this happens 1/3 mcm bh. I wont even beable to run when the snare nerf comes.
ppl who say they can beath any mcm and its balanced is lying






You can beat any MCM as it stands now, as every templete has a counter. (snare ATM is force run) The dots are easy to get rid of. Foods/water etc, or the appropiate healer lines. Have channel? You have a snare as well then. A lot of options there to deal with them.

If the snare change goes through, things will be different. But MCM's are not overpowered as it stands right now.

Message Edited by Maxil on 10-11-2005 05:46 PM



Maxil





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